Sure you can look at it that way, but that is only part of the picture. The game from as much as Shannon Loftis has said wasn't ready so it was still MS's call to put a release date on it in the first place. It was also implied they didn't want to release it in the fall, that isn't a good for the player decision but a "we poured fours years of money into this thing we need to make that back." But it's one we can understand and shouldn't be held against them as a negative as some in this thread are. I think this is mostly a learning decision, they have learnt from a rushed project in the form of Recore and the sales of holiday scheduled first party. But most importantly they are reacting to feedback made at E3 and look to be making sure the project lives up to what we had originally envisioned with a firm hint of that placed upon the multiplayer. That should be praised, that they are willing to put more time and money into the game to listen to feedback and make sure the game lives up to it's expectations while showing that they are learning from past mistakes. They seem to want Crackdown as an IP to sell well and review well, which seems to be shown with Recore were they want to remedy their mistakes and have faith in the IP not monetary trust. So that's good and I hope they realise quality is the biggest issue alongside financial success with their first party as those are intertwined. Which makes me think Halo will be a "when it's ready release rather than a Holiday 2017 release.