Remind me again how patching is a bad thing?
Remind me again how patching is a bad thing?
It's not, but some people have convinced themselves it is because their company of choice neglects to do it. I can see the argument against patching every other week, but when there's obviously broken stuff, it should be addressed. Pokemon games in particular have had game breaking stuff in them, but because there was no patching they just banned the usage of the move that caused it.
http://bulbapedia.bulbagarden.net/wiki/Sky_Drop_glitch
Except he never said they wouldn't patch glitches and broken stuff. He said they wouldn't patch TO REBALANCE. People are reading far too into this and ignoring what was actually said
While you're right, the title of this thread says otherwise.
Except he never said they wouldn't patch glitches and broken stuff. He said they wouldn't patch TO REBALANCE. People are reading far too into this and ignoring what was actually said
so when you enter a thread your not supposed to read the op and must make a comment based on the title alone.
Regardless, Nintendo's slowness in adopting online best practices has led to stuff like Twilight Princess having game breaking glitches where the only solution was to either delete your save or get a new physical copy from Nintendo. I really hope the multiplayer will finally have flexible rulesets and will have some system in place that punishes people from disconnecting.
Rating Battles
Play in Rating Battles via the PSS and see your results on the Pokémon Global Link! You'll be able to view your own rating, as well as your world ranking for each of the many battle formats available.
In Pokémon X and Pokémon Y, there will be five battle formats for Rating Battles: Single Battle, Double Battle, Triple Battle, Rotation Battle, and the new Special Battle. Rules for Special Battles will change every three months. During the first season, the Special Battle format will be Single Battle, restricted to the Pokémon that were first introduced in Pokémon X and Pokémon Y. The first season is scheduled to begin in late December of this year.
Rating Battle Etiquette
After receiving many requests from players who enjoyed battling online with Pokémon Black Version, Pokémon White Version, Pokémon Black Version 2, and Pokémon White Version 2, we have responded by ruling that any Trainer who disconnects from the server in the middle of battle, regardless of reason or circumstance, will have the battle recorded as a loss, and accordingly experience a drop in rating. When you are battling online, please be sure that you have a reliable Internet connection, and play fairly and with consideration for your fellow Trainers!
No problem, they can just fix them/rebalance in Pokemon Z.
Keep making Pokemon threads, they're the only thing holding me over until release :'(
Yeah, they just don't PLAN on patching.They still can change their mind...
Regardless, Nintendo's slowness in adopting online best practices has led to stuff like Twilight Princess having game breaking glitches where the only solution was to either delete your save or get a new physical copy from Nintendo. I really hope the multiplayer will finally have flexible rulesets and will have some system in place that punishes people from disconnecting.
They're not going to fix Double Team now, and they won't fix it with a patch.
:-\
I honestly wouldn't mind Double Team getting the axe. Same with Minimize. Missing just isn't fun.
I'm sure if GF notices a glitch that makes online battles unfair they'd fix it, like MK7.Which isn't really applicable as that was made at a time when Nintendo hadn't embraced online really and didn't allow patches. You may point to that but I'll then point to MK7 where it wasn't meant to be patched and they still found a way to
Wait, what? Did they really write that (see bolded part) :
.... don't tell me they didn't realise it was Metagross?!
Wow. Did the translator not know the JP equivalent of Metagross, or did the guys who wrote the article not realise he was writing non-sense?
Anyway, it's clear he's only talking about game balance, not glitches and the likes (thankfully). Which is a pretty healthy mindset, as long as they don't go and ignore balant imbalances if there's some.
Regardless, Nintendo's slowness in adopting online best practices has led to stuff like Twilight Princess having game breaking glitches where the only solution was to either delete your save or get a new physical copy from Nintendo. I really hope the multiplayer will finally have flexible rulesets and will have some system in place that punishes people from disconnecting.
No, but the OP only contains a quote of the article, not the whole article (not saying the whole article should be up there). Many people don't click the article, so going off the title, one can assume that he talks about patching in general in the link.
Great now they need local battling not be gimped. It's unacceptable that basic level scaling for battles in local was non existent (is it in B/W1 and 2?)No, but the OP only contains a quote of the article, not the whole article (not saying the whole article should be up there). Many people don't click the article, so going off the title, one can assume that he talks about patching in general in the link.
Bad translation or...
Of course you don't plan on making balance fixes, you do it because you inevitably miss something even when you think you didn't. That said, Pokemon isn't a game of balance so I don't think that aspect really needs post-release support.
why are you pointing to a example thats more than 6 years old when they already have patched things already, hell they even patched skyward sword
Why make a statement like this, I don't understand.
If balance issues arise just fix them. Who cares if you believe you got it right?
Great now they need local battling not be gimped. It's unacceptable that basic level scaling for battles in local was non existent (is it in B/W1 and 2?)
I wonder how much Gamefreak is aware of competitive pokemon (on smogon and such). I'm planning to go back if the XY 'metagame' is good, so I'm hoping they really did have a serious look at the game balance. Then again, part of the fun of competitive pokemon is that it's not really designed to be played that way.
EDIT: At least, that is my impression of it.
The example is dated, but it's still indicative of Nintendo not getting with the times (back then), a current example would be their lack of a proper account system, but whatever, I'm actually really excited for these games and hope they will indeed have proper balancing. The loss penalty is a step in the right direction, and I hope we'll finally be able to play 6vs6 battles against strangers with things like sleep clause.
The example is dated, but it's still indicative of Nintendo not getting with the times (back then), a current example would be their lack of a proper account system, but whatever, I'm actually really excited for these games and hope they will indeed have proper balancing. The loss penalty is a step in the right direction, and I hope we'll finally be able to play 6vs6 battles against strangers with things like sleep clause.
That's never happened before and i doubt its going to happen now. I honestly don't see how that could even happen unless there's a really bad glitch or something.Because Game Freak are creative geniuses and aren't capable of making mistakes, so why would their games need to be patched?
I expect the metagame to fall apart in under two months.
The example is dated, but it's still indicative of Nintendo not getting with the times (back then), a current example would be their lack of a proper account system, but whatever, I'm actually really excited for these games and hope they will indeed have proper balancing. The loss penalty is a step in the right direction, and I hope we'll finally be able to play 6vs6 battles against strangers with things like sleep clause.
That was Diamond/Pearl. Both BW and BW2 had flat battle as an option locally.Great now they need local battling not be gimped. It's unacceptable that basic level scaling for battles in local was non existent (is it in B/W1 and 2?)
You think balance patches are annoying?http://www.digitalspy.co.uk/gaming/...-online-patches-to-rebalance-moves-types.html
Glad that they feel they put the effort in. It's always somewhat annoying to me to see new "balance" patches for games every couple of months
That's never happened before and i doubt its going to happen now. I honestly don't see how that could even happen unless there's a really bad glitch or something.
I don't really get the connection between what you are saying and the game not getting patched.
Hg/ss was terrible for local battling. It had none of the options of online. What scaling are you referring to?Local multiplayer has supported level scaling since HeartGold/SoulSilver (even if it was only for one battle mode in HG/SS).
Good. Balance patches are awful, so are patches that take out (non game-ruining) glitches. It's pretty rare that I think a game really should get patched. It's also nice to hear they aren't taking a 'release first and fix later' mentality with it like a lot of games these days do. It's pretty annoying to hear about a feature not being in the game, but being ready for a day 1 patch. Like... seriously? You couldn't just finish the game first?
What if they fuck up again like with Garchomp