I'm going to tell you right now, this won't happen. Going over all the slides as they were released, developing VR is fundamentally different than typical games. Ultrarealistic games will not show up on VR because they need to make games that run at as high of a framerate as possible with as little issues as possible to keep from breaking immersion and making people sick. I fully expect the VR games to be stylized to an extent to minimize aliasing and allow devs to push 60 fps.
How much will it cost is the big one. I'm having a hard time seeing how it could be cheaper than their currently on the market sub-1080p wearable TV that retails for $1000.
http://www.amazon.com/dp/B00FNJGJN0/?tag=neogaf0e-20
This thing is going to get proper support right? Looking at past add-ons like 3D, Move etc it doesn't seem like much effort was put in at all and they were quickly forgotten.
How much will it cost is the big one. I'm having a hard time seeing how it could be cheaper than their currently on the market sub-1080p wearable TV that retails for $1000.
http://www.amazon.com/dp/B00FNJGJN0/?tag=neogaf0e-20
It would be nice to play non-vr games rendered on a virtual 200" TV though with the headset.
It would be nice to play non-vr games rendered on a virtual 200" TV though with the headset.
I want to know why LCD was chosen, and I want to know if a second OLED version would be considered.
They answered that is going to work with glasses as well.Need to know how this is going to work with someone who wears glasses.
I am not kidding, this is absolutely a dealbreaker for me. Oculus came out in front and said they designed it to make sure it works comfortably if you have glasses on.
They answered that is going to work with glasses as well.
how much cost?
will work on pc?
will other vr headsets work on ps4?
what are implications for broader ecosystem if each hardware provider develops incompatible vr headsets in addition to emerging pc options? will multi-platform owners really own multiple vr headsets despite essentially 90%+ overlapping technologies and product aims?
Hmmm I hadn't even thought of that angle. Geez even for watching regular blu ray's
It would be nice to play non-vr games rendered on a virtual 200" TV though with the headset.
Exactly.
I've done this using the Rift before as they're a couple of apps which do this. It's pretty awesome.
The main problem comes down to resolution. In the case of Blu-Ray's, you would be viewing 1080p content on a 1080p screen split between two eyes, so you inherently get lower detail than just watching it on your TV. However, the benefit of VR is that you could be watching a TV while sitting on the Moon or some shit, rather than on your 50" TV in your living room or whatever.
I was hoping for a bit higher res than 1080p tbh, but it's decent.
My other concern is if Sony will create new hardware revisions down the line? While Morpheus is decent specs for today, in 4 years, it will be inferior to newer versions of other headsets. Hopefully there is some sort of plan for this!
A question from one less technically inclined ... can the PS4 push the same image to more than one viewer? So if I'm playing a game, or watching a movie, does it tax the system harder to push the same image in VR to a second headset (ie. my wife).
The virtual tourism thing really got me hard ... as a married man I can totally see me and my wife vegging out all night visiting VR Paris or something like that.
Wouldn't work, it would have to render the image according to your head movement, so it would have to render everything again for a second view point.
If she was just watching the same image as you it would likely make her dizzy.
For me, it has to support every game on the console it's used. I'm not buying a fringe peripheral that only supports proprietary games or that doesn't support any FPS I may want to play on my platform of choice. It will be tough to justify my $ otherwise.
For me it has to;
-Be under US$400;
-Support the majority of releases on the console, if not all of them. 2D platformers and some indie games probably won't be able work with this sort of tech, I don't know;
-Not cause me to feel nauseated from prolonged use (1 hour or more);
-Be comfortable with glasses. Yes, we were told we can use it with glasses, but I can use 3D glasses with regular glasses and it's not comfortable;
-Be wireless;
-Have a battery life of at least 3 hours.
Make it easy to develop for. Help third party devs with it. Just make sure a LOT of games use it in meaningful ways.
Will I be able to watch non-VR content like movies and tv shows with it?
take as long as is needed, get "old" ps4 games to add support in post launch. ie KZ:SF.
will this double as a simple HDMI display? say hooking up PC,PS3,360 into it?
Solo if you are looking from the outside, social from the inside. It actually gets a bit scary when you hear someone like Palmer Luckey talking about the VR possibilities for social interaction.That's what I was thinking. Needs double the power with 2 viewers, so likely (this gen) it will be a solo affair.
Solo if you are looking from the outside, social from the inside.