this game looks fantastic and I want it badly but then I remember its on an unsupported console and it burns inside.
I wonder, why does everything always have to be reduced to some phony extreme or hyperbolized? A post launch software drought does not an unsupported console make. In spite of the first half of 2013 being a drag the console already has Nintendo Land, NSMBU, Zombi U, NSLU, Nano Assault Neo, Lego City: Undercover, Pikmin 3, Wonderful 101, and Wind Waker HD, with Sonic Lost World, Super Mario 3D World, Mario Kart 8, Super Smash Bros., Donkey Kong Country:Tropical Freeze, Yarn Yoshi, and Bayonetta 2 all on the horizon. That's ignoring multi-platform games, which, believe it or not, actually exist regardless of whether they're as plentiful or technically polished as some would prefer. It's one thing to prefer different types of software, but "unsupported" is a pretty disingenuous way to describe the Wii U. The truth is Nintendo is stuck supporting it come hell or high water, and inevitably there will even be the occasional worthwhile 3rd party exclusive.this game looks fantastic and I want it badly but then I remember its on an unsupported console and it burns inside.
this game looks fantastic and I want it badly but then I remember its on an unsupported console and it burns inside.
1080p >>>>>>>>>>>>>>>>>>>>>>> 720p, beneficial to more or less every game and genre. Clarity is awesome, and 1080p clarity smokes 720p clarity. Wind Waker HD being a most recent example of how amazingly sharp and crisp an image can look at 1920x1080 resolution.
But whatever. Spent a generation playing 720p games. Will spend another generation doing the same. And expect plenty of PS4/XONE titles to run at 720p too as time goes by.
We could make the exact same case for 60fps Vs 30fps. Would you prefer a Mario game at 1080p/30fps, or 720p/60fps? I personally would take either option, for most games(except for fighters, 60fps or bust!), but I think 60fps platformers and racers are tough to 'trade' in.
I don't really see the need for 60fps in non-competitive games (platformers, adventure games).
This game finally got me to take the plunge and buy a Wii U. It looks really incredible.
In the meantime, I'll be enjoying Wind Waker HD. (Went for the WW bundle.)
this game looks fantastic and I want it badly but then I remember its on an unsupported console and it burns inside.
1080p >>>>>>>>>>>>>>>>>>>>>>> 720p, beneficial to more or less every game and genre. Clarity is awesome, and 1080p clarity smokes 720p clarity. Wind Waker HD being a most recent example of how amazingly sharp and crisp an image can look at 1920x1080 resolution.
But whatever. Spent a generation playing 720p games. Will spend another generation doing the same. And expect plenty of PS4/XONE titles to run at 720p too as time goes by.
I'm holding out thin hope that the U.S. will get the NSMBU+NSLU bundle that Europe is getting. Otherwise, I'm just fine with the WW bundle. MAKE AN ANNOUNCEMENT NOA.
Only by making compromises to framerate or fidelity. It's not as though there's a resolution toggle they can flip and are choosing not to; it has a cost in performance.I am also sure if nintendo wanted this game could be 1080p but 1080p means a lot less to Nintendo than it does to say Sony.
That's the biggest bullshit and insulting generalization I've seen in a while with a firm basis in nothing. It completely throws all the talented people at Sony Worldwide Studios under the bus and casts completely unfair aspersions on their motivations. I'm pretty sure the people at Sucker Punch are just as concerned about making a fun game as a pretty one.Nintendo is how can we design this game and make it fun for the player first. Sony is how can we sell the player that what we said about the hardware capabilities are correct.
1080p >>>>>>>>>>>>>>>>>>>>>>> 720p, beneficial to more or less every game and genre. Clarity is awesome, and 1080p clarity smokes 720p clarity. Wind Waker HD being a most recent example of how amazingly sharp and crisp an image can look at 1920x1080 resolution.
But whatever. Spent a generation playing 720p games. Will spend another generation doing the same. And expect plenty of PS4/XONE titles to run at 720p too as time goes by.
love how the screenshots are so zoomed in to make it look more SM64 esque. The actual game has the camera zoomed out by default and plays like an isometric game
He's soft and wet.
Where were these 1080p demanders during the Wii?
This is a common misconception.Lol, not many of them, most games past gen were sub 720
Those poor souls.probably busy playing wii games?
LOL
Those poor souls.
I like what you said hereits becoming sad how much gamers are chasing photorealisim now and days. there is nothing about this game to be disappointed about. I am also sure if nintendo wanted this game could be 1080p but 1080p means a lot less to Nintendo than it does to say Sony. Nintendo is how can we design this game and make it fun for the player first. Sony is how can we sell the player that what we said about the hardware capabilities are correct.
I don't really see the need for 60fps in non-competitive games (platformers, adventure games).
I don't really see the need for 60fps in non-competitive games (platformers, adventure games).
I don't really see the need for 60fps in non-competitive games (platformers, adventure games).
Übermatik;86259052 said:Toad's the fucking best.
I'm going to play as Toad all the time.
its becoming sad how much gamers are chasing photorealisim now and days. there is nothing about this game to be disappointed about. I am also sure if nintendo wanted this game could be 1080p but 1080p means a lot less to Nintendo than it does to say Sony. Nintendo is how can we design this game and make it fun for the player first. Sony is how can we sell the player that what we said about the hardware capabilities are correct.
720p is sharp enough considering the graphical style. NSMBU looks great in 720p.
But maybe 720p looks so good becase I am used to sub 720p PS360 games..
60 fps multiplayer is glorious...
... I am also sure if nintendo wanted this game could be 1080p ...
Calling Sony fans "graphic whores" in defense of an already rude generalization is probably one of the greatest double-downs I've ever seen. Seriously? That's not just an asinine over-generalization, it's completely unnecessary in discussion.there is a difference. Where its obvious this is Nintendos first HD console you won't here Nintendo bragging about what the console can do, flops, etc. the first thing they advertised and pushed was the gamepad and asymmetrical gameplay. Ps4 was talked about differently Sony fans are more often graphic who're sand Sony knows that. So they are going to boast about the graphical capabilities of the console that doesn't mean they aren't making fun games. There is a difference in those two companies mentalities.
People still thinking of 3DWorld as a cheap sequel are really misunderstanding Nintendo's vision and development course they follow on their games. We can still appreciate game mechanics in their today outputs that were first introduced in Nes days. Nintendo never throw anything away.
3DWorld relation with 3DLand is probably just the other way around what people see on the surface.
EAD were probably resaearching and working on this concept for a long time even before releasing SM3DLand. The 3DS title was only the obvious dress rehearsal anticipating a game way bigger in scope and size, and that was obviously going to be a home console title from the beginning.
I'm still surprised many people didn't see this coming.