their goal clearly wasnt competitive gaming, which is clear in the launch iteration for obvious reasons, some listed above.
its the exact same situation for the recent battlefield 4 release, where i took part in competitive esports only to see just how poorly the games mechanics actually meshed in such a situation and how clearly geared towards the padding of hypothetical skill.
i believe that the game at its core could very well be a massive esports/competitive option, however the lack of custom servers/spectating/pause are just the start of what would need to be done.
i believe the parkour and pilot play is pretty damn strong (minus the cloak, which i would prefer to be an in game pickup, as it is in halo), which is a great core to have.
titans are an iffy subject imo, i honestly cannot see them in a competitive environment in the slightest, partly due to burn cards existing and reducing their time, even giving you a spawn right at the start of the match.
obviously these would be locked down in a competitive esports situation, however thats not all there is to a competitive shooter, there are also the ever important pubs, as well as matchmaking.
they are also very strong vs infantry, meaning the competitive scene would be a race for the titans, which imo, would get very old as an esport, very quick.
matchmaking is a huge deal for me.
i long for tiered/competitive playlist/ranked matches.
something many (nearly all) current FPS games lack, especially top tier titles.
this alone kills my mood, but its expected at this point.
then we have the ever present and discussed bots.
i find it pretty obvious why they are there, however i see this becoming a chore in terms of competitive, personal play.
i love the idea for pubs however.
im way too exhausted to do an entire write up, so im just dropping off my observations and quick thoughts, this is by FAR not all i have to say in terms of titanfall not being a competitive shooter or fairly accessible.
i love the game.
but changes would need to be made for this to be considered a competitive shooter in my eyes, as well as the esports industry.
as it stands now, titanfall is a ridiculously fun game that allows you to easily pull off cool maneuvers and execute interesting plays.
you can still get pubstomped fairly easily, i did it all night long for the past 2 days, as well as had my own ass handed to me.
when someone gets going in this game that has extensive map knowledge, even after playing for 2 days (only 2 maps, both being fairly simple in terms of layout), its extremely hard to get a hold of them.
good players in this game will be very slippery and i hope they expand on that idea, ultimately turning the game into a great competitive contender at some point in time after they see the community has some sort of interest in such activities (its their first game, im sure they are taking it fairly slow, as said by Abbie herself), they will support them.
i believe in the team behind the game.