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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

l2ounD

Member
Who doesnt like Dirt? Actually I wasnt a fan of 3 but played alot of 1,2 and Rally.
I think it was 2 that did the water deformation as you drove through the water crossings.
Those gifs kinda make me want to play 4.

2rzNCIb.png

mNvSoiZ.png

QHtTcL2.png

I like how GTs track details line up somewhat similarly with the real life counterpart. Only real issue I see is I think some of the curbs are not as high and dangerous as they should be. I think iRacing & AC do a better job with those.
 
If you think this looks like real life you need to go outside more often.

https://youtu.be/dsNNTNWwkDU

The mountain in the background looks great but the rest of it is meh. Were they playing online? One of the cars was jerking around something serious.

As someone who likes to play with HUD disabled, GT's HUD drives me crazy. It's sooooo busy. There's so much shit going on right there front and center. Why do people keep it on?
 

Snubbers

Member
If you think this looks like real life you need to go outside more often.

https://youtu.be/dsNNTNWwkDU


If I use Photomode or stop at the right place in a replay with the right camera angle, PD's godlike ability with the lighting/detail is staggering and as good as people show in these threads, but when actually playing the game, it never once remotely made gave me that 'real life' vibe that you'd think, although the above video is somewhere close to how I see it most of the time, it seems to be a bit 'unfair' and a particularly bad example.

Saying that, of all this gens games, I like PCars for it's realism, whilst if we did a photomode/replay spot check I'm sure it'd be deficient in this thread, it actually works in motion for me.

Forza is weird, I find any photo/replay comparison it looks poor, but whilst playing it seems to work well, what held it back visually was the things it probably sacrificed for a rock solid 60fps which for actual gameplay is a nice thing to have. I've been genuinely disappointed with FM7 visuals based on the youtube videos, although I have downloaded Blim's HDR videos to try on my LG C6 OLED, but I think T10 will always prioritise the gameplay 'in motion' stuff at a rock solid 60fps and any shader improvements will always be a step behind GT's.

GT has always been the game with the widest range of 'amazing lfielike still shots' to 'very bland looking video game' depending on so many factors, I'd say it be far has the highest 'highs' whilst contributing to some of the lowest 'lows' at times. Mind you, each gen the 'lows' seem to be creeping up (although the beta has it's moments!).

If PCars2 ends up being 60fps on X1X with high 'pc' levels of graphics, I think that might be a real contender for me..
 

fresquito

Member
If I use Photomode or stop at the right place in a replay with the right camera angle, PD's godlike ability with the lighting/detail is staggering and as good as people show in these threads, but when actually playing the game, it never once remotely made gave me that 'real life' vibe that you'd think, although the above video is somewhere close to how I see it most of the time, it seems to be a bit 'unfair' and a particularly bad example.

Saying that, of all this gens games, I like PCars for it's realism, whilst if we did a photomode/replay spot check I'm sure it'd be deficient in this thread, it actually works in motion for me.

Forza is weird, I find any photo/replay comparison it looks poor, but whilst playing it seems to work well, what held it back visually was the things it probably sacrificed for a rock solid 60fps which for actual gameplay is a nice thing to have. I've been genuinely disappointed with FM7 visuals based on the youtube videos, although I have downloaded Blim's HDR videos to try on my LG C6 OLED, but I think T10 will always prioritise the gameplay 'in motion' stuff at a rock solid 60fps and any shader improvements will always be a step behind GT's.

GT has always been the game with the widest range of 'amazing lfielike still shots' to 'very bland looking video game' depending on so many factors, I'd say it be far has the highest 'highs' whilst contributing to some of the lowest 'lows' at times. Mind you, each gen the 'lows' seem to be creeping up (although the beta has it's moments!).

If PCars2 ends up being 60fps on X1X with high 'pc' levels of graphics, I think that might be a real contender for me..
I think the main problem with GTSport is that its super high contrast look works well in still pics, and also in replay, but not in game, where it looks unnatural.

Forza 7 is the most consistent, IMO, but since it's aiming for a doctored realism look, it doesn't feel natural under any circumstance. But it looks good, nonetheless.

PC2 is probably the most natural looking during gameplay and it can look super realistic in stills. But the super dynamic nature of the game makes for an inconsistent look, so depending on weather, ToD, season, it will look better or worse. The replays, while great on the camera angles (very Motorsport-like), don't look good enough.
 

Gestault

Member
The visual issues that hold back GTS at the moment for me mostly center on the object and shader pop-in, particularly on trees. I'm assuming some of the more stark background pieces are being gradually improved, and we're seeing that to some extent already.
 
giphy.gif





Man, now you got me. I tried some configurations with rain showers on sunset, but no dice. I think this was on the career mode, probably on the "Pre-'80s Power" event on the Historic Rally career, but I'm not so sure. It would also depend on what window you'll fall on the running order, since, depending on your starting time, you might get a different weather pattern.

Thanks again, I'll give it a go and experiment. I really want to get some 4K shots of those exact conditions you posted because it looks so good.
 

DD

Member
I don't disagree with you - love me some DiRT - but probably the wrong thread for that sentiment.
Yeah, I'm just venting. I mean, I know that Dirt 4 isn't the best looking game out there, specially because it is designed to run at 60 fps, and I understand the fact that the Ego engine isn't exactly new, but there some updates were made for Dirt 4. I just don't understand how can people say that it is an ugly game when it does so much things, and the dynamics of the weather, time of day and track generator works so well...

Thanks again, I'll give it a go and experiment. I really want to get some 4K shots of those exact conditions you posted because it looks so good.
Someone said that I should try setting a rain stage followed by a dry one with Your Stage. I'll see if it works when I get home. I'm stuck at work right now. :p

I love the horizon line in this. The far-out treeline silhouette with the faded mountainrange behind it feels perfect.
There's something with the blue hour that makes everything feel magical, specially from inside a car. :')
 
Someone said that I should try setting a rain stage followed by a dry one with Your Stage. I'll see if it works when I get home. I'm stuck at work right now. :p

Just tried that with heavy rain > dry, but no luck, it's just fully dry on the second stage.
 

DD

Member
Just tried that with heavy rain > dry, but no luck, it's just fully dry on the second stage.

Hmm, it seems that despite using generated tracks on the career, Codemasters had some level of control abut them, or it's just a matter of luck caused by some randomness. Digital Fundry mentioned on their analysis that there seem to exist some level of randomness on the weather patters (it's even apparent on their video).
 
I know this thread is beyond fucking stupid, but trying to make this point with bad screencaps of the worst parts of a Youtube video is a pretty stellar effort.

OK.

The snapshots are not from a Youtube video but from the Gamersyde 4K video (and I had already posted what is the source). If you have a better version please provide the source.

But I don't think that this will help with the shadow issue under the cars.

 

Gestault

Member
Direct feed gameplay capture from the E3 build of GT:S...

http://gamersyde.com/news_e3_gran_turismo_sport_gameplay-19289_en.html

Overall there's a lot to love here, but I'm honestly surprised by some of this stuff for a press showing so close to release. The trees on that whole stretch at 1:26 and both tunnel ceilings at 1:43 drawing in are...yikes. And this is constant, but it's easiest to point out at 1:51: what in goodness' name is up with the LoD pop-in on the cars?
 

rashbeep

Banned
Seems like there is a level of inconsistency in general with GT:S which I'm expecting to be resolved by release, but then again standard cars were a thing so who the hell knows.
 
Direct feed gameplay capture from the E3 build of GT:S...

http://gamersyde.com/news_e3_gran_turismo_sport_gameplay-19289_en.html

I'm sorry, but it just looks bad compared to Forza 7. Use all the tricks you want in the menus, replays, and your built in photo editors... but when you're playing and driving around the track, it's obvious the game has glaring issues. Those trees are just laughable.

It looks nice. It's not a bad looking game by any stretch. Have fun Gran Turismo fans! The word "break" flashing instead of break lines on the track is a neat helper.
 

Sebmugi

Member
It is on that for the blow this video does not give very envy .. it is very strange I that it passes with the presentations of this game.
We start we are shown a build of nürb hardly start, with large 2D veneers as a tree and other horror of the kind ..
After superb gameplay and then sublime replays that are a real carporn for the eyes ..
And then a video on a build with still full of problems for the E3 ..
Shit but what happens .. I think they have to show their game too early ..
Not enough to finalize ... in addition to having to focus on features like the VR that is frankly there to bring a little content for the helmet because it is the desert ...

In short, it is the fault certainly a sony :/

I remain confident at least for a part that likes it in modern video games .. is taking pictures ^^
 
Damnit. Sorry.

The braking marker also isn't meant to be a replacement for the driving line, that would be the driving markers. Which are three arrows that are placed at the entry, apex, and exit of a corner signifying approximately where your car should be at each point. At least as far as teaching you the track, it's a much better option than the driving line, which really just creates a nasty habit of people just driving over a line the whole track without ever really learning it.
 
The braking marker also isn't meant to be a replacement for the driving line, that would be the driving markers. Which are three arrows that are placed at the entry, apex, and exit of a corner signifying approximately where your car should be at each point. At least as far as teaching you the track, it's a much better option than the driving line, which really just creates a nasty habit of people just driving over a line the whole track without ever really learning it.

That's why I only use the brake line in Forza. Not the driving line. You can toggle to just use the brake line.
 

Blimblim

The Inside Track
I am not really sure what is the point from Gamersyde to upload such a video.

There many lighting issues probably because of the HDR.



Anyone that is playing the beta knows that the lighting is not like it is in this video.

Edit: Here is a comparison.

Gamersyde:
RMNCIQ7.gif


Beta:
KmUkovk.gif
That was the GTS build and track that Sony allowed us to capture at E3. They told us it was a new build compared to the beta, so what were we supposed to do? Not show it because some people would find it ugly? It's what Sony thought would best showcase their game, so go blame them :)
And this was captured without HDR being enabled on the console, so HDR has absolutely nothing to do with anything here. We put 2 HDR videos of Forza 7 up and people could have expected the same thing for GTS but it just isn't possible, that's what the news means.
 
That's why I only use the brake line in Forza. Not the driving line. You can toggle to just use the brake line.

You should try to get off that also. Start using track markers as signals for when to brake. Signs, cones, and rumble strips are all useful when memorizing a track. Those automated lines are never going to give you the best line/braking point.
 

Grassy

Member
OK.

The snapshots are not from a Youtube video but from the Gamersyde 4K video (and I had already posted what is the source). If you have a better version please provide the source.

But I don't think that this will help with the shadow issue under the cars.

It doesn't matter if they're from a 4K Gamersyde video, screencaps of videos look like shit and shouldn't be used to paint a game in a bad light. It's stupid and smacks of desperation.

The "shadow issue" is more than likely a bug, and seeing as what we've seen is not representative of the final product, will likely be fixed.

I am not really sure what is the point from Gamersyde to upload such a video.

There many lighting issues probably because of the HDR.



Anyone that is playing the beta knows that the lighting is not like it is in this video.

Edit: Here is a comparison.

Gamersyde:
RMNCIQ7.gif


Beta:
KmUkovk.gif

They're clearly just different time of day settings. The sun is higher in the sky and to the right-hand side of the car as it enters the tunnel in the Gamersyde video, which is why the sun isn't streaming through the pillars. Watch the video again and look where the sun is in relation to the tunnel.

I don't think it's some conspiracy to make GT Sport look bad...
 
That's why I only use the brake line in Forza. Not the driving line. You can toggle to just use the brake line.

The braking line is still on the most critical area of the track (the corners). The issue with them is that they can never properly communicate what you really need to do on a corner. They're really just the safest line on the track. You can really see this if you go to a track like the Nurburgring with it turned on and then push on corners. You'll see that you're able to take corners without braking or just by slightly lifting off the gas even though you're supposed to get on the brakes hard according to the braking line. It's why it's best just to turn those off immediately before you start forming bad habits.
 

Stillmatic

Member
They're clearly just different time of day settings. The sun is higher in the sky and to the right-hand side of the car as it enters the tunnel in the Gamersyde video, which is why the sun isn't streaming through the pillars. Watch the video again and look where the sun is in relation to the tunnel.

I don't think it's some conspiracy to make GT Sport look bad...
There's no conspiracy, and the difference is more than a simple TOD change. It actually just looks like an older build (even though Blim was told different).

Look at the ceiling on the tunnel, there seems to be a LOD bug in the E3 build that isn't present in the beta. Overall contrast seems to be harsher (black crush) than what I'm playing in the beta also, but maybe that's just the capture gear.
 

fresquito

Member
There's no conspiracy, and the difference is more than a simple TOD change. It actually just looks like an older build (even though Blim was told different).

Look at the ceiling on the tunnel, there seems to be a LOD bug in the E3 build that isn't present in the beta. Overall contrast seems to be harsher (black crush) than what I'm playing in the beta also, but maybe that's just the capture gear.
So they told him it's a newr build just because? Come on. The realities of development are that sometimes you break something when you are trying to fix something else. I'm sure that ceiling will be fixed before release, but high contrast and crushed blacks have been part of GTSport story for quite a while.
 
Seems like there is a level of inconsistency in general with GT:S which I'm expecting to be resolved by release.

Polyphony won't do shit to bring everything up to the same level, incompetence is ingrained in their DNA. This is my all time favourite of theirs from GT5

untitled-1hdusa.jpg


Same environment / area, just step through the gateway and you're transported into a PS1 game.
 
Every game has it's problems if you judge it from some screenshots.

vlcsnap-2017-06-18-18btucw.png


vlcsnap-2017-06-18-18ezuqd.png

Jesus.

I'm still surprised to see 6TF won't fix the absolutely terrible motion blur or the lack of details like those floating track parts by the curbs :/

However, like the first post in the page says, all racing games nowadays look insane when you stop to think about it. Gonna have to check Dirt 4.
 

Shaneus

Member
Jesus.

I'm still surprised to see 6TF won't fix the absolutely terrible motion blur or the lack of details like those floating track parts by the curbs :/

However, like the first post in the page says, all racing games nowadays look insane when you stop to think about it. Gonna have to check Dirt 4.
This might sound like bullshit, but I'm still yet to see motion blur as good as the method implemented in PGR4. All others just look artificial in some way :/
 
This might sound like bullshit, but I'm still yet to see motion blur as good as the method implemented in PGR4. All others just look artificial in some way :/

There are 'lots' of motionm blur implementations since PG4 which are technically more accurate probably - idtech6, UE4 games, CryEngine, Ratchet and Clank...

Then again, I have not seen PG4 in person in ages... or a direct feed video. Are there any great high quality PG4 videos out there?
 

CrayToes

Member
So happy that Evo came out of that situation in one piece. They're in the best place possible to make great racing games now. Can't wait to see what they're cooking up.
 

CrayToes

Member
Some gorgeous shots there. Hoping Evo shoot for 60fps with their new title. The real dream would be Codies buying the PGR license and letting them go wild on it.
 
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