User 479360
Banned
Colour me disappointed. That's more than I'd want to spend, especially on something so new.
correct me if i am wrong, but it doesn't work that way if the content Is still on 1080p. T
what price were you people expecting XD
350$ for a PlayStation VR with Move and PS4 camera sounds like a great deal, I doubt they'll manage that though.
Even without the camera, I'd bite for 350$ or even 400$ at launch, I really, REALLY want this.
350$ for a PlayStation VR with Move and PS4 camera sounds like a great deal, I doubt they'll manage that though.
Even without the camera, I'd bite for 350$ or even 400$ at launch, I really, REALLY want this.
Entire PS4 [who have thousands of individual pieces, starting from ~$100 APU and ~$80 RAM] with DS4 and a game [or two] is sold for $350-400. I really don't think that Sony will have hard time to drop the price of PSVR [which is a 10x more simpler device] to a reasonable level.
For example, here is what is in Oculus Rift DK1:
There is really nothing expensive in Palmer's VR devices [which are basis for all modern VR devices]. The biggest cost is a display, and even that is a ~$50-60 expense when they are purchased in bulk.
It's the damn screens that are expensive.
SMI eye tracking demo at Siggraph
https://www.youtube.com/watch?v=PONJIXPJMek
Looks like a really compact solution. I hope it makes it in, that would make it worth 2 new gaming platforms.
Bro if no man skies has VR support I don't think my high ass will be able to take it and I will have a hard attack. Anyway on subject I will easily pay 400 for it if it's as good as the oculus and runs well. This will be cheaper them having to buy a 1000 dollar pc along with oculus.
Even if morpheus' single screen is $100 [which I really doubt it is], the rest of the hardware that is needed is mostly very cheap.
Even if morpheus' single screen is $100 [which I really doubt it is], the rest of the hardware that is needed is mostly very cheap.
correct me if i am wrong, but it doesn't work that way if the content Is still on 1080p. T
The move had quite a lot of games you know. And with regards to the PS4 being poorly supported; have you SEEN the schedule for 2016??Chances are I will pass on Sony's offering of VR for more than a couple reasons.
At this point, from what I understand, it will be a closed system. From a value stand point it isn't worth it to me.
The PS4 and the VR's output isn't compatible with Oculus and possibly Vive. Again from a value PoV it isn't worth it.
Probably the biggest negative is Sony's piss poot track record of support their playstation products. The move, vita (also my admitted controversial opinion of the PS4 being poorly supported), has left a very bad taste in my mouth.
All of these add up to a hard sell for me.
Is there even any chance No Mans Sky will have VR support? I know hello games got a dev kit but isn't moving with an analog stick in first person VR supposed to be really nausea inducing?
There's a difference between dropping $400 on a console and dropping $400 on what will be seen by most as a peripheral.
I can't see this being popular at all if it's more than $200.
It's also facing something that the motion control craze of last gen didn't have to go through; People could easily get a good sense of the experience by watching other people play. You can't do that with VR. It's something you have to try out on your own. Store demos will help but demos shown on forms of media (e.g.: TV) probably won't have that great of an impact. Can't really do nothing more than cut back and forth from footage of a game and footage of a person wearing the head gear.
Chances are I will pass on Sony's offering of VR for more than a couple reasons.
At this point, from what I understand, it will be a closed system. From a value stand point it isn't worth it to me.
The PS4 and the VR's output isn't compatible with Oculus and possibly Vive. Again from a value PoV it isn't worth it.
Probably the biggest negative is Sony's piss poot track record of support their playstation products. The move, vita (also my admitted controversial opinion of the PS4 being poorly supported), has left a very bad taste in my mouth.
All of these add up to a hard sell for me.
The move had quite a lot of games you know. And with regards to the PS4 being poorly supported; have you SEEN the schedule for 2016??
I agree about the Vita, but that's kinda out of their hands now I think. The market just didn't want it.
It's the damn screens that are expensive.
Liike I said earlier, 350 for the camera, headset, and move or 200 for the headset is the sweet spot. But knowing Sony...$450 for the bundle and and $350 for the headset...
Is there even any chance No Mans Sky will have VR support? I know hello games got a dev kit but isn't moving with an analog stick in first person VR supposed to be really nausea inducing?
That's also the same company that demoed their eye tracking tech with Infamous: Second Son. So if they can easily implement cameras into HMDs, would it only require firmware update for foveated rendering?
Anyone who expected less than $299 was out to lunch. Look at the hardware and compare it to other VR sets
I still think it needs to be cheaper than that to reach mainstream adoption but if it has solid software support it should do OK.
If it's not built into the base unit I don't see it happening as an upgradable accessory for PSVR (unlike DK2), which would be a shame since I doubt a PSVR2 would come out earlier than PS5. Apparently it and other similar tech only costs around $100 or so.
If Sony were to use this eye-tracking for some kind of foveated rendering, it would be directly built into the PlayStation VR unit. I can't see it clipping to be part of the lenses on the outside, since it needs to see all your eye and cannot obstruct the lenses itself, or else it defeats the point of the HMD so it would have to be integrated internally.
As for cost, something similar like $100 or so would have to account for cost of materials to integrate into a wearable unit, whereas Sony's HMD will be modified to house it and thus lower a little cost there. Combine with Sony buying bulk purchasing the components would also lower the cost and depending on the arrangement of profit margins or royalty fees.
The economies of scale for something like this could potentially be in the millions in the first year for Sony. I believe that Sony would easily get 500k pre-orders for the PlayStation VR launch next year, so that would decrease the cost for integrating this.
sony already makes cellphones, forget about purchasing the components from a third party, they already manufacture all the needed components.
Liike I said earlier, 350 for the camera, headset, and move or 200 for the headset is the sweet spot. But knowing Sony...$450 for the bundle and and $350 for the headset...
If Sony were to use this eye-tracking for some kind of foveated rendering, it would be directly built into the PlayStation VR unit. I can't see it clipping to be part of the lenses on the outside, since it needs to see all your eye and cannot obstruct the lenses itself, or else it defeats the point of the HMD so it would have to be integrated internally.
As for cost, something similar like $100 or so would have to account for cost of materials to integrate into a wearable unit, whereas Sony's HMD will be modified to house it and thus lower a little cost there. Combine with Sony buying bulk purchasing the components would also lower the cost and depending on the arrangement of profit margins or royalty fees.
The economies of scale for something like this could potentially be in the millions in the first year for Sony. I believe that Sony would easily get 500k pre-orders for the PlayStation VR launch next year, so that would decrease the cost for integrating this.
If you see the vid I posted above it's 2 tiny cameras (infrared I guess) that can actually sit pretty far below your eyes like on the bottom of your glasses, pointing up. That makes it very integratable into any HMD. IMO it would be foolish not to include this..
Any hints whether we are getting newer/improved versions of the Move controllers?
The move and camera don't cost $150. It should be $299 for everything and $199 for the headset alone.
Most of the sales are going to be to people who don't have a camera or PSmove (and why would they? 99% of games don't support them) and these people will have to drop $300.
Thing is Sony is going to sell out no matter what they price the thing at (and it looks like they're aiming for $299-$399 SKUs). It will very likely include a few demos and maybe even a game. There will be demo stations in every Best Buy with people lining up to try it. People will be VR-struck and throw their money at the register. You know it'll happen.
They can always slash the price by $100 a year later, when the accessory isn't instantly sold out anymore.
I'm buying it day 1. Sony needs to be rewarded for diving into VR. Microsoft needs to smell the coffee and stop fucking around with only AR. AR is cool, but much, much harder, needs mobile computing and will therefore mature years later than VR.
I'm aware of this. But you know Sony isn't going after the razor thin margin.
$350.00 with the MOVE, headset, and camera. $200.00 for just the headset. Any more and they lose any advantage being early IMO.
I don't think anyone is banking on VR being huge with the mainstream right away. That's part of the reason why the headsets will be expensive.Lol, good luck with that. Personally don't see VR being a hit with the masses.
Lol.
You are delusional bro.