I asked Lead Game Designer Jacob Minkoff whether development on The Last of Us' control scheme used Uncharted 2 as a jumping point, or if the former's mechanics became familiar by sheer happenstance. "Sometimes you find that you try a whole bunch of other solutions to an issue and none of them work as well as the one you've tried in the past," Minkoff replied. "Sure, there are some moments, perhaps like when Joel is vaulting a piece of cover, that might feel similar. But, the cover system is completely different . . . it's not stop-and-pop, right? It's free-flowing, automatically contextualizing to things because this game is much more about stealth and organic environments and creeping . . . Sure, there are going to be comparisons to Uncharted, but I think fundamentally this is a drastically different game."