People expect 90's for a mainline Nintendo game like Metroid. A 79 on metacritic is not living up to expectations.
I thought the cut off was 8.8 not 9.
Regardless a 7.9 rating isn't fantastic, but it's hardly subpar.
People expect 90's for a mainline Nintendo game like Metroid. A 79 on metacritic is not living up to expectations.
l think you're talking nonsense. Super wasn't focused on narrative at all nor did it felt more linear than the first two games. Actually Super is probably still the best game in the franchise for sequence breaking. l also find it funny how you're completely ignoring the Prime games, which is really the only way one can attempt to defend the trainwreck that is Other M.
Ah yes, the old "Samus was a blank state!"song and dance. Not really in the mood to spend too much effort on this again so to keep it simple no she wasn't, actions define a character as much as words, and sexualization is the least of the issues with her Other M portrayal.
Well sure if you ignore how the core gameplay differs, act as if Prime games didn't exist and turn Super into something it isn't then Other M isn't that different.
Well, it's that tooI didn't realise the outrage was about art style / graphics, I thought it was because the game just feels a bit shit and a poor continuation of the Metroid franchise we haven't seen since Wii days.
Sure. As long as you don't equate your personal opinion to universal truth.No, because Wind Waker was actually a fantastic game with an amazing artstyle. The shift in art isn't the sole problem. Not only it doesn't fit the serie but it's ugly. Like, really ugly. Shovelware class ugly.
Sure. As long as you don't equate your personal opinion to universal truth.
Me, personally, I'd take FF on the wiiU any day.
Is this what the Wind Waker hate was like back then?
Nothing alike. Wind Waker was different art style, but Zelda was never all serious and it clearly wasn't dumbed down
So serious.
I have a lot of troubles you'd take FF over a classic Metroid Prime style game with classic artstyle or a classic 2D Metroid game. Really.
I just can't imagine someone saying at reveal "OH SHIT THIS IS EXACTLY WHAT I WANTED !!! "
Now let's be fair: This game looks like low tier 3rd party shovelware game. It's not because of the 3DS. It's because it has a low budget and a shitty artstyle.
When games such as Kid Icarus Uprising, Monster Hunter, Resident Evil Revelations, Monster Hunter Stories, Youkai Watch, EX Troopers, Ironfall exists on 3DS, I can't conceive the hardware is at fault here.
Nintendo shouldn't have to defend anything. Whiny fanboys are being whiny fanboys. It's kind of a shame that Nintendo decided to lower themselves to their level here.
Nintendo shouldn't have to defend anything. Whiny fanboys are being whiny fanboys. It's kind of a shame that Nintendo decided to lower themselves to their level here.
I don't see them as "defending" here but more as "explaining", even though they do lower themselves by having to explain the obvious to a handful or rabid, entitled fanboys.Nintendo shouldn't have to defend anything. Whiny fanboys are being whiny fanboys. It's kind of a shame that Nintendo decided to lower themselves to their level here.
We're talking about Metroid, right? The series about an alien purple pterodactyl part of the Space Pirates that breaths fire and can fly in space?Nothing alike. Wind Waker was different art style, but Zelda was never all serious and it clearly wasn't dumbed down
Yes, it is. If you can't tell the difference between this and the horror born from a Lego and a Mii, there's nothing we can do for you.
I can't really take a series that has a woman running around with that or a bathing suit in space fighting aliens seriously. If you can perhaps that's your problem.
You're skipping the thing though:
What's the common point between the two ? None.
How dare someone express discontent with something. We should just let big companies do whatever they want and never speak up.
Especially when the game is at odds with the rest of the Metroid series in almost every way.
I don't see them as "defending" here but more as "explaining", even though they do lower themselves by having to explain the obvious to a handful or rabid, entitled fanboys.
Tanabe is the producer from the Metroid Prime game and you can hear his passion for having a game starring the Federation troops.
I agree such a cooperative game could be cool but the way they went about it isn't the best.
You would think Next Level coming off of Strikers, Punch-Out and Dark Moon could have pulled something better off though.
I mean they should have just ported the Hunters DS Engine and use that. It looks much more faithful and about as good as this.
I will always like Other M.
You're arguing there is no relation between Metroid and Zelda? Really?You're skipping the thing though:
What's the common point between the two ? None.
Complete bullshit. He explains right there that they remarked it was difficult to see what was going on with normally proportioned enemies on the 3DS, and Next Level games has a typically cartoon style anyway.Same here, but this is not the fault of Next Level Games. Nintendo producers usually act as directors of their games, and this is Tanabe's idea and vision through and through (he is not hiding about this either) and all the fault lays on him. Next Level here are the grunt workers sadly.
Complete bullshit. He explains right there that they remarked it was difficult to see what was going on with normally proportioned enemies on the 3DS, and Next Level games has a typically cartoon style anyway.
Complete bullshit. He explains right there that they remarked it was difficult to see what was going on with normally proportioned enemies on the 3DS, and Next Level games has a typically cartoon style anyway.
But the controls... After suffering through Resident Evil Revelations and Kid Icarus on 3DS, there's no way I'm playing another shooter (first person or otherwise) on a handheld again.
People expect 90's for a mainline Nintendo game like Metroid. A 79 on metacritic is not living up to expectations.
You don't know any of that yet. Reviewers I trust give good previews and are even annoyed of the negative image a handful of haters give this game online, and I loved what I tried in Metroid Blast Ball, the Federation Force training was much more fun than I thought.The graphics are not the only problem of the game. The game looks bad, [...]
Completely different games. The pacing isn't the same, the view isn't the same, there is teamwork here, enemies fire, there are platforming elements...I mean, resident evil somehow made it work in two different games, while keeping the style of other games and the relatively normal proportioned enemies weren't hard to see at all.
So you wanted straight sequels? Yuck.It sounds more like NLG were the wrong studio to make a metroid title. I'm still little bitter hey weren't making Luigi's mansion 3 or another punch out.
It controls exactly like Metroid Prime, so it's quite different from RER and totally different from KI.But the controls... After suffering through Resident Evil Revelations and Kid Icarus on 3DS, there's no way I'm playing another shooter (first person or otherwise) on a handheld again.
So you wanted straight sequels? Yuck.
When did that become an either-or scenario, though?I have a lot of troubles you'd take FF over a classic Metroid Prime style game with classic artstyle or a classic 2D Metroid game. Really.
Disagreed.I just can't imagine someone saying at reveal "OH SHIT THIS IS EXACTLY WHAT I WANTED !!! "
Now let's be fair: This game looks like low tier 3rd party shovelware game.
If you ever manage to look beyond the art style, game does not look worse than any of those you listed. Actually, I'd dare say animations-wise it's among the best, easily beating some of the titles on your list.It's not because of the 3DS. It's because it has a low budget and a shitty artstyle.
When games such as Kid Icarus Uprising, Monster Hunter, Resident Evil Revelations, Monster Hunter Stories, Youkai Watch, EX Troopers, Ironfall exists on 3DS, I can't conceive the hardware is at fault here.
So serious.
You're arguing there is no relation between Metroid and Zelda? Really?
They're extremely close gameplay-wise, and mostly, the tone is the same. Zelda roots into archetypical pulp medieval fantasy without ever taking it too seriously, focusing mostly on gameplay, and Metroid roots into archetypical pulp SF fantasy without ever taking it too seriously, focusing mostly on gameplay.
A movie with the designs of Ridley, Kraid, the "space pirates", Mother Brain or the antigravity vampire jellyfishes known as Metroids would make theatre rooms roar with laugher. Again, arguing that Nintendo doesn't treat seriously enough an SF series where a bounty hunter (!) has an alien purple pterodactyl that breaths fire and can fly in space as arch-enemy, that's, excuse me, pathetic.
Complete bullshit. He explains right there that they remarked it was difficult to see what was going on with normally proportioned enemies on the 3DS, and Next Level games has a typically cartoon style anyway.
When did that become an either-or scenario, though?
Disagreed.
If you ever manage to look beyond the art style, game does not look worse than any of those you listed. Actually, I'd dare say animations-wise it's among the best, easily beating some of the titles on your list.
That's what makes the Other M intolerance so unfair. It was Nintendo/Sakamoto doubling down on what set Metroid Fusion apart, even if Other it's not in the same quality level.How so? The Metroid fanbase in general already complained about Fusion's linearity and narrative emphasis. Other M went even further in that direction.
They embraced the controversial elements of the prior game and it came back to bite them.
Its about the artwork and artstyle though, not what you do in the game. Metroid has never ment to be some chibi/cute kinda game in terms of artstyle. Not saying that this is exactly the goal for Federation Force, but Metroid's artstyle has been made to be more "serious" in that regards.I can't really take a series that has a woman running around with that or a bathing suit in space fighting aliens seriously. If you can perhaps that's your problem.
Nintendo shouldn't have to defend anything. Whiny fanboys are being whiny fanboys. It's kind of a shame that Nintendo decided to lower themselves to their level here.
I don't care about the artstyle. As long as it plays like the Metroid Prime games, I'm in.
But the controls... After suffering through Resident Evil Revelations and Kid Icarus on 3DS, there's no way I'm playing another shooter (first person or otherwise) on a handheld again.
Haha. You're really winding yourself up against this game, aren't you?Yes it does look worse. Worse textures. Low polycount. Empty environnement. Even animation wise all thee titles listed takes a shit on this shovelware tier game. If it wasn't published by Nintendo, all the defensers wouldn't care about this game at all.
I wouldn't care that this game existed if there were still actual Metroid games coming out. Like how I didn't care when Mteroid Prime Pinball was released or even Hunters. This is like not making Zelda games and for the very first time in years and years after a failed Zelda, coming back with Tri-Force Heroes. Not a bad game by any means, but it's not a real Zelda game. It's baffling why they're naming it Metroid at all, are they really this dense?
I'd rather take an Other M sequel
Its not Metroid. Nothing about it looks like Metroid should, sticking space pirates in there and slapping Samus as a cameo doesn't make it a Metroid.
I'd rather take an Other M sequel than Federation Force.
Haha. You're really winding yourself up against this game, aren't you?
1) This "shovelware-tier" game has the verbatim mechanics of metroid prime, nothing more, nothing less.
2) This "shovelware-tier" game has 3+ characters on screen 99% of the action time (3 teammates + enemies*). Oh, and it's not a turn-based RPG.
3) I've beaten both RE:R and Ironfall - the two games of your list closest in gameplay mechanics to FF. Neither of them has better animations than FF. Moreover, the busiest RE on the 3ds - RE:Mercenaries falls back to low-fps animations whenever the enemies are not in player's immediate vicinity. FF does not do that.
* if the FF tutorial is any indication, could be a dozen of space pirates at a time.