Its looking fantastic.
Heres a fan trailer https://www.youtube.com/watch?v=cZ9SqpDAu1g
Not really into fan trailers but this guy did an amazing job. Worth checking out.
Umm... I mentioned those are all released by Capcom in the post you quoted!! The press run into those same exact events though and you can hear them talk about it in almost every preview! So not sure what them being broll changes!Dude you realize you just linked to several videos that are cut from the same broll footage that Capcom handed out right? So far no one has recorded footage of the actual game, only videos that are cut up portions of the broll from Capcom's press event. AND, those are basically cutscenes. The game doesn't have 3rd person cutscenes.
Simple answer: the demo is a standalone, tiny, proof-of-concept for the full game. It is not indicative of the final experience.
The press are playing larger, more open and complete hours of the actual full game, and say it is fantastic.
Basically, you haven't seen anything yet, arguably.
Personally, as a big fan of the series since I played the original way back in April of 1996, I think it looks fantastic.
It gives me the holy trinity of what I want in an RE game, gameplay-wise:
1. Moody, creepy atmosphere / exploration
2. Puzzles
3. Resource management
I'm indifferent to the first-person view. My only reservation comes from the seemingly lack of tie-in to the series' lore... but I'm giving Capcom the benefit of the doubt and hoping it ties in very well. If the game does fit nicely into the RE timeline and mythos, it may end up being in my top 3 in the franchise (which, if you're curious, would be RE4, REmake, and RE3 right now).
That's not how the fight in the garage starts. He doesn't teleport behind you the fight is already started. They're boss fight segments. Just like the nemesis or Mr. X fights. That doesn't discount that there's still some dynamism and randomness to their roaming AI.Umm... I mentioned those are all released by Capcom in the post you quoted!! The press run into those same exact events though and you can hear them talk about it in almost every preview! So not sure what them being broll changes!
Same thing about the cutscenes remark, is that supposed to make them not scripted event?! You walk to point X, Jack attacks you from behind and start the fight in the garage, Marguerite appear at the top of the stairs for a cheap jump scare, throw you down then start a chase! That those event's start with cutscenes only expose them more as scripted events!
Umm... I mentioned those are all released by Capcom in the post you quoted!! The press run into those same exact events though and you can hear them talk about it in almost every preview! So not sure what them being broll changes!
Same thing about the cutscenes remark, is that supposed to make them not scripted event?! You walk to point X, Jack attacks you from behind and start the fight in the garage, Marguerite appear at the top of the stairs for a cheap jump scare, throw you down then start a chase! That those event's start with cutscenes only expose them more as scripted events!
Question for those of you following this closely: do you think it'd be worth holding off playing this game until PSVR drops in price? I wanted it to try and experience it fresh as my first PSVR game, but that also depends on how the VR is integrated and how necessary one would consider it to get the best experience. Is the general feeling that this game will be best played in VR or normally?
Question for those of you following this closely: do you think it'd be worth holding off playing this game until PSVR drops in price? I wanted it to try and experience it fresh as my first PSVR game, but that also depends on how the VR is integrated and how necessary one would consider it to get the best experience. Is the general feeling that this game will be best played in VR or normally?
I never discounted that, just said that people worried about there being many scripted encounter have every right to do so from what we've seen so far.That's not how the fight in the garage starts. He doesn't teleport behind you the fight is already started. They're boss fight segments. Just like the nemesis or Mr. X fights. That doesn't discount that there's still some dynamism and randomness to their roaming AI.
I wish I could be at capcom and know what the ideas for upcoming RE games would be. I'd be so at ease knowing what styles they have planned in the future.
Dusk covered most of what I was going to say, this is just RE4 all over again. Same comments on how this is not RE. People not wanting to give it a chance because it looks different. I love that RE tries different things to not become stale. It was time for a new style and so far it's looking good. I normall hate first person so I get the complaints but what they are trying to do with VR should be commended.
As for the game itself, it looks like combat, inventory management and exploration will be the focus of the gameplay which means it will be like the old games. They have shown boss battles, they showed some cool scripted sequences. This is not going to be some boring horror game where some thing slowly stalks you the whole way, this looks to be RE.
I bet the further we get the tougher the enemies get and the better the arsenal gets. By the end I fully expect there to be a giant monster with huge claws chasing you while you grab a rocket launcher to kill it before the self destruct sequence ends. Don't worry, it's going to be the game we want.
Edit: Can you imagine if there are some hunters in this game and they actually HUNT you through the house... in VR. Instant heart attack.
I was excited for the new direction. First person horror games basically don't exist except for like stealth-a-thons which are a snoozefest to me and badly made indie games. Getting the itch scratched from PT was great because that oozed atmosphere.
My actual impressions are only from the demo but it was awesome and tense until you see who you are actually up against just stroll on by. Total buzzkill at that point. Hopefully the real game gives you some interesting enemy designs.
Also, their first person gunplay is not good. Not even from a "well, you don't know how to shoot or hold a gun" aspect. I mean the really early 2000's single dot on the screen and awkward extended arm holding it.
I'm mainly uneasy about the idea of being stalked by essentially unkillable enemies for like 20+ hours, for a variety of reasons.
I don't think the Bakers are DRM Scorpions from Serious Sam that are attacking you non stop for hours on end. I mean the previews have told us, you can lose them by breaking line of sight. And you can put them down for a few minutes until they respawn in the far distance.
What you just described is my ideal RE7. If we start out being stalked by the Baker's, but then get better weapons and start being able to confidently take them on, plus fight RE-esque creatures like Hunters, that would be amazing. I'm mainly uneasy about the idea of being stalked by essentially unkillable enemies for like 20+ hours, for a variety of reasons. Even if that is the case, though, I'll probably still enjoy it, because I admittedly do love everything else about the game.
If that is the majority of the game I would be pissed too.
If that is the majority of the game I would be pissed too.
I have similar worries too, but the previews mentioned there being killable monsters.
My concern is they would make the monsters killable but it will require 90% of your inventory, which seems to be too much on the "stalking for 20 hours" side of horror games.
I feel like REmake and RE4 struck a balance were we had enough ammo to clear the common enemies, but that would mean no ammo for the tough ones, or vice versa. I don't want it to be one-side ala RE6 or the plethora of stalking horror games.
Almost every preview has been incredibly positive.
A bunch of RE fans think it's the worst thing ever.
It's my second most anticipated game of 2017. It looks awesome.
Heads-up jn regards to earlier discussion of cheap keys... GMG are offering an additional 10% off on top of their "VIP" prices (18% discount). Store page says Capcom are their source for keys on this title. Enter the voucher code "WINTER10" during checkout.
Quoting from another RE7 thread on a GMG discount
Can anybody guess what the Season Pass in the Deluxe Edition will entail? I'd only want to get it if it has significant playable content down the road, and even then I can't imagine $30 of worthwhile DLC coming out...
The Deluxe Edition/DLC includes three pieces of DLC, all will be released after the main game All we know about it is:
DLC 1 includes four short stories (I imagine these being mini playable chapters like the VHS sequences in the main game).
DLC 2 is an additional campaign thing (probably a separate campaign from the main game starring some other character during the events of RE7).
DLC 3 is an additional campaign thing.
We don't have the full specifics but all of them are additional gameplay scenario/story stuff that will be released after the launch of the game. My take is that it'll probably be similar to Lost in Nightmares/Desperate Escape from RE5, but longer and more fleshed out as they're charging more for it. I'm guessing it has its own story, locations, and maybe even new enemies, but we won't know until we know.
... I need to get PSVR for this game...
Sigh I hope I don't need to upgrade to Pro!