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NX will launch in March 2017 globally, won't be at E3 (focusing on Zelda instead)

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i would be down for that but wouldn't that make things so much ..redundant? it would make more people buy 1 piece of hardware with no point in owning the other one sort of like ps4/vita. One device will destroy the other unless Nintendo somehow makes it a hybrid/ bundled in console handheld device which i doubt lol

I was reading a new Emily rogers article on her site and found this image

link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/

it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console

I dont expect most jrpgs to come out on the home console unit and I dont expect most AAA games from Nintendo or otherwise to come out on the handheld unit.
 

Shiggy

Member
I challenge you to find that quote. Remember, you said literally.

"At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."

To back up his claims, Iwata pointed to sales during the 2003 holidays. "During the year-end shopping season last year, none of the online games succeeded," he said. "All the games that sold well were off-line games." Iwata did not name any games specifically, referring only to lackluster sales of "SCEI’s online golf game," presumably Hot Shots Golf Fore!, which was released last November in Japan. (The game is due in North America next month.)


But while Iwata's disdain for online play was clear, he would not abandon the concept altogether. "Online technology has its own interesting features, so I don’t rule out the possibility of making use of it for games," he said. Iwata also said that the industry would soon come around to his point of view. "Game companies now find it difficult to make online game businesses successful, and their enthusiasm for them is cooling," he predicted
http://www.gamespot.com/articles/iwata-customers-do-not-want-online-games/1100-6102100/

Not literally though. And also not really non-literally.
 

Neoxon

Junior Member
I dont expect most jrpgs to come out on the home console unit and I dont expect most AAA games from Nintendo or otherwise to come out on the handheld unit.
Unless the handheld has a ton of exclusive features, I'd expect all handheld games to be playable on the console if Nintendo goes the shared platform route.
 
I don't think a FFVIIR for a NX console would be playable for the NX handheld. If it's possible then that would be amazing. Either I'm buying both since I do use my handheld a lot away from home
 

Anarky

Banned
I don't think a FFVIIR for a NX console would be playable for the NX handheld. If it's possible then that would be amazing. Either I'm buying both since I do use my handheld a lot away from home

What if they had the ability to remote play it to the handheld?

Like 85 percent of the library is shared, all the handheld games are playable on console and all console exclusives can be RP'd to the handheld.
 

Mr_Moogle

Member
I challenge you to find that quote. Remember, you said literally.

Given how they've have continually marginalised online gaming, I can understand why a person might interpret Nintendo as not respecting it.

Personally I think Iwata was probably right to ignore online gaming on the Gamecube. He didn't feel the mainstream market was ready to embrace online gaming and didn't the want the company throwing massive resources at it. I'm willing to give him a pass here because at the time, it was still early days for online console gaming. Microsoft we're the only company to get their act together early with Xbox LIVE and it didn't help them turn a profit there either.

Moving on though I think it's totally unforgivable that Nintendo continued to ignore online gaming in the 360/PS3/Wii era. At least Sony had the foresight to catch up with Microsoft and make the PSN service more on par with Xbox LIVE. Nintendo basically buried their heads in the sand.
 

ReyVGM

Member
I was reading a new Emily rogers article on her site and found this image

link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/

it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console

But some of those games aren't even the same as the portable/console version.

Mario Kart 7 is not the same as MK8. Neither is New Super Mario U / NSMB2, or DK Tropical Freeze / DK 3D.
 
Unless the handheld has a ton of exclusive features, I'd expect all handheld games to be playable on the console if Nintendo goes the shared platform route.


Nintendo ones? yeah, but Square Enix, Atlus , Level 5 et al? Not really unless is enforced by Nintendo. For example, Game Freak may not release their games on the home console.
 

ReyVGM

Member
Given how they've have continually marginalised online gaming, I can understand why a person might interpret Nintendo as not respecting it.

Personally I think Iwata was probably right to ignore online gaming on the Gamecube. He didn't feel the mainstream market was ready to embrace online gaming and didn't the want the company throwing massive resources at it. I'm willing to give him a pass here because at the time, it was still early days for online console gaming. Microsoft we're the only company to get their act together early with Xbox LIVE and it didn't help them turn a profit there either.

Moving on though I think it's totally unforgivable that Nintendo continued to ignore online gaming in the 360/PS3/Wii era. At least Sony had the foresight to catch up with Microsoft and make the PSN service more on par with Xbox LIVE. Nintendo basically buried their heads in the sand.

But none of what you said has anything to do with what I said. I wasn't arguing what Nintendo did or thought about online.

I just asked that person to find the 'literal' quote where Iwata said it was a fad. And as Shiggy said, not only is there no such quote, but what Iwata said doesn't even imply it.
 
But some of those games aren't even the same as the portable/console version.

Mario Kart 7 is not the same as MK8. Neither is New Super Mario U / NSMB2, or DK Tropical Freeze / DK 3D.

I think Mario Kart and NSMB fit, since they exemplify the problem. Nintendo is spending two development cycles on a franchise (whether it be two teams or two consecutive projects for the same team) when they should be spending one, and using the saved development resources on something new. Not many people are going to keep with both Mario Kart 7 and 8. They're going to pick the one they like and let the other gather dust. And you can't tell me releasing two 2D Mario games three months apart wasn't a giant waste of development time.
 

ReyVGM

Member
I think Mario Kart and NSMB fit, since they exemplify the problem. Nintendo is spending two development cycles on a franchise (whether it be two teams or two consecutive projects for the same team) when they should be spending one, and using the saved development resources on something new. Not many people are going to keep with both Mario Kart 7 and 8. They're going to pick the one they like and let the other gather dust. And you can't tell me releasing two 2D Mario games three months apart wasn't a giant waste of development time.

Sorry, I didn't read her article. I just saw the image and the "WiiU and 3DS libraries felt redundant" and assumed the image meant they were the same games.
 

watershed

Banned
After being delayed specifically to make sure it will have a steady stream of games, I will be hugely disappointed if the first few months of NX games have many of bad quality, slim on content, or a lot of WiiU ports.
 

RedSwirl

Junior Member
The shared platform model makes a lot of sense when you consider the position of Japanese developers and the waning relevance of dedicated handhelds.

Many Japanese developers, Nintendo included, have reached a point where handhelds are powerful enough to run all the kinds of games they tend to make. Not only do you see Nintendo making redundant games and ports across 3DS and Wii U, you see a ton of Japanese games coming out simultaneously for PS4 and Vita. They need the audiences of both the handheld and console, but with them sharing a platform they should theoretically be able to just develop a game once and have it ship on both.

Basically, they've already given up on the idea of consoles and dedicated handhelds having libraries unique from each other. They also probably already realize that most people in Japan are fine with just handhelds while westerners are fine with just consoles. Before, a company like Konami or Square Enix couldn't make the exact same game on the PS2 and the GBA, or the original DS. Now, budgets and simple culture have restricted many of those Japanese developers to asset quality and gameplay systems well within the capabilities of something like the PSP, 3DS, Vita, and undoubtedly the handheld NX, with many of their PS4 games simply being high resolution Vita games.

I imagine Nintendo is going to these developers who are currently supporting the 3DS and Vita, and telling them to support the NX platform so they can more easily get their handheld games onto a console. It's probably how we'll end up seeing a lot more JRPGs and the like end up on consoles again. From the perspective of someone who just buys the console (i.e., western customers), it could bolster the console's library. It would be like if the PS4 could play all Vita games. A majority of Japanese users would probably still prefer the Vita over the PS4.

Personally, I'd eventually get both, but likely the handheld first. Being able to play Virtual Console copies of Super Metroid or Earthbound on a TV or on the go without having to pay for them twice would be huge for me.
 

Shiggy

Member
The shared platform model makes a lot of sense when you consider the position of Japanese developers and the waning relevance of dedicated handhelds.

Many Japanese developers, Nintendo included, have reached a point where handhelds are powerful enough to run all the kinds of games they tend to make. Not only do you see Nintendo making redundant games and ports across 3DS and Wii U, you see a ton of Japanese games coming out simultaneously for PS4 and Vita. They need the audiences of both the handheld and console, but with them sharing a platform they should theoretically be able to just develop a game once and have it ship on both.

Basically, they've already given up on the idea of consoles and dedicated handhelds having libraries unique from each other. They also probably already realize that most people in Japan are fine with just handhelds while westerners are fine with just consoles. Before, a company like Konami or Square Enix couldn't make the exact same game on the PS2 and the GBA, or the original DS. Now, budgets and simple culture have restricted many of those Japanese developers to asset quality and gameplay systems well within the capabilities of something like the PSP, 3DS, Vita, and undoubtedly the handheld NX, with many of their PS4 games simply being high resolution Vita games.

I imagine Nintendo is going to these developers who are currently supporting the 3DS and Vita, and telling them to support the NX platform so they can more easily get their handheld games onto a console. It's probably how we'll end up seeing a lot more JRPGs and the like end up on consoles again. From the perspective of someone who just buys the console (i.e., western customers), it could bolster the console's library. It would be like if the PS4 could play all Vita games. A majority of Japanese users would probably still prefer the Vita over the PS4.

Personally, I'd eventually get both, but likely the handheld first. Being able to play Virtual Console copies of Super Metroid or Earthbound on a TV or on the go without having to pay for them twice would be huge for me.

What makes you think Nintendo wouldn't charge you twice?
 
My prediction: The NX console and handheld will share much of the same library, but you will need to pay for separate licenses to play a game on one or the other. Bundles will be available at slight discounts.

Basically, think Smash Bros 4 DLC but for everything.
 

Alchemy

Member
Honestly only surprised that they're going to *focus* on Zelda if the delay to 2017 is set in stone. Might just be a case of Nintendo not having shit to talk about at all this year.
 

Mediking

Member
Uhhhh.... Nintendo needs to be trying their best to get more console JRPG action. They can't let Sony dominate that field anymore. Hopefully Tales of B lands on NX with Nintendo costumes. Actually.... every JRPG in some form on NX should have some Nintendo flavor to it like costumes.
 

Neoxon

Junior Member
Nintendo ones? yeah, but Square Enix, Atlus , Level 5 et al? Not really unless is enforced by Nintendo. For example, Game Freak may not release their games on the home console.
I was counting on it being enforced (as in, all NX Handheld-centric games must be playable on the console, since it wouldn't take away much from the game to do so). But if it's not, I could see the likes of Game Freak locking their games to the handheld.
 

Nozem

Member
The reason the NX won't be at E3 is because it's so amazingly revolutionary that Nintendo doesn't want to give Sony and Microsoft a headstart in copying it. /s
 
My prediction: The NX console and handheld will share much of the same library, but you will need to pay for separate licenses to play a game on one or the other. Bundles will be available at slight discounts.

Basically, think Smash Bros 4 DLC but for everything.
Im gonna go ahead and assume Nintendo wants the NX reveal, including games to be spectacular as possible and are just saving everything. Yes I know we assumed with Wii U but this is the last time Im going to assume this.

Fool me once shame on you, Fool me twice shame on me, you aint fooling me 3 times.
 

AmyS

Member
I am prepared to wait to get the best Zelda experience, if there are more options than Nintendo has told us thus far.

First of all, until this week last week, Zelda was only officially for the Wii U.

Almost everyone had long suspected that Zelda would be coming out on NX, even if it still came out on Wii U (a la Twilight Princess on Wii and GameCube). but nothing was confirmed by Nintendo, until this week.

Now we know Zelda is coming to both Wii U and NX. But, what IS Nintendo's *entire* hardware future? NX is a home console with a brand new concept, that much we can be sure of.

I would love to be able to play Zelda at not just native 1080p, but at 60fps, with huge draw distances..The base NX console may be capable of this, or it may not. That's why the SCD (Supplemental Computing Devices) are so interesting. Since Nintendo went to the trouble to get those patents approved, it must mean SCD's are an integral part of Nintendo's NX hardware-software strategy and long term viability. SCD is both a physical connection based and cloud based way of increasing the quality of game performance. Between more than one console and more than one SCD,

I pray that this is the main hook for NX, because if Nintendo gets it right, the concept and tech could offer a truly useful and exciting way to reset the console marketplace and be a most welcome option for core gamers and developers.

Instead of encouraging Wii U owners to go ahead and "plug in a full-on three terabyte hard drive if you want" as Reggie said, Nintendo should encourage NX owners to, if they want plug in one or more SCDs to experience scalable performance in games like the PC crowd buys better hardware. While making it clear that all NX games will have a base mode (sound familar? NEO hehe).

Nintendo games that can scale according to what the gamer wants sounds great.
 
My thought process on this has been Nintendo can leverage the 50+ million 3DS users and 12+ million WiiU users into one unified platform, thus equaling ~60 million total console sales. This gives 3rd party devs a large number of platform holders, to entice them to bring 3rd party games back to Nintendo's NX.

Here's an example, using made up numbers to show my takeaway: Using Roger's picture of all the duplicate games Nintendo has had to make for two different platforms... let's say that over the life of the WiiU and 3DS they made 50 games for each. Of those 50, there were 40 games shared that were redundant (like smash and Mario Kart). By making a home console and handheld that can share a library, Nintendo has now increased their own output to 40 shared, plus 20 unique. Having those 40 shared now means they can devote devs to 40 *more* unique projects that wouldn't have happened if the platform wasn't shared. So, now Nintendo, by themselves can make 40+40+20=100 unique games for NX, instead of 40+10+10=60 unique games under the WiiU and 3DS. This added output would allow them to bring back neglected IP and create other new IP, like Splatoon. This in turn, makes their NX platform more appealing to gamers who maybe didn't pick up either a WiiU or 3DS before. It doesn't matter if people prefer a home or portable console, they all play the same software.

Looking at this from a 3rd party dev standpoint, having a home console platform that potentially reaches 60+ million gamers on NX means that they would be more willing to port over their games, versus just WiiU at 12 million units. 3rd party devs wouldn't care if you played COD on the NX home or portable, because those 60 million sales of NX hardware are *still* 60 million units out there. Plus, you will have some people (like myself) who enjoy being able to play one game both at home and on the go. I loved this ability while playing Monster Hunter 3 Ultimate. I could take my character on the road with me, and throughout the day get one or two fights in. Then go back home, sync over my save, and play on the big screen. Having more 3rd party software could very well entice more Sony or MS fans to actually buy an NX home console, which increases that platform's numbers. So now you may end up with something like 30 or 35 million home console sales, and 50 million portable. So, in theory, everything works together to actually *increase* hardware and software sales.

Well, that's a pretty convincing position for the idea, I have to admit. As long as the handheld isn't too underpowered (otherwise that'll hold back the scope of console games), it could maybe work. Even so, they still have to figure a way to account for the different game design structures that accommodate handhelds vs. home consoles; certain experiences are better had on one versus the other.

The Monster Rancher example works to demonstrate that to a degree, but I mean in regards to entire game structure. Single player, multiplayer, etc. And in a way where a person needn't have both devices to feel like that's the only way to get their money's worth out of the game.

EDIT: And it's 2 in the morning. Time for bed, lol.
 

Hesh

Member
Seems weird to not market your new console as soon as you can to start drumming up interest. Then again, it's Nintendo so I guess they're saving the reveal for TGS.or a special revival of Nintendo World.
 
These quotes were interesting to me. I wouldn't be surprised if NX is planned to be iterative from the get-go. Even before the PS4Neo stuff there was talk about Nintendo taking the system in such a direction.
I believe Nintendo is really trying to develop a Android/iOS style ecosystem for their video game platforms. They will all possess a similar OS, similar hardware, unified account system/store and have a certain degree of a shared library. It's also easy to develop for and release across all systems in the NX ecosystem. That way every few years they can release a new console or a different kind of handheld and still have good support for the system. Slowly over time the audience will migrate or upgrade and developers would shift priority.

I just want decent thrid party support for this thing man. I don't want this console to die like the Wii U did. Is it too much to motherfucking ask, Nintendo!?!?!?!?
If the handheld and console have a shared library then I could see good Japanese 3rd party support at the least.

i would be down for that but wouldn't that make things so much ..redundant? it would make more people buy 1 piece of hardware with no point in owning the other one sort of like ps4/vita. One device will destroy the other unless Nintendo somehow makes it a hybrid/ bundled in console handheld device which i doubt lol

I was reading a new Emily rogers article on her site and found this image

link to article btw https://arcadegirl64.wordpress.com/2016/04/30/how-do-you-solve-a-problem-like-maria/

it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console
I think there are ways Nintendo can somewhat avoid this by doing a few things. They could create companion titles intended for handhelds and consoles to work together. For example they could release Animal Crossing in a similar style to New Leaf. Then they could release another Animal Crossing that has a different style and gameplay elements such as going to the city and have the console as the target platform. Advertise that you can use your Animal Crossing: New Leaf 2 on your handheld and play Animal Crossing: City Life on the console and they interact with each other. They could do the same for Pokemon. Release a new Pokemon. Then release Pokemon World Cup or something which is an HD 3D that let's you face different characters from the entire series in various tournaments. Advertise that you can use new Pokemon on your handheld with the Pokemon World Cup on the console.

I also think that there will still be some console/handheld exclusives. Some titles like Mario Kart, Smash Bros, 2D Mario, Splatoon, Nintendo spinoffs(Mario rpgs/sports, Hyrule Warriors, Pokken, etc.) can easily be shared across multiple platforms. Meanwhile there are other games that I could see as being console/handheld exclusive. Hypothetically let's say Nintendo releases 12 games a year. Of those I'd guess 8 games would be shared, 2 would be handheld exclusive and 2 would be console exclusive. Again this is speculation but iOS has exclusive software/games for different systems even if the majority of their library is the same.
 

spekkeh

Banned
Since Nintendo went to the trouble to get those patents approved, it must mean SCD's are an integral part of Nintendo's NX hardware-software strategy and long term viability.
Nintendo is a company that does R&D on technology, occasionally they find stuff that might be useful and patent it, so that they could earn back the R&D costs, or to build a patent portfolio (to be stronger in litigation or to sell on later). It doesn't mean it has to be part of the NX.
 

AmyS

Member
Nintendo is a company that does R&D on technology, occasionally they find stuff that might be useful and patent it, so that they could earn back the R&D costs, or to build a patent portfolio (to be stronger in litigation or to sell on later). It doesn't mean it has to be part of the NX.

Yeah, I know.
 

RedSwirl

Junior Member
I was counting on it being enforced (as in, all NX Handheld-centric games must be playable on the console, since it wouldn't take away much from the game to do so). But if it's not, I could see the likes of Game Freak locking their games to the handheld.

I could see there being some kind of standard "compatibility mode" across all the handheld's games when you play them on the console, sort of like what happens when you run an iPhone app on an iPad that hasn't been re-optimized. From there developers could have the option to have a specific "console mode" when you play the game.

Also, I think charging twice for these games could piss off a lot of people, particularly on the digital side. A unified platform will instantly form comparisons with existing unified platforms: iOS, Android, Windows, etc, particularly for casual consumers who are more connected to those platforms than to PlayStation or Xbox. iOS developers certainly have the option to charge separately for iPhone and iPad versions of apps, but most don't. The standard that's been set is that you pay once, and play on every device that runs that operating system.

I think there are ways Nintendo can somewhat avoid this by doing a few things. They could create companion titles intended for handhelds and consoles to work together. For example they could release Animal Crossing in a similar style to New Leaf. Then they could release another Animal Crossing that has a different style and gameplay elements such as going to the city and have the console as the target platform. Advertise that you can use your Animal Crossing: New Leaf 2 on your handheld and play Animal Crossing: City Life on the console and they interact with each other. They could do the same for Pokemon. Release a new Pokemon. Then release Pokemon World Cup or something which is an HD 3D that let's you face different characters from the entire series in various tournaments. Advertise that you can use new Pokemon on your handheld with the Pokemon World Cup on the console.

I also think that there will still be some console/handheld exclusives. Some titles like Mario Kart, Smash Bros, 2D Mario, Splatoon, Nintendo spinoffs(Mario rpgs/sports, Hyrule Warriors, Pokken, etc.) can easily be shared across multiple platforms. Meanwhile there are other games that I could see as being console/handheld exclusive. Hypothetically let's say Nintendo releases 12 games a year. Of those I'd guess 8 games would be shared, 2 would be handheld exclusive and 2 would be console exclusive. Again this is speculation but iOS has exclusive software/games for different systems even if the majority of their library is the same.

The bolded introduces the same problem all over again -- Nintendo having to essentially develop two games when it could develop just one.

And right now I'm not sure there will be handheld-exclusive games at all. And from Nintendo and the other Japanese devs that support NX there could end up being very few console exclusives.

I think we need to accept that from the standpoint of the development situation many Japanese companies are in, it would be easier for everyone if the handheld and console were simply thought of as one platform instead of two separate systems or two separate experiences. The dedicated handheld is losing its relevance as a distinct experience from other platforms. We're reaching a point where it can really only survive as an extension of something else, or as a single component in a larger function or platform (like phones or PC operating systems or consoles).
 
I am prepared to wait to get the best Zelda experience, if there are more options than Nintendo has told us thus far.

First of all, until this week last week, Zelda was only officially for the Wii U.

Almost everyone had long suspected that Zelda would be coming out on NX, even if it still came out on Wii U (a la Twilight Princess on Wii and GameCube). but nothing was confirmed by Nintendo, until this week.

Now we know Zelda is coming to both Wii U and NX. But, what IS Nintendo's *entire* hardware future? NX is a home console with a brand new concept, that much we can be sure of.

I would love to be able to play Zelda at not just native 1080p, but at 60fps, with huge draw distances..The base NX console may be capable of this, or it may not. That's why the SCD (Supplemental Computing Devices) are so interesting. Since Nintendo went to the trouble to get those patents approved, it must mean SCD's are an integral part of Nintendo's NX hardware-software strategy and long term viability. SCD is both a physical connection based and cloud based way of increasing the quality of game performance. Between more than one console and more than one SCD,

I pray that this is the main hook for NX, because if Nintendo gets it right, the concept and tech could offer a truly useful and exciting way to reset the console marketplace and be a most welcome option for core gamers and developers.

Instead of encouraging Wii U owners to go ahead and "plug in a full-on three terabyte hard drive if you want" as Reggie said, Nintendo should encourage NX owners to, if they want plug in one or more SCDs to experience scalable performance in games like the PC crowd buys better hardware. While making it clear that all NX games will have a base mode (sound familar? NEO hehe).

Nintendo games that can scale according to what the gamer wants sounds great.
Would make sense especially from the mochizuki tweet saying Kimishima said NX will sell at profit day 1
 
This is intriguing. You might thing that Nintendo is playing safe by only launching when everything is properly ready. But we know nothing of NX except that it's a "brand-new concept." So the launch date might be extremely risky depending on what NX is.
 

jdstorm

Banned
My thought process on this has been Nintendo can leverage the 50+ million 3DS users and 12+ million WiiU users into one unified platform, thus equaling ~60 million total console sales. This gives 3rd party devs a large number of platform holders, to entice them to bring 3rd party games back to Nintendo's NX.

Here's an example, using made up numbers to show my takeaway: Using Roger's picture of all the duplicate games Nintendo has had to make for two different platforms... let's say that over the life of the WiiU and 3DS they made 50 games for each. Of those 50, there were 40 games shared that were redundant (like smash and Mario Kart). By making a home console and handheld that can share a library, Nintendo has now increased their own output to 40 shared, plus 20 unique. Having those 40 shared now means they can devote devs to 40 *more* unique projects that wouldn't have happened if the platform wasn't shared. So, now Nintendo, by themselves can make 40+40+20=100 unique games for NX, instead of 40+10+10=60 unique games under the WiiU and 3DS. This added output would allow them to bring back neglected IP and create other new IP, like Splatoon. This in turn, makes their NX platform more appealing to gamers who maybe didn't pick up either a WiiU or 3DS before. It doesn't matter if people prefer a home or portable console, they all play the same software.

Looking at this from a 3rd party dev standpoint, having a home console platform that potentially reaches 60+ million gamers on NX means that they would be more willing to port over their games, versus just WiiU at 12 million units. 3rd party devs wouldn't care if you played COD on the NX home or portable, because those 60 million sales of NX hardware are *still* 60 million units out there. Plus, you will have some people (like myself) who enjoy being able to play one game both at home and on the go. I loved this ability while playing Monster Hunter 3 Ultimate. I could take my character on the road with me, and throughout the day get one or two fights in. Then go back home, sync over my save, and play on the big screen. Having more 3rd party software could very well entice more Sony or MS fans to actually buy an NX home console, which increases that platform's numbers. So now you may end up with something like 30 or 35 million home console sales, and 50 million portable. So, in theory, everything works together to actually *increase* hardware and software sales.

I think the main reason Nintendo won't sell you the game twice is because they will have to ask 3rd Parties to use Carts for physical releases on a portable device. As someone pointed out in another thread. Both systems using Carts (the same physical media) saves publishers a lot of money on shipping and logistics, and is probably enough of a saving to make using carts profitable. Asking 3rd parties to physically publish 2 versions on 2 seperate devices would see the handheld overlooked as the cost of carts is expensive, and Nintendo isn't dumb enough to try and enforce a strictly digital ecosystem on its handheld users when modern games can be up to 50GB each
 

Used-ID

Member
I think the main reason Nintendo won't sell you the game twice is because they will have to ask 3rd Parties to use Carts for physical releases on a portable device. As someone pointed out in another thread. Both systems using Carts (the same physical media) saves publishers a lot of money on shipping and logistics, and is probably enough of a saving to make using carts profitable. Asking 3rd parties to physically publish 2 versions on 2 seperate devices would see the handheld overlooked as the cost of carts is expensive, and Nintendo isn't dumb enough to try and enforce a strictly digital ecosystem on its handheld users when modern games can be up to 50GB each


So kind of like the TurboGrafx-16 and TurboExpress?
 

Fredrik

Member
it would be very much redundant to own two devices that play the same thing sure one version might be portable, but i'm not going to go out and buy another hardware to take the same game with me on the go and i'm sure most people will just settle with one hardware instead of buying both NX portable and console
Same thoughts here. I actually never play 3DS on the go, I just use it for comfy gaming at home in the bed or couch, something I could've done just using WiiU if 3DS and WiiU had a shared library.
And SM3DLand and SM3DWorld are completely different, others too in that pic posted earlier, I don't see why it would be a positive thing if one of the games never got released. ;/
 
Nintendo ones? yeah, but Square Enix, Atlus , Level 5 et al? Not really unless is enforced by Nintendo. For example, Game Freak may not release their games on the home console.
But where is the logic in that ?

We are assuming Nintendo will make it trivially easy to get your NX handheld game to run on the console. Why shave off what is sure to be a significant part of the user base ?

And some nebulous "Games Freak likes portables" doesn't cut it for an explanation.
 
I think it is becoming clearer and clearer that this will be an Iterative IOS/Android style device. I think even Kiminisha (Sp sorry!) eluded to it in the Financial Briefing : We are planning for it to be a platform that will be played for a long time.

The shared library talk is interesting. I do kind of agree that it seems like a lot of money lost if they do migrate the handheld and console divisions, but at the same time, is that where the money is even at? PSN as a service alone made more money last year than Nintendo.

So i can understand why , if, Nintendo are moving their philosophy in how they make hardware and software.

The migration of software division has it obvious advantages; more games, more frequently, less time and money spent on them too.

This also applies to third parties too. The most cited reason why TPD didn't bring titles to the WII U is that it had no market. It hadn't sold enough. By front loading the release schedule i think it should ensure sales and make it a viable platform for TPD to make games for.

And if the machine is Iterative, it also provides a platform for Third Party games to succeed. It gives them time to sell there game and recoup costs across a variety of current and future NX devices. Maybe not straight away, but for sure over time.
 

Panajev2001a

GAF's Pleasant Genius
Personally my expectations are low. (well they're good enough for me, but people are maybe expecting more)

I expect Zelda U to be 720/30.

And Zelda NX to be 1080/30. Both with situational fps drops but Zelda U more affected.

I don't expect much AA if any for Zelda U, since I'm expecting it to be pretty taxing. I think NX version might have some, but I don't think it will have better models, shaders or really anything. It might have more trees or foilage in the overworld. But the major thing will be a resolution bump I think. Oh, and I think it'll have better draw distance.

Or Nintendo demoed Zelda with NX alpha Dev kits or PC's with similar target specs. We will see when people can play with the Wii U Zelda at E3 and can check out if the Wii U controller is indeed connected to a regular Wii U.
 

KingSnake

The Birthday Skeleton
Or Nintendo demoed Zelda with NX alpha Dev kits or PC's with similar target specs. We will see when people can play with the Wii U Zelda at E3 and can check out if the Wii U controller is indeed connected to a regular Wii U.

I don't think there is any previous instance when Nintendo had a playable demo running on anything else but their hardware.
 
The shared library talk is interesting. I do kind of agree that it seems like a lot of money lost if they do migrate the handheld and console divisions, but at the same time, is that where the money is even at? PSN as a service alone made more money last year than Nintendo.

Nintendo have already merged their console and handheld divisions. It's quite apparent that they want to pool resources and talent together to make more projects for a single platform that encompasses more than one system at this point.
 

Ansatz

Member
Nintendo ones? yeah, but Square Enix, Atlus , Level 5 et al? Not really unless is enforced by Nintendo. For example, Game Freak may not release their games on the home console.

The ideal solution IMO is that the cart that comes with the physical box you purchase works on any NX device and you can transfer saves between them.
 

Taigerr

Member
I am getting more and more confused (perhaps I should stop chasing NX related threads!)

Just a question and only with respect to the "handheld hardware", has Nintendo actually made direct reference to making a NX handheld device?

Cos I am thinking more and more that there will be a home console and then an app for mobile phones......

Don't want to add to confusion or speculation or hype, but just wanting to get back to basic facts that can be traced to statements directly from Nintendo if possible...... if anyone cares to answer that is......
 

LewieP

Member
I am getting more and more confused (perhaps I should stop chasing NX related threads!)

Just a question and only with respect to the "handheld hardware", has Nintendo actually made direct reference to making a NX handheld device?

Cos I am thinking more and more that there will be a home console and then an app for mobile phones......

Don't want to add to confusion or speculation or hype, but just wanting to get back to basic traceable facts directly from Nintendo if possible...... if anyone cares to answer that is......
Nintendo have said absolutely nothing about abandoning the market sector that they have the most consistent success in. I've not seen anything to suggest anyone in their senior management have developed an allergy to money.

Nintendo will continue to release dedicated handheld gaming devices.
 

KingSnake

The Birthday Skeleton
You guys think if there's a handheld and console component to the NX, then both will launch in March?

I think all the signs point to a console only release in March:

*Only Wii U forecast was drastically reduced
*3DS is set for revitalisation.
*Kimishima talked only about Wii U sales bring impacted by NX
*Zelda NX port - it could be possible theoretically on a powerful handheld, but it wouldn't hold an advantage over the Wii U version
*no signs of ramping up productions for cartridges by the end of 2016 (I saw this mentioned yesterday by someone else, but it's difficult to search on mobile).
 

Blues1990

Member
I love my Wii U, as it's been the most fun I had with a video game console in a long time. (Both the Xbox 360 and Xbox One had almost made me drop playing video games altogether, to be completely honest.)

But there's no denying that the system did more harm than good for Nintendo, and I'm fine with their plans going forward. Reworking their branding, taking their time to get it right, delaying the Wii U/NX Zelda title for next year, etc. Kimishima understands business, and he knows the launch for the Nintendo NX next March will be critical. (That, and it's also the end of their fiscal year period.)

I just hope Kimishima proves to be a shrewd planner.
 

Eolz

Member
I am getting more and more confused (perhaps I should stop chasing NX related threads!)

Just a question and only with respect to the "handheld hardware", has Nintendo actually made direct reference to making a NX handheld device?

Cos I am thinking more and more that there will be a home console and then an app for mobile phones......

Don't want to add to confusion or speculation or hype, but just wanting to get back to basic facts that can be traced to statements directly from Nintendo if possible...... if anyone cares to answer that is......

Iwata said in the past there'll be no hybrid (at least not now) and that there'll be "several devices" acting like "brothers".
Think of that what you will but there's absolutely no way they're giving up on handhelds this soon.
 
I think all the signs point to a console only release in March:

*Only Wii U forecast was drastically reduced
*3DS is set for revitalisation.
*Kimishima talked only about Wii U sales bring impacted by NX
*Zelda NX port - it could be possible theoretically on a powerful handheld, but it wouldn't hold an advantage over the Wii U version
*no signs of ramping up productions for cartridges by the end of 2016 (I saw this mentioned yesterday by someone else, but it's difficult to search on mobile).

Sounds like if there's a handheld it would come maybe holiday 2017 or later.
 

jdstorm

Banned
Same thoughts here. I actually never play 3DS on the go, I just use it for comfy gaming at home in the bed or couch, something I could've done just using WiiU if 3DS and WiiU had a shared library.
And SM3DLand and SM3DWorld are completely different, others too in that pic posted earlier, I don't see why it would be a positive thing if one of the games never got released. ;/

Because if one of those games doesn't get released Nintendo can make Metroid/F-Zero/New IP / any other dormant IP you can think of.
 

Exodust

Banned
Please tell me that you aren't seriously making this leap and that you're just trying to temper your expectations. That doesn't imply anything like that at all.

Doesn't it? Twilight Princess was on the GCN and Wii, both ended up with comparable specs. What's to assume the NX wouldn't be much of a leap forward either? As far as the delay goes, might be due to some new control scheme, which we all know is very likely.
 
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