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Media Create Sales: Week 5, 2016 (Feb 01 - Feb 07)

hiska-kun

Member
The SMTxFE bundle is still available in some places (for example in GamesMaya they have one unit left).
Super Mario Maker Bundle Set and the standard Set are sold out everywhere.
 

Eolz

Member
They should just make more SMT x FE WiiU packs (and give a 10% off splatoon or SMM coupon inside).
 

Chris1964

Sales-Age Genius
Week 7, 2016 (Feb 15 - Feb 21)

new releases

{2016.02.17}
[3DS] Maru Goukaku! Basic Information Technology Engineers Examination: 2016 Edition _3DS Download Software_ |DL| <EDU> (Media5) (¥2.592)
[3DS] Majo to Yuusha II _3DS Download Software_ |DL| <RPG> (Flyhigh Works) (¥370)
[WIU] Bird Mania Party _Wii U Download Software_ |DL| <ACT> (Teyon Japan) (¥185)
[WIU] Yoshi's Story _Wii U Virtual Console Version_ |DL| <ACT> (Nintendo) (¥951)
[WIU] Shining Soul _Wii U Virtual Console Version_ |DL| <RPG> (Sega) (¥650)

{2016.02.18}
[3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) (¥4.700)
[3DS] Mario & Sonic at the Rio 2016 Olympic Games (.) _Nintendo eShop Download Version_ |DL| <SPT> (Nintendo) (¥4.700)
[PSV] PlayStation Vita Kan Colle Kai Limited Edition - Sony Store <H-W> (Sony Computer Entertainment) (¥20.980)
[PSV] Kan Colle Kai # <SLG> (Kadokawa Games) (¥5.800)
[PSV] Kan Colle Kai (1/1)(Limited Edition) <SLG> (Kadokawa Games) (¥9.800)
[PSV] Kan Colle Kai (.) _PS Store Download Version_ |DL| <SLG> (Kadokawa Games) (¥5.300)
[PSV] Attack on Titan # <ACT> (Koei Tecmo) (¥6.800)
[PSV] Attack on Titan (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥11.800)
[PSV] Attack on Titan (.) _PS Store Download Version_ |DL| <ACT> (Koei Tecmo) (¥6.000)
[PSV] Project Setsuna <RPG> (Square Enix) (¥4.800)
[PSV] Project Setsuna (.) _PS Store Download Version_ |DL| <RPG> (Square Enix) (¥4.800)
[PS4] PlayStation 4 Street Fighter V Edition - Sony Store <H-W> (Sony Computer Entertainment) (¥37.480)
[PS4] PlayStation 4 Street Fighter V Ryu Edition - Sony Store <H-W> (Sony Computer Entertainment) (¥37.480)
[PS4] PlayStation 4 Street Fighter V Ryu and Necalli Edition - Sony Store <H-W> (Sony Computer Entertainment) (¥37.480)
[PS4] PlayStation 4 Street Fighter V Chun-Li and Laura Edition - Sony Store <H-W> (Sony Computer Entertainment) (¥37.480)
[PS4] Street Fighter V # <FTG> (Capcom) (¥7.990)
[PS4] Street Fighter V (1/3)(Hot! Package) <FTG> (Capcom) (¥8.990)
[PS4] Street Fighter V (2/3)(Valuable Edition e-Capcom Limited Edition) <FTG> (Capcom) (¥11.990)
[PS4] Street Fighter V (3/3)(Volcanic Edition e-Capcom Limited Edition) <FTG> (Capcom) (¥12.990)
[PS4] Street Fighter V (.) _PS Store Download Version_ |DL| <FTG> (Capcom) (¥7.398)
[PS4] Attack on Titan # <ACT> (Koei Tecmo) (¥7.800)
[PS4] Attack on Titan (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥12.800)
[PS4] Attack on Titan (.) _PS Store Download Version_ |DL| <ACT> (Koei Tecmo) (¥6.762)
[PS4] Project Setsuna <RPG> (Square Enix) (¥4.800)
[PS4] Project Setsuna (.) _PS Store Download Version_ |DL| <RPG> (Square Enix) (¥4.800)
[PS3] Attack on Titan # <ACT> (Koei Tecmo) (¥7.800)
[PS3] Attack on Titan (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥12.800)
[PS3] Attack on Titan (.) _PS Store Download Version_ |DL| <ACT> (Koei Tecmo) (¥6.762)
___

YSO predictions

01. [PSV] Kan Colle Kai < 240k (average 180k)
02. [PS4] Attack on Titan < 65k (average 60k)
03. [PS4] Street Fighter V < 60k (average 50k)
00. [3DS] Mario & Sonic at the Rio 2016 Olympic Games < 50k (average 45k)
___

00. [PS4/PSV/PS3] Attack on Titan < 130k (average 110k)
 

Shizuka

Member
Week 6, 2016 (Feb 08 - Feb 14)

new releases


{2016.02.18}
[PSV] Kan Colle Kai # <SLG> (Kadokawa Games) (¥5.800)
[PSV] Kan Colle Kai (1/2)(Limited Edition) <SLG> (Kadokawa Games) (¥9.800)
[PSV] Kan Colle Kai (2/2)(PlayStation Vita Kan Colle Kai Limited Edition) <BUN> (Sony Computer Entertainment) (¥20.980)
[PSV] Kan Colle Kai (.) _PS Store Download Version_ |DL| <SLG> (Kadokawa Games) (¥5.300)
[PSV] Attack on Titan # <ACT> (Koei Tecmo) (¥6.800)
[PSV] Attack on Titan (1/1)(Treasure Box) <ACT> (Koei Tecmo) (¥11.800)
[PSV] Attack on Titan (.) _PS Store Download Version_ |DL| <ACT> (Koei Tecmo) (¥600)
[PSV] Project Setsuna <RPG> (Square Enix) (¥4.800)
[PSV] Project Setsuna (.) _PS Store Download Version_ |DL| <RPG> (Square Enix) (¥4.800)

Rise from your grave!
 

Maniel

Banned
Week 6, 2016 (Feb 08 - Feb 14)

YSO predictions

01. [PSV] Kan Colle Kai < 240k (average 180k)
02. [PS4] Attack on Titan < 65k (average 60k)
03. [PS4] Street Fighter V < 60k (average 50k)
00. [3DS] Mario & Sonic at the Rio 2016 Olympic Games < 50k (average 45k)
___

00. [PS4/PSV/PS3] Attack on Titan < 130k (average 110k)

Seems like there is some uncertainty in the Kan Colle prediction. That makes sense because of this game's history. The rest of the releases will be pretty low to no surprise of anyone paying attention, however I find it surprising that YSO thinks Attack on Titan will sell the highest on ps4. One release I do wonder about is Setsuna. Will it be a success even if it sells less than 50k or are they counting on sales in the west? Everything I've seen of it looked great so I hope it does well.
 

Vena

Member
I guess you could consider this...

...YSO dropping the bombs!



I'll see myself out.

Seems like there is some uncertainty in the Kan Colle prediction. That makes sense because of this game's history. The rest of the releases will be pretty low to no surprise of anyone paying attention, however I find it surprising that YSO thinks Attack on Titan will sell the highest on ps4. One release I do wonder about is Setsuna. Will it be a success even if it sells less than 50k or are they counting on sales in the west? Everything I've seen of it looked great so I hope it does well.

If you compare to COMG pre-orders it is a bit of a weird conclusion but, then, it may well be that PSV is over represented and PS4 is under represented. Different SKU/editions and such can easily skew such low volume projections/
 
That looks dramatically bad for SFV - on the other hand I feel like there's completly zero hype for it and numbers seem to support it.
 

Fisico

Member
YSO predictions

01. [PSV] Kan Colle Kai < 240k (average 180k)
02. [PS4] Attack on Titan < 65k (average 60k)
03. [PS4] Street Fighter V < 60k (average 50k)
00. [3DS] Mario & Sonic at the Rio 2016 Olympic Games < 50k (average 45k)

00. [PS4/PSV/PS3] Attack on Titan < 130k (average 110k)

3 bombs at once, but AoT still higher than Hyrue Warriors (now to see the real sales...)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I guess you could consider this...

...YSO dropping the bombs!



I'll see myself out.




If you compare to COMG pre-orders it is a bit of a weird conclusion but, then, it may well be that PSV is over represented and PS4 is under represented. Different SKU/editions and such can easily skew such low volume projections/

THIS is the time where Nintendo Ninjas are clearly needed
 

Chris1964

Sales-Age Genius
Street Fighter having 8 SKUs but in reality only 2 doing numbers is really something.

There is always 90% digital if things don't go well at retail.
 

Takao

Banned
Seems like there is some uncertainty in the Kan Colle prediction. That makes sense because of this game's history. The rest of the releases will be pretty low to no surprise of anyone paying attention, however I find it surprising that YSO thinks Attack on Titan will sell the highest on ps4. One release I do wonder about is Setsuna. Will it be a success even if it sells less than 50k or are they counting on sales in the west? Everything I've seen of it looked great so I hope it does well.

Sony is pretending the game is PS4 exclusive. That doesn't sound like a smart way to handle a bomba, but whatever. Vita version looks really janky too.
 

test_account

XP-39C²
Street Fighter having 8 SKUs but in reality only 2 doing numbers is really something.

There is always 90% digital if things don't go well at retail.
Thats because 6 SKUs are only available in smaller numbers and only at certain stores isnt it? 4 of them i Sony store and 2 of them in Capcom's online store?
 

Nirolak

Mrgrgr
Yeah, that sounds about right for Street Fighter.

I don't think there's much of a market for this kind of thing in Japan anymore.

Seems like there is some uncertainty in the Kan Colle prediction. That makes sense because of this game's history. The rest of the releases will be pretty low to no surprise of anyone paying attention, however I find it surprising that YSO thinks Attack on Titan will sell the highest on ps4. One release I do wonder about is Setsuna. Will it be a success even if it sells less than 50k or are they counting on sales in the west? Everything I've seen of it looked great so I hope it does well.
I'm suspicious it's being primed to be sold as a Child of Light-esque $20 or $30 downloadable game in the West, but if not, I don't imagine it will do much there either.
 

Nirolak

Mrgrgr
You mean 2D fighting games or Street Fighter specifically?

Traditionalist fighting games in particular. Obviously the market for something like Smash is huge.

I'm not expecting much out of the home release of Tekken either though, if that makes sense, nor an eventual Soul Calibur sequel if it ever happens.
 

Chris1964

Sales-Age Genius
I haven't followed SFV outside Japan and I can't say if it will hit or miss Capcom forecast for FY but since many are so sure the game will do fine in west hype must be big.
 
50K for SFV would put it between SoulCalibur V [40K] and Tekken Tag Tournament 2 [62K]

I think the biggest launch for a recent fighting game has been Persona 4 Arena [128K] thanks to the Persona branding. Very sad market.
 

Nirolak

Mrgrgr
I haven't followed SFV outside Japan and I can't say if it will hit or miss Capcom forecast for FY but since many are so sure the game will do fine in west hype must be big.
I would say it's more an estimate of how much decline there would be versus how much thier expectations have declined.

Like Street Fighter IV launched to 849K units in NPD alone which, when we compare what Western games actually end up shipping compared to their NPD performance, is a really large number.

They could feasibly debut at like 300-350K for the debut NPD month at retail and get to 2 million shipped based on past trends for other games, unless it's a very US stacked title. Mind, this would involve a lot of channel stuffing.

I wouldn't blame someone for thinking they might fall apart even worse than that. It's not without precedent and Capcom is in the gutter right now.
 

Chris1964

Sales-Age Genius
If there is channel stuffing on Capcom's part in order to achieve the number it won't end well longterm, Wada has learned that.

4th release of SFIV had a similar opening with SFV YSO's predictions 1,5 year ago, so it's less that this market has entirelly died and more that it's an unappealing release.
 
Sony is pretending the game is PS4 exclusive. That doesn't sound like a smart way to handle a bomba, but whatever. Vita version looks really janky too.

This isn't really a new thing, though. They've been trying to siphon over the Vita userbase to PS4 since at least TGS 2014 when they announced things like Senran Kagura/Ys as PS4 games and then just threw in a sly mention that they were also coming to Vita at the end of the announcement videos.

I expect it throughout whatever life Vita has left, too, despite the fact that many of these games will continue to sell better on Vita.
 
50K for SFV would put it between SoulCalibur V [40K] and Tekken Tag Tournament 2 [62K]

I think the biggest launch for a recent fighting game has been Persona 4 Arena [128K] thanks to the Persona branding. Very sad market.

These are terrible numbers, what the hell. Tekken 3 sold 8.3m worldwide back in the day, 1.4m in Japan alone. What happened?
 

Ōkami

Member
  1. [3DS] Shin Megami Tensei IV: FINAL - 205pts
  2. [PS4] Valkyria Chronicles - 48pts
  3. [PSV] Dragon Quest Builers - 38pts
  4. [WIU] Mario Tennis: Ultra Smash - 26pts
  5. [PS4] Dragon Quest Builders - 22pts
  6. [3DS] Monster Strike - 22pts
  7. [WIU] Splatoon - 18pts
  8. [3DS] Monster Hunter X - 16pts
  9. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 - 15pts
  10. [PS3] Dragon Quest Builders - 13pts
  11. [3DS] Disney Magical Castle 2 - 12pts
  12. [3DS] Yokai Watch Busters: White Dog Squad - 11pts
  13. [WIU] Super Mario Maker - 9pts
  14. [PSV] Minecraft: PlayStation Vita Edition - 9pts
  15. [3DS] Hyrule Warriors Legends - 9ts
  16. [PS4] Yakuza Kiwami - 8pts
  17. [3DS] Animal Crossing: Happy Home Designer - 8pts
  18. [PS4] Minecraft: PlayStation 4 Edition - 7pts
  19. [PS3] Yakuza Kiwami - 7pts
  20. [3DS] New Super Mario Bros. 2 - 7pts
 
These are terrible numbers, what the hell. Tekken 3 sold 8.3m worldwide back in the day, 1.4m in Japan alone. What happened?

the market is "just a little" changed since 1997-1998.... ;)


Here is a list of fighting game made in 1998, just for the record :

The King of Fighters '98
Soul Calibur
Street Fighter Zero 3
Marvel vs. Capcom
Ehrgeiz
The Last Blade 2
Fatal Fury 2
Guilty Gear
Tech Romancer


enough said...
 

Oregano

Member
Amongst other factors I'd say the fact that fighting games aren't suited to portables has been a factor holding them back in Japan. It's not due to a lack of trying either; Tekken, Dead or Alive Soul Calibur and Street Fighter have all had pretty high quality portable releases. They just haven't resonated.

Smash Bros is a bit of an exception though.
 

Chris1964

Sales-Age Genius
With 2DS coming out next week and whoever want to buy it holding back and Vita having these releases and a bundle we could see a big difference between the two at hardware.
 

Man God

Non-Canon Member
Amongst other factors I'd say the fact that fighting games aren't suited to portables has been a factor holding them back in Japan. It's not due to a lack of trying either; Tekken, Dead or Alive Soul Calibur and Street Fighter have all had pretty high quality portable releases. They just haven't resonated.

Smash Bros is a bit of an exception though.

I've been thinking about the NX/Pokken/Namco/Smash Bros/Soul Calibur a lot lately and I kind of wonder if Namco Bandai could revive the series with a bunch of Nintendo crossovers.

Link did a lot for SC II but that was over a decade ago.
 

Takao

Banned
With 2DS coming out next week and whoever want to buy it holding back and Vita having these releases and a bundle we could see a big difference between the two at hardware.

I'm pretty sure the Kancolle bundle is Sony Store-only.

This isn't really a new thing, though. They've been trying to siphon over the Vita userbase to PS4 since at least TGS 2014 when they announced things like Senran Kagura/Ys as PS4 games and then just threw in a sly mention that they were also coming to Vita at the end of the announcement videos.

I expect it throughout whatever life Vita has left, too, despite the fact that many of these games will continue to sell better on Vita.

The thing is that they had no problem acknowledging DQB was on all three. Kind of a weird change to make so fast.
 

Man God

Non-Canon Member
I'm pretty sure the Kancolle bundle is Sony Store-only.



The thing is that they had no problem acknowledging DQB was on all three. Kind of a weird change to make so fast.

That's because that's where the audience for a Minecraft clone would be, so you talk about the Vita along with the rest.
 
Kan Colle bundle, like DQB, isn't Sony store.

Have things changed since this article? (It's quite old):

Sony announced there will be a limited edition Kancolle Kai themed PlayStation Vita system which will be sold at the Sony Store.

http://www.siliconera.com/2014/12/26/kancolle-kai-getting-limited-edition-playstation-vita/

The thing is that they had no problem acknowledging DQB was on all three. Kind of a weird change to make so fast.

I'd still say that was pushed more as a PS4 game but yeah, fair enough.
 

Sterok

Member
&#332;kami;195267737 said:
  1. [3DS] Shin Megami Tensei IV: FINAL - 205pts
  2. [PS4] Valkyria Chronicles - 48pts
  3. [PSV] Dragon Quest Builers - 38pts
  4. [WIU] Mario Tennis: Ultra Smash - 26pts
  5. [PS4] Dragon Quest Builders - 22pts
  6. [3DS] Monster Strike - 22pts
  7. [WIU] Splatoon - 18pts
  8. [3DS] Monster Hunter X - 16pts
  9. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 - 15pts
  10. [PS3] Dragon Quest Builders - 13pts
  11. [3DS] Disney Magical Castle 2 - 12pts
  12. [3DS] Yokai Watch Busters: White Dog Squad - 11pts
  13. [WIU] Super Mario Maker - 9pts
  14. [PSV] Minecraft: PlayStation Vita Edition - 9pts
  15. [3DS] Hyrule Warriors Legends - 9ts
  16. [PS4] Yakuza Kiwami - 8pts
  17. [3DS] Animal Crossing: Happy Home Designer - 8pts
  18. [PS4] Minecraft: PlayStation 4 Edition - 7pts
  19. [PS3] Yakuza Kiwami - 7pts
  20. [3DS] New Super Mario Bros. 2 - 7pts

Don't tell me Mario Tennis of all things is having decent legs. I know Splatoon kids need a new game, and traditionally Mario games have good-great legs, but still. And wow at NSMB2 popping back up.

The bad thing about Wii U shortages in February is that they'll hamper the sales of new games released then like

Do we have data on how arcade releases affect the sales of fighting games (or any other games) when they release on dedicated platforms? It doesn't seem like Street Fighter is being helped or harmed by the lack of an arcade release from what I can tell, but maybe there's a trend I haven't seen.
 

Oregano

Member
I've been thinking about the NX/Pokken/Namco/Smash Bros/Soul Calibur a lot lately and I kind of wonder if Namco Bandai could revive the series with a bunch of Nintendo crossovers.

Link did a lot for SC II but that was over a decade ago.

I think even if it did have a big effect it would be a one time thing, the sales would probably drop straight back down. Saying that Nintendo crossovers haven't done a massive amount recently although none have been as big as Link in SCII.
 

Eolz

Member
I've been thinking about the NX/Pokken/Namco/Smash Bros/Soul Calibur a lot lately and I kind of wonder if Namco Bandai could revive the series with a bunch of Nintendo crossovers.

Link did a lot for SC II but that was over a decade ago.

I don't think they'll do it, but at least they'll try like other publishers to push the fighting game genre on the next handheld.
They tried with various success on the 3DS (SSFIV, Tekken, DOA...) but didn't really go far with it. It might a good time to try more than that, reviving IPs might a good idea if the hardware is good for it (obviously ergonomics as well as power), and hopefully, niche fighters like Vita is getting as well.
 
I would say it's more an estimate of how much decline there would be versus how much thier expectations have declined.

Like Street Fighter IV launched to 849K units in NPD alone which, when we compare what Western games actually end up shipping compared to their NPD performance, is a really large number.

They could feasibly debut at like 300-350K for the debut NPD month at retail and get to 2 million shipped based on past trends for other games, unless it's a very US stacked title. Mind, this would involve a lot of channel stuffing.

I wouldn't blame someone for thinking they might fall apart even worse than that. It's not without precedent and Capcom is in the gutter right now.

This has been my forecast exactly, I can see the 2 million target achieved with a 300K in US, but only if Steam players jump in big. SteamSpy will be useful to have an idea before the next NPD.
 
I think a good comparison for SFV should be this one :

[PS3] Marvel Vs. Capcom 3: Fate of Two Worlds (2011/2/17) - 66.921 / 101.292

both games were not released as arcade, even if I was checking SFIV and I noticed it just did a slight better...

[PS3] Street Fighter IV (2009/2/12) - 84.937 / 157.704
[PS3] Super Street Fighter IV (2010/4/28) - 80.103 / 159.558
 

hiska-kun

Member
Tsutaya's Ranking Week 6 2016

01./00. [3DS] Shin Megami Tensei IV: Final <RPG> (Atlus)
02./02. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
03./00. [PS4] Valkyria Chronicles Remastered <SLG> (Sega)
04./01. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 <FTG> (Bandai Namco Games)
05./03. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
06./04. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo <ADV> (Square Enix)
07./05. [WIU] Mario Tennis: Ultra Smash <SPT> (Nintendo)
08./08. [3DS] Monster Hunter X <ACT> (Capcom)
09./06. [PS4] Yakuza: Kiwami <ADV> (Sega)
10./07. [PS3] Yakuza: Kiwami <ADV> (Sega)
11./12. [3DS] Monster Strike <RPG> (Mixi)
12./09. [WIU] Splatoon <ACT> (Nintendo)
13./11. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment)
14./10. [3DS] Hyrule Warriors Legends <ACT> (Koei Tecmo)
15./13. [PS4] Just Cause 3 <ACT> (Square Enix)
16./18. [PS4] Tom Clancy's Rainbow Six: Siege <ADV> (Ubisoft)
17./17. [WIU] Super Mario Maker <ETC> (Nintendo)
18./22. [3DS] Yo-kai Watch Busters: Red Cat Team <ACT> (Level 5)
19./14. [PS4] Romance of the Three Kingdoms 13 # <SLG> (Koei Tecmo)
20./23. [PS4] Call of Duty: Black Ops III <ACT> (Sony Computer Entertainment)
 

Vena

Member
This has been my forecast exactly, I can see the 2 million target achieved with a 300K in US, but only if Steam players jump in big. SteamSpy will be useful to have an idea before the next NPD.

I don't think they will, there's been so little buzz around its release. Compare SFV to... well, oddly, The Witness or Firewatch. Those had a lot more noise about them for a lot longer and right up and until release in the PC community (never mind a game like XCOM). The lack of arcade hurts in Japan, the lack of content hurts it everywhere else especially on steam where choice is plentiful and waiting is easy.

There's just no buzz on the title, and, heck, I'd say that is the case the world over. But their estimates (2 mil) are so low that I'd be amazed if they didn't pass them even if they had to do it by channel stuffing.

This isn't really a new thing, though. They've been trying to siphon over the Vita userbase to PS4 since at least TGS 2014 when they announced things like Senran Kagura/Ys as PS4 games and then just threw in a sly mention that they were also coming to Vita at the end of the announcement videos.

I expect it throughout whatever life Vita has left, too, despite the fact that many of these games will continue to sell better on Vita.

Trying to move them before they all get disenfranchised and move to the NX. :p

That's a joke... or is it!?
 
the market is "just a little" changed since 1997-1998.... ;)


Here is a list of fighting game made in 1998, just for the record :

The King of Fighters '98
Soul Calibur
Street Fighter Zero 3
Marvel vs. Capcom
Ehrgeiz
The Last Blade 2
Fatal Fury 2
Guilty Gear
Tech Romancer


enough said...

Yikes. Where did everyone go?
 
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