AmethystEnd
Member
God, Velvet is so awesome. I can't wait to hear Miyuki Sawashiro Velvet again.
You know what Dragon's Crown and hunting games have that Odin Sphere doesn't? Multiplayer.
People play hunting games for thousands of hours?
I am conflicted about this. On the one hand, I liked Odin Sphere but had some issues with it which seem to be fixed now.
Alas, as I've stated in the older thread, the European release done by Square Enix on the PS2 featured the Japanese VAs (not sure if this was true for the U.S. release as well) as well as EFIGS text. I hope I am wrong about this, but I fear that Atlus USA or rather whoever their partner in Europe will be is going to ditch these features, which would make it a less desirable release for me.
Don't care about EFIGS that much, but no JP audio would be a loss.
I have the USA release published by Atlus on PS2 and it had dual audio.
This game was really repetitive and boring, the cooking was really tedious, and it was filled with slowdown. I imagine it'll be really good on PS4 and MAAAAYBE PS3 technically though...
Oh, haha. I thought you were talking about games where you hunt animals. Stuff like Big Game Hunter and the like.Yes, there are people playing Monster Hunter for literal thousand(s) of hours, but those are very few. Most dedicated player usually clocked their games for 100 hours or so, but even then that is still a lot of repetition
I play 300 hours of Toukiden almost exclusively in single player!
Or I can continue enjoying those games for their gameplay and still being critical of the art. Imagine that!
Because the problem with Odin Sphere wasn't that the combat was terrible, it was because it was really repetitive? There's a huge difference between a game being fun for 7 hours and that same game still being fun for 40 hours. Sometimes less is more.
Eh. Yes, the content was repetitive, but so is Dragon's Crown. I have 120 hours into DC and still play, though, because the base combat is fun. Odin Sphere had interesting combat, but it wasn't fun. Everything came out slow, had lots of recovery, and nothing canceled into anything. Items made it interesting. A more fun combat system can go a long way toward making repetitive content more engaging. Especially if all 5 characters have different and fun combat systems.
YAAAAAS.Well its coming to the west if there was any doubt.
https://twitter.com/PlayStation/status/624646491823587328
Yes. YES. All my yes. Forever yes.Long gameplay video, not sure if posted:
https://www.youtube.com/watch?v=htsy4hF4sAk
At this point it's safe to say it's a new game reusing the assets of the original (while adding a lot more). It's in a new genre, even: it's a platformer beat'em up now, much like Muramasa. In fact it seems to share several Muramasa moves/mechanics. Tons of new skills and spells, which with any luck will be character-specific (all the ones shown for Gwendolyn are ice-elemental). Everything is sped up like 2x, with options to plant seeds and eat food in bulk. The utterly cumbersome inventary management seems to be gone, with seeds stacking and items being sorted on the rings by category. Quite possibly the single most reworked game of all time that doesn't involve a full, ground-up remake like Resident Evil