I can guarantee thats not ps4 footage!!!
Whatever version Playstation Access is using the retail ps4 version is nothing as smooth as that at all :s
Make up your mind dude and stop talking shit.
I can guarantee thats not ps4 footage!!!
Whatever version Playstation Access is using the retail ps4 version is nothing as smooth as that at all :s
Not even close to true. Stop overreacting.It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
Nope. You are wrong.It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
They use Havok in this game. AFAIK the engine is CPU only still.
It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
Like? Comments like this start to be annoying how completely unfair they are.It's so sad how weak these consoles are. I'm at the point okwhere I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
I remember when I bought my PS3 back in the days when GTA4 came out (first console for me after the Game Boy and Wii). I was shocked how bad it looked and how terrible it ran. Especially because I've read how good looking it is/was. It's not a new thing, sadly.
Make up your mind dude and stop talking shit.
Yes it is! I have the game already. It plays just like that post patch. I hope they put out another one soon to decrease the challenge reload times and smooth it out a bit. Like I said earlier, it won't (at least I haven't seen it) drop to 0fps like in the xbox one version but you will encounter some slowdowns. Don't think it's related to the server connection because I disconnected it and still does the same thing.
Did Just Cause 2 have the wingsuit? I don't think so, but my memory sucks.
It's so sad how weak these consoles are. I'm at the point where I want the next gen to start asap. Almost every single game this entire gen has had significant fps drops/poor performance.
Wtf? How am I talking shit? The video I watched doesnt look like it performs on the same level of the retail build AT ALL
Yeah but they achieved console parity...
They're not just using Havok, I believe that they use some brand new version of Havok called Havok Destruction. This may be the reason why it's performing rather badly at the moment.
Final Fantasy XV should also be a good example of what these consoles are capable of. And if the most recent car footage (native 1080p) captured on PS4 is any indication, we haven't hit the ceiling yet.
I don't watch anything of his but it's hard to believe that with all the money he's making and everything that his PC is still only running a 760 in 2015. Does he normally play console games?According to a site of his as of November 2014:
Metal Gear Solid V. Solid 60 FPS.
It's really not that hard to work out. Your talking shit by stating the video running the PS4 Version is inffact the PC Version, when it quite clearly is the PS4 version.
Funny you should mention XV, Avalanche's engine people were last reported to be 'pitching in' on XV's open world sections
Just in case you didn't have enough reason to worry about that particular title.
And then GTA V came along and looked twice as good while running significantly better. Funny that. The point being, one or a few badly performing games aren't reason to condemn an entire console generation. It's about engines, proper utilization of available resources, etc. TW3 is a good example of a game that did run really poorly on one console in particular (the more powerful one), but has now been largely fixed. I don't know if the same is possible here (it might require significant work to move physics over to GPGPU, etc), but anyway.
Aww you call that talking shit?
Lol
I was saying that the game in that video of Playstation Access doesnt seem to resemble my retail build. I came out a bit harsh and stated that that was not the PS4 version, but even from looking at the vid it looks more like the smoothness of the PC version.
Because rigid body physics are better off on the CPU. There is a reason my most if not all GPU physic simulations are limited to gameplay-innocuous stuff (hair, clothing, dense particles).
The reason for that gameplay / eye fancy separation is mostly due to the separate RAM pools on the PC. On the consoles, this is no longer the case. A GPU physics object can have the AI react to it without needing to copy memory around.
Of course the GPU is already pretty busy on Consoles so they wouldn't want the CPU to sit idly doing nothing, but this could have been a really perfect case for heterogenous computing on the consoles if the devs had infinite(!) time like some first party studios
I don't really think this means much of anything. It's not like FFXV needs to display the types of physics interactions seen in JC3. Mad Max ran very consistently on consoles already.Funny you should mention XV, Avalanche's engine people were last reported to be 'pitching in' on XV's open world sections
Just in case you didn't have enough reason to worry about that particular title.
I don't really think this means much of anything. It's not like FFXV needs to display the types of physics interactions seen in JC3. Mad Max ran very consistently on consoles already.
Of course, XV's demo version runs like dogshit but I'd like to remain hopeful that they will address those issues.
Do we actually know to what extent / how high such combined (heterogeneous) computing scales up? Like, would it be possible to track 100s to thousands of objects in a modern game?
I am not sure if you are wrong, because I have honestly no clue as to what is happening always in a single frame in this game. But the type of physics on display seem to be normal rigid body physics, which has been customarily always been done on the CPU, even in engines that otherwise use GPU physics. The reasons for which are because CPUs tend to do it "better" as I understand it. If some game world object interacts with gameplay code, and is not just purely visual, then you can bet that you want the CPU to be on it afai understand!
Short dips when like a trillion physic intensive calculations are going on. This is unpatchable and unavoidable on these consoles.
Is this true or tales from ones ass?
I'm sure there would be many problems to tackle game programming-wise. But a GPU only solution could have been used on consoles, due to the shared memory pool l, but like I said GPU is probably already saturated.
I believe it's partially down to latency. On console you might be ok running gameplay physics on the GPU. PC, probably not without a lot of work.
At which point, it begs the quesiton: Even if if there is no problem in communicating all the necessary data between CPU and GPU, is there even enough head room for an added GPU load ? Especially in modern games that seem to use as much as they can get? Also, would you really want to spend precious GPU time making up for something the CPU should be doing anyway in a normal scenario if it were not so weak?
The latency thing is something I full comprehended before hand though (this was the go to "next gen" will destroy thing in pre-release threads), but inspite of this theoretical discussion that happened on the outset of the gen, heterogenous computing has yet to be a game changer IMO. I have yet to see any game this gen taking advantage of this kind of stuff on consoles, especially in games that do normal... you know... gamey things. Or at least, I have not noticed in any presentations put out yet by devs. AFAI understand it (and please correct me if I am wrong), even alternative rendering in "dreams" is not really leveaging heterogenous computing... but rather... it is exploiting awesome stuff hidden away in GCN?
This is the second Xbox One video that NX Gamer has done where there is a 0fps drop that Digital Foundry did not find. I wonder what's going on here.
There's a lot that's highlighted in Nxgamer's videos that you don't see elsewhere, quite a lot of informative data tbh....This is the second Xbox One video that NX Gamer has done where there is a 0fps drop that Digital Foundry did not find. I wonder what's going on here.