Which is funny, as I remember playing CoD4 Mp and it felt very refreshing that the mechanics were tweaked and changed in a way that wasn't widely accepted at the time. The problem was that the pendulum swung too far in that direction and never really came back.
Also, RTCW Mp was insanely fun when it came out. Loved the flamethrower.
I mean even early on I could tell the new form of competitive FPS that was taking shape in Modern Warfare wasn't going to be for me. And I was fine with that, I mean, I couldn't expect every game to be like Halo 2 or Return to Castle Wolfenstein (or the old Quake and Unreal Tournament for that matter). Different is good, it's fine to have a range of FPS that appeals to different skill sets.
The problem becomes as you suggest here that it has swung so far in the direction of coddling the no-skilled that now virtually every competitive FPS is like that. I can't even remember the last major competitive FPS that eschewed much of this stuff (Red Orchestra 2? And that shit was rife with other problems that ruined its chances). It's just a crapshoot now, and you either deal with it or you just back away from the genre entirely as I've had to.
I tried Titanfall out, I really wanted to like it. You got the extra mobility and it really is fun to just get around. But once the mechanics start showing themselves, players chasing after lame challenges instead of focusing on objectives, perks eviscerating playfield balance, no recoil, ironsights, dumb A.I. cardboard cutouts... it all adds up to just a really unappealing package if you're like me and just want a pure skill competition.
Alas, I have to wait longer to see if we'll ever get a savior of the FPS genre. Titanfall is not it