That seems weird given how they assembled a team specifically for this game - therefore, SQEX had at least a mid-term business plan in mind.
I don't know. Things like this can always come together if you have the vision in play or plan. It just seems like this plan was put together on the basis of: "Old fashioned RPG like we do best, people will respond well to this." which in and of itself isn't a bad idea or plan. But the reality didn't follow the logic (either there wasn't the expected audience transition or presence or, simply, interest) and with this being a pet project and likely cheap it is just going to go through. Perhaps the hope had been that the slew of titles coming to the systems was going to inspire more transitions and more interest in this type of product, and Setsuna was a nice "cherry on top" but either that didn't happen or no one really wants the cherry.
I know we've been over the BD comparisons and they're different products of different realities and scopes, but it would feel to me like a similar mindset to where BD found its success vs. where they had hoped Setsuna would. Of course, I think the former may have found that success because SE wasn't the one actually handling its promotion...
... lol.
Of course this also brings to question the fate of World of FF which, if anything, I think has an even sillier audience mismatch what with being a Pokemon/DQM game that coming out on platforms with none of said audience or any attempt to ever cultivate said audience. Its CoD on WiiU.
Damn... lack of faith is the exact thing I didn't want to accept at this point but I guess it's possible all things considered.
Still, I hope the studio can work on another game after this. Perhaps it won't be a new IP though...
The studio, I don't think, is in jeopardy here with such a small game/money on the line.