1) Your weapon durability degrade twice as fast whenever you hit corpses or the ground in 60FPS.
Ursprünglich geschrieben von Deactivator2:
the game is using as "time" is directly tied to the framerate. Say your weapon is stuck in a corpse for 1 real-time second. At 30 FPS, the weapon takes 30 (whatever) points of durability damage. But at 60 FPS, the weapon takes 60 points. This is shoddy coding, and as numerous people have mentioned upstream, the "time" factor should be a time delta (i.e. real time since last tick) instead of frames-based.
This explains why certain weapon degrades faster than others. Great clubs, clubs, pickaxe, Halberds, etc. Their 2HR1 always stick the ground for a second or two... Thus taking additional weapon durability damage for each second it is stuck to the corpse or ground. With 60FPS, that is TWICE the durability damage.
2) Difficulty executing jumping attack and guardbreak with certain controllers
3) Invincibility frames is halved during dodge roll.
http://giant.gfycat.com/GrossGaseousAntarcticgiantpetrel.gif
*4) Certain attack animations of monsters are sped up with 60FPS. (Alonne Knights, Stone Soldiers, etc.)