If you want uglier characters for the sake of diversity that's fine, I already said so in the later post.
Regarded the bolded section, it is universally accepted that the art style of SF is horrid. The men's designs aren't bad in the art, but the 3D models are terrible, that's what I meant.
Somehow they managed to avoid that for the women, which is good. You think Ryu and Ken wouldn't look good if they were actually modelled with decent proportions? They look super deformed for some reason, but Chun Li, the first lady of gaming, looks lovely.
My argument this entire thread has always been that there seems to be a negative stigma to attractive characters, as several people have said, they're not interested in playing as ugly characters, the debacle over Mass Effect Andromeda should be enough proof of that. The awkward body proportions, the derpy faces, you could put it down to bad modelling, but sometimes it honestly seems intentional.
Resident Evil is the example I used earlier for girls who all looked different but nice to look at and play.
And again, as I've said before, this has nothing to do with sex appeal or the "male gaze". Just... well proportioned, well modelled, and with cool and unique designs that make you want to say "I want that outfit!"
The judgemental nature of some people, implying there's some sort of shallowness of wanting the character to be decent looking is quite shocking.
In the end, I don't want the ugliness of the character to distract from what is most important, which is aesthetic and design. The clothes the characters wear, the hair, the complexion, all these things give character to designs. And sure, if you want a character to have a derp face, or be an ogre for the sake of diversity, then yeah, put some more in. But don't do it while criticising the existence of characters who look a little prettier.
I'm often faced with the "oh so you want all girls to be barbie dolls then!" when I say this. But that's not true, beauty comes in many forms. The last three iterations of Zelda for example have all been different, all three of them have been beautiful in their own way.
I don't know, women are beautiful, it should be celebrated instead of avoided for the sake of "unattainable standards" bullshit people spout.
I honestly don't think such an extreme agenda exists in the industry. What I'm hoping for is that developers are starting to realize their female characters simply all look the same, and they're trying to stir away from that.
That's one of the issues I think. The "gorgeous female" physique is following a set standard that doesn't vary from game to game: fine features, high cheekbones, sultry eyes, plump lips, a body shape worthy of a modeling career. Look at WItcher 3 female characters: apart from the hair and clothes, they all look very similar.
I'd love to see more muscular body shapes like Nadine's in Uncharted 4, or rounder faces like Bonnie's in RDR, or thiner lips like Tess' in TLoU. These are pretty small details, but they make the characters more interesting imo.
They don't. I cited all the past three Zeldas. The Resident Evil girls, the ladies of Tekken while many are more beautiful than your average person, all look different (Ling with her teenage chinese face, Nina with a more pronounced jaw, Lili with her slight underbite). There are several versions of beauty in the real world, as there are in games.