Snake Hunta
Member
Really? I went from MH(PS2) to Tri, Tri U, 4U and then to Gen. I'd say the level design has taken a massive step up over that transition and it's painfully obvious in Generations.
I have played all generations too, and while MonHon4 improved a lot the level design, Generations did the poorest job at that possible.
Ai improved a lot in MH4 too, but that's the thing, they CAN do more now, that was years ago.
Just like MHTri wiped the franchise and got rid of old hitboxes and animations and dumb AI, I feel like Gen 5 needs to do something similar, to improve as a whole, not just add moves and monsters here and there.
If you think about it, Gen 1 and 2 were the very similar (even tho Gen 2 added a lot of stuff), and in some way, Gen 3 and 4 were similar also, and while MH4 improved the AI and level design, they were both about verticallity (one in water, other in the air and level structure).
So in other words, I feel like Gen 5 needs to do what Gen 3 did: to stablish a new set of options, to improve the mechanics even more, and do important changes, not just add cool moves and jumps. Think the concept trailer for MonHun 4 but looking good, it showed way more options than what we really got.