I'm really disappointed in this game so far. As a huge fan of Max Payne and a moderate fan of Alan Wake, I've been looking forward to Quantum Break since that very first reveal before they hired all the famous people to be in it, but XB1 exclusivity and W10 Store shittiness kept me away from it until now. Actually playing it, though, it's a bit rubbish.
The TV show is the worst offender for me. I really dislike this angle that Remedy has been going down. Seeing bits and pieces of live action footage with Dick Justice or Night Springs was like a fun little Easter Egg that gave Remedy's games that cheeky little edge to them, but come Quantum Break a huge part of the experience, the video game experience, is just sitting there with your thumb up your butt watching 20 minute FMV cutscenes. The generic American TV show format doesn't let Sam Lake's writing style shine through, the action is terrible, all the actors not named Reddick or Ashmore are mediocre to bad (how does Aidan Gillen keep getting work?). Am I supposed to like these characters? Liam Burke, who called me a prick the first time I met him in game? The hacker guy who was introduced being a dick to his co-worker, who acts like he's going to go home and write a forum post about the girl who's friendzoning him? I'm just waiting for him to say something in technobabble so another character can ask him to repeat that in English and we can sit there while the studio audience guffaws. It's all so dull, full of terse, humourless characters, and so un-Remedy.
I actually like the gameplay, what little there is. The guns feel wildly powerful, so you have to fire in bursts, and you die really quickly if you just stop and pop and don't use your powers. You can do some really cool stuff. I don't like having to hunt for upgrade tokens, and I have issues with the hitboxes (oftentimes I'll be aiming directly at a dude's head but I end up hitting him in the neck and shoulders like five times, with an elaborate stagger animation each time), but overall it's good stuff. Which is why it's so frustrating that like 90% of the game is slow-walking around waiting for NPCs to let me open doors. Nope, you can't shoot here. Nope, you can't jump. This is a story hallway. It's the kind of game that would be so tedious if I ever wanted to replay it, because so much of it is just dancing the exact steps that the devs have scripted for me.
And, while I'm interested in the story (I'm up to Act 5 now, which I assume is the last one), I feel like I'm going to get to the end and not understand anything because I'm just not willing to read the fucking tomes of backstory this game vomits at me at every opportunity. 13/17 NARRATIVE ELEMENTS FOUND, it says, as I hit X on a dry, ten paragraph office memorandum that I'm apparently expected to read during a hectic firefight. "Jack, you have to see this", calls Amy, as she lays out eight consecutive dossiers full of insider information stolen from Monarch and a five minute vlog from Charlie from Lost with his atrocious American accent. This shit is just bad storytelling; a misunderstanding of the medium. This is an 8-10 hour action game, not a sprawling fantasy epic. I feel like I've been signed up for a college class in Quantum Break lore. And bonus points for having all the NPCs yell at me to hurry up while I'm trying to read it all. That's always fun.
So, I'll finish it, at least, but this is really not the game I'd hoped for.