"not a cutscene"? Well that is interesting.
It's probably a scene where you control Ellie and have to shoot at an infected Joel.
Hold on. Can I Shyamalan twist your head right now?
Ellie gets bit.
She begins to turn.
You control Joel. As soon as you shoot her, the screen goes black. So you don't see her getting shot, but you know you killed her.
Credits.
Ohh fuck. That would get people talking and something people would probably not expect at all.
people already expect one or both to die
I doubt they expect a 14 year old girl to die, especially one where you have no control over.
I doubt they expect a 14 year old girl to die, especially one where you have no control over.
I doubt they expect a 14 year old girl to die, especially one where you have no control over.
So which character inhales the fungus and has to be put down at/near the end of the game?
Both
Thought ND said that nobody in the cast be in a sequel...if they do a sequel (which they probably will)
That basically gave it away from the get go
Hold on. Can I Shyamalan twist your head right now?
Or they're just saying that.
No you cannot. It will be Joel!
All thats missing is will smith and a dog living in new york city.The greatest mindfuck of all would be... If no one in the main cast died, they cured the infection, and everyone lived happily ever after.
Wrap your head around that.
The greatest mindfuck of all would be... If no one in the main cast died, they cured the infection, and everyone lived happily ever after.
Wrap your head around that.
Hold on. Can I Shyamalan twist your head right now?
Ellie gets bit.
She begins to turn.
You control Joel. As soon as you shoot her, the screen goes black. So you don't see her getting shot, but you know you killed her.
Credits.
Ohh fuck. That would get people talking and something people would probably not expect at all.
They could be just saying that but ND doesn't seem to the type to clean house on actors/actresses for no reason. That's why I say either it really is a 1 and done or everyone goes down.
If she's an annoying "witty" character like she appears to be I'd gladly unload my shotgun on her face.
Final section of the game: Kill the dude before he turns, survive the last level as Ellen Page.
It would work, but I'd love to see something more left field.Too similar to the ending of a certain critically loved darling from last year.
. It would work, but I'd love to see something more left field.Too similar to the ending of a certain critically loved darling from last year
Godammit I've almost 99% sure what game are you referring to, spoiler that shit smartass!! It's so obvious, I was planning to play that game this summer -_-.
I have evaded looking at his post. I suggest reporting this user.
I'll send him a PM.
And man I had really done an excellent job of avoiding spoilers on that game...fuck
What game is he talking about?
Edit: I'd report myself if it wasn't for the fear of being spoiled.
How hard has it been to design gameplay to support the character-driven story you're creating?
That's something we've invested ourselves in, trying to build up characters, but also have great gameplay and great systems. I think over the course of the Uncharted series we really started to understand and perfect that idea - of how conflict propels story, but at the same time conflict is what makes interesting gameplay - by having an interesting set of tools but having an obstacle in front of you that you as the player have to overcome. You start marrying, like, how do we get those character moments to show up in the gameplay, and how do we get the gameplay to propel character moments? That's the challenge, and it's caused a world of hurt and pain and struggle and anguish. Yet if you just push it, and both ends try to meet in the middle to find that beautiful symbiotic relationship between gameplay and story, you find something new and inventive that gets the player truly invested in the overall experience.
How did you set about creating the improvised quality of combat?
What we wanted as players was to have a wealth of oppurtunities based on what you can scavenge, what the world affords you: 'Oh, i see a two-by-four; if i combine these scissors with this two-by-four it will change the way i can strategise.' There's an investment in crafting them and choosing, [because] there's overlaps between how these things craft together. Do i want to choose offensive, defensive [or] stealth? You have a lot of angles you can take just within the crafting sytem. And it's really up to you about how you want to manage your resources.
The fighting seems to be stealthy, punctuated by bursts of frantic action.
The overall theme for our AI is we want to be able to dip in and out - from combat into stealth and back into combat. We want that flow where, if i can get that sense that something's on me, it's a valid tactic to run. I mean, at some point when it comes to survival, running is your best option. People will lose track of where you went, and then they can go searching for you - and that affords the player the opportunity to say, 'Now i'm going to try something different. Oh, where i'm hiding it turns out there's a brick. How can i use this brick?' We're trying to make some systems that give the player a lot opportunity to suss out 'What's in front of me? What's in my inventory? What can i do?' And each time they play it, it's going to be a different outcome.
So the campaign is supposed to be around 12-16 hrs long.
http://m.ign.com/articles/2013/03/16/the-last-of-us-single-player-campaigns-length-revealed
thats the perfect length for me.So the campaign is supposed to be around 12-16 hrs long.
http://m.ign.com/articles/2013/03/16/the-last-of-us-single-player-campaigns-length-revealed
Might have been mentioned, but the ending i expect is a la resistance 2. Ellie will have to shoot Joel when he turns. In the next game she will be the protagonist. This will also mean they can counter the female competition from tomb raider, and have uncharted with a male protagonist.
Maybe Ellie will turn and Joel would have to shoot her.
Or maybe Joel gets infected, but doesn't tell Ellie. He drops her off at the designated place without telling her about. Last seen is Joel in abandoned place and then shoots himself.
Or maybe Joel gets infected, but doesn't tell Ellie. He drops her off at the designated place without telling her about. Last seen is Joel in abandoned place and then shoots himself.
Or maybe Joel gets infected, but doesn't tell Ellie. He drops her off at the designated place without telling her about. Last seen is Joel in abandoned place and then shoots himself.
That seems depressing for the sake of being depressing.
Or maybe Joel gets infected, but doesn't tell Ellie. He drops her off at the designated place without telling her about. Last seen is Joel in abandoned place and then shoots himself.
Or maybe Joel gets infected, but doesn't tell Ellie. He drops her off at the designated place without telling her about. Last seen is Joel in abandoned place and then shoots himself.
This game suffers from not being available now.