Yes I do. PC is a different market obviously, because these are different needs, different users.
The closest comparison would be PS4 and Xbox One and why the PS4 is performing much better as it became the de-facto platform to play these games.
But you're right, as for me I don't count these as I can play them better on my PC. What makes a platform stands are the exclusives.
We'll see if I'll write the same for Switch ? Wtf is that ? Some kind of platform loyalty accusation or double standard ? Right, you can actually read my thinking on the matter right now or even before switch event: 3rd party multiplats wont make Switch or Nintendo relevant or a success as these are already on established platforms.
Wii U was all about exclusives.. and yet it's exclusive library was dire and really lacking in term of excitement. No, Wii U didn't failed because it only had exclusives, it failed because it had a really small library of exclusives. Multiplats games count saleswise, but when you come into account thinking of getting a platform, it's a lot of factors that comes into it. And when you try to sell a new platform with games you can already have on a platform, and better on the platform you already own, it's a tough sell.
I get it, there are people who loves their Vita or their Wii U, that's cool. But they also have to realise that these platforms failed saleswise not because they were some kind of underrated special flakes or misunderstood platforms, but because they just had a lack of games and by that I mean good exclusives titles, that'd make people go "Wow, I need this platform to play this game !"