1) You're looking at a response to someone who asked what would make more money. Which is why I mentioned sales for the new hardware. I was saying it's not a clear cut case of what would make more money, especially if the new system had BC.
Ah, right on. Neo will likely be more profitable than PS4, but that's more the nature of premium items than anything else, I'd say. I don't think they'll be looking to Neo as a primary revenue driver. More of a boost at launch, as I think the price to come down comparatively quickly; it needs to hit mainstream pricing in roughly three years, after all. Meanwhile, I expect PS4 pricing to become more aggressive. Perhaps they'll use Neo profits to counter a small loss on PS4. /shrug
Look at shadow of mordor, the ps3/360 ports had a shell of a nemesis system that the ps4/xbox one/pc versions had because they couldn't handle it. If PS3/360 were FC with PS4/XB1 at the time, the ps4/xb1/pc versions would've had that scaled back version of the nemesis system instead of the advanced one that they got. I haven't seen a single case of a PC game having significantly different gameplay systems when running on a lower end machine and a higher end machine. Only performance and graphics are typically the thing that are different (now I'm not saying there aren't any, but if there are, they are far from the norm).
So is this the crux of it? You're concerned that if consoles become too PC-like, they won't continue to get "special treatment," where devs take the time to make full use of the hardware in question?
That's certainly a reasonable fear, but I think they've been careful to avoid such things. As I said earlier, you'll only have a single new spec every three years to deal with, as opposed to the dozen products from three different manufacturers you see annually on PC. They've been talking to AAA devs, who apparently agree that three-year refreshes strike a good balance; allowing
them to make use of newer tech while creating minimal additional work for them. Yes, believe it or not, many devs are even bigger technophiles than we are, and they're eager to get their hands on new tech as well.
With that in mind, they'll happily continue optimizing for consoles for the same reasons they always have a) they want people to be impressed with their work and it's super easy to hit a stationary target, and b) they know consoles are where their bread is buttered.
The latter is why AAA PC development is tied to console advancements as you noted. The console users are the ones paying the bills, and artists are tasked accordingly. Rather than a bane for console players, this is actually a boon for PC players, as the devs have basically agreed to start bumping their visual targets every three years rather than every six as they do now. The baseline will shift more often, rather than less often as you feared, because they'll always be creating assets suitable to the current
n console before scaling them back for
n-x and lower end PCs.
But yes, Mordor is actually a good example of how gamers benefit from this transition. Let's say Cell had become a viable platform as Ken hoped, and they were able to begin this transition last generation instead. You pick up a launch-day copy of Mordor for the PS3 you've been rocking since 2010, and play through it with the pared down Nemesis system. This holiday you have the same realization everyone eventually has "Man, I've had this thing for
six years
" and see PS4 has finally dropped to the reasonable price of $299, so you pick one up. Lo and behind, you already own the remastered edition of Mordor for PS4, complete with the greatly improved Nemesis system. Hell, that's good news that may even be worthy of some DLC love. I wonder how much that season pass is now
Regarding games being held back by older hardware, it's likely they won't mandate support any further back than the current
n-1 policy, as that fulfills the expected, six-year product lifetime they've promised to maintain. That means your game is never being held back by hardware any more than three years older than your primary target, which itself is now no more than three years old rather than as many as six. That doesn't strike me as particularly onerous, and everyone apart from first party will likely target at least
n-2 anyway, to ensure they recover their investment. Remember, BLOPS3 launched on ten year old hardware, and that required maintenance of an entirely separate code base. In some ways it's actually preferable to the current situation, because you have the same requirement to support hardware as much as six years old that you've always had, but now you also have access to hardware that's three years newer, where you can show off a bit more.
Can devs simply dial back simulation like that without completely changing the game itself? As you said, they were able to scale down Nemesis to get it running on hardware nearly a decade old, so doing the same for hardware three or even six years old will be that much easier for them. Devs like easy.
What you
are losing are early exclusives which are free to make full use of the newest hardware, but you're not really losing as much there as you might think. First, the cross-gen games were used to now are being held back by hardware 6-10 years older than the current hardware rather than a mere 3, making them that much more of a millstone. Neo support in 2019 won't be any more of a burden on Trinity development than the need to support PS4 burdens Neo in 2016.
Perhaps more importantly though, no game has
ever made "full use" of new hardware, because it takes a few years to get up to speed on a new platform, especially if you've got a large suite of tools to migrate. Because of that, if youre really looking to wring every drop of power out of a completely novel 2019 PS5 i.e. a traditional generational transition where you start with nothing but your wisdom you wouldnt really be getting up to full speed on the new platform until ~2022, when its now scheduled to become
n-1 and the new minspec anyway. Sounds more like perfect timing than an undue burden.
Furthermore, providing developers with software continuity over the top of iterative hardware improvements means they can adapt to the latter in a fraction of the time that they would traditionally. That means launch-era PS5 games should actually look
better than they would've in generations past, even if they are saddled with PS4.5 support. Look at an early PS4 game like inFamous compared to upcoming games like Horizon. That's what a few years creating and refining an entirely new process gets you a few years before you're really hitting your stride. By allowing devs to carry on working seamlessly as the hardware evolves underneath them, that means you'll be getting sophomore-quality releases for PS5 just after it launches in 2019 and 2020, rather than having to wait until 2022 or later. And yes, it'll still be totally amazing even if it supports PS4.5 too, because the latter will provide hardly any limitations and even fewer distractions to devs.
But couldn't the game be simply that much better if it
did skip supporting PS4.5? Sure, in theory, but in practice, not so much. As we're seeing from the leaked specs, three years doesn't produce a particularly large performance delta. We're wondering whether Neo will see a bump of X or Y, and in three years we'll be wondering the same about Trinity. But more importantly and what everyone seems to be missing here is that
it will be exactly the same game. It doesn't require a port to an engine running on a completely different architecture. It's all the same code, with assets and simulation dialed back
just enough to not bog down on hardware just three years older. Rather than a compromise to the game's integrity, it's a comparatively trivial optimization step for the devs in question; way less work than porting all of the Mordor code to PS3 and
then dialing down Nemesis, for example.
So while it's technically possible to cut PS4.5 owners off from a PS5-targeted game, in almost all situations it would be a fairly arbitrary decision, rather than one born of true hardware restrictions. Plus, it's just kind of a dick move to tell PS4.5 buyers their hardware just won't cut it for modern games when just a few years ago you were assuring them they were paying top dollar because cutting edge tech.
And the least risk/makes more money thing isn't as clear cut as you are trying to make it seem.
Its pretty clear cut, actually. The risk comes every time you tell your users their hardware isnt good enough to play the new games, because theres a chance theyll go buy your competitors hardware instead. Sure, letting them play their PS4 games on their PS5 helps reduce that risk, but letting them go ahead and start buying and playing PS5 games on their PS4
today reduces that risk much further. Edit: Having only
half of them looking to upgrade at any given time, further stil.
You make more money by reducing your development costs which also reduces the
developers risks and you do that by simply not spending untold man-hours recreating all of your perfectly good dev tools on a completely new platform, and then spending the next few years making all of your games for two platforms simultaneously, and then repeating that process every 5-6 years. Instead, you make your games for
one platform, and every three years you simply check the change log for the new hardware and make the appropriate tweaks to your tools, then you get back to making games. Devs like easy.
I've already argued with Server on that, and i still strongly disagree that anybody thinking platform holders arbitrarily locking developers to perpetual forwards compatibility is the future is kidding themselves.
They will sooner focus all of their powers on full backwards compatibility and ecosystem compatibility. THat is what i expect
Indigo.gif
Seriously though, no more talk of backwards and forwards compatibility until you can explain what its going to be compatible
with, kay? El Capitan isnt backwards compatible with Yosemite apps;
theyre the same apps, on the same platform. Before things like backwards compatibility are even a
consideration, you first need to make the case for discarding their perfectly capable BSD/x86 platform and replacing it with
what, exactly? What new software or hardware paradigm is coming in a few years that cant be incorporated in to their OS designed specifically to take such shifts in stride?
What will make PS5
incompatible with PS4, and why? The 5 doesnt do it on its own, you know.
This is probably the last time this will ever matter, if at all, all things considered.
Due to this
You should probably be aware the picture isnt nearly as rosy for MS, as they dont have a big success to build on here like Sony do. Bone got off to a decent start thanks to unusually high pent up demand, but PS4 outsold it by 40% just in the launch quarter, and its sales have been flagging* ever since. At this rate, Bone will barely best the four-year sales of the original XBox, and they abandoned those users without a second thought. You can bet your sweet bippy that MS will abandon their current users similarly quickly if Scorpio takes off with any gusto, but with Sony firing on all cylinders again, theres little chance of that happening anyway. I dont see a few FLOPS luring any significant numbers over to Team Green; Scorpio buyers will probably be mostly the faithful, flipping their Bones. Guess well see though.
*Yes, if you try to tell me how well their fire sale went in July, Im going to ignore you, because were talking about sustainable businesses here.
Of course they will be a push to sell new hardware it's even better for them now since they not selling at a lost .
After a while selling old hardware becomes expensive cause parts are outdated .
Plus the more hardware you sell the better deals you get from vendors .
Also you want impress people and having games base around 8 year old tech not going to do that .
I dont think PS4 is selling for a loss; likely a tidy profit instead. Also, nobody here is talking about basing games on eight year old tech. Rather, were talking about basing games on the latest tech, while still supporting anyone with hardware that came out less than three years ago, so as not to be greedy, insensitive pricks.