I'm also going to put this out there for the skeptics on Thomas. I said this on our stream yesterday and I think it's super valid.
When you go on a vacation you sometimes buy a souvenir - many times, that souvenir might amount to something that doesn't have a lot of practical value - maybe a snowglobe, for instance. Practically speaking you don't get much out of that snowglobe, but when you look at it you remember that awesome vacation you had. People like Thomas Was Alone, many people really loved the game - it might be short, it might not have a lot of replay value, but it was poignant for many folks. For people who have already played the game and loved it, our release is kind of like a souvenir for the time they spent with it. They might not open it and play it again, but having the game on the shelf will allow them to remember the joy they had playing the game. If they want to go back and relive the game in twenty years or even thirty years - they'll have the option.
It's about owning something you loved. Who cares if it cost $1 digitally, or was only a few hours long? Why does that make it any less worth preserving? A good game is a good game.
Also, it's worth noting that the physical release does contain the DLC.