You are making me so fucking excited, oh my God.
Can LR > XIII-2 > XIII really happen? A complete reversal of what I thought would be happening...
Uhm. I'm not entirely sure yet. Kinda want to see Teak and a few other people in here who are getting it play around with the system a bit, because based on what I saw last night, the difficulty seems to lie in customization and ability customization as opposed to the battle system itself. Timed guarding seems to be incredibly relevant, so that seems neato. Outside of that, based on how Leta was playing, it seems as though positioning doesn't matter at all, and attack/garb selection is probably at the core of how well you'd do in battle.
Given that he was playing on Easy Mode, though, it's probably not the best indicator of how the game would be played at higher-level play.
Edit: checked into the other stream, and it seems obvious right off the bat that Teak is playing on Normal mode because the damage he's dealing with some of the same attacks are diminished.
Hold on...
I don't want to play this game twice! I hate when devs do this.
Anyway this thread seems to be getting spoiler-y, but difficulty (or at least, mechanics actually mattering) is a really important factor in me wanting to play this game or not.
It does seem more difficult than FF13-2, so that's a major plus right there. The game seems to be structured with respect to playing it more than once to see more of what the game has to offer narratively and in terms of world-structure, but it's really disappointing that hard mode is locked away from you right off the bat.
Though I wonder if that speaks to the balancing on normal than anything else.
Haha, this is why I'd rather talk more about a game when I actually play it as opposed to analyzing something I see on a player's twitch channel. They don't do stuff that I'd like to experiment with, or I see things that aren't really there, or I don't see things that are really there. It's just like how my friends see me streaming a game that is pretty bad, decide to try it themselves, and still think it's bad (Tokitowa). Or they see a game I stream that seems pretty good, but then they play it and they don't like it (FFMQ). If there's anything I've learned from streaming this last year it's that everyone plays games way differently than you probably do. Some people can make games look great or the best ever, and some people can make games look like the worst thing in the world based on their playstyle.