RotTR won an award for writing? Jesus. What monster decided that?
Anyway, I returned to this thread to give my full impressions seeing how people felt a bit sore when I said I had more or less figured out the game's formula after the 2 hour mark.
Well, I was right. The game does lay itself out fully in the first 2 hours. Unfortunately my opinion didn't really improve. I found it more enjoyable when it opened up, but it was surprisingly short-lived and only really served as an interlude between funneled sequences and set pieces.
The challenge tombs were fun, because they actually gave the game some kind of identity and embraced the roots of the series. Beyond that it just felt like a cover album of technical, creative, and game design choices from other popular games seen in the last 5-10 years.
It's technically well made, but it's all flash and no substance. I immediately deleted the game files after finishing it, because I knew I'd never have any desire to go back and do anything in this game ever again.
Do I regret buying it? A little. It's like when you eat a bunch of fast food but don't feel satisfied. That's pretty much what this is. Somebody threw a bunch of popular video games into a grinder, mechanically recovered the meat, shaped it into nuggets, and deep fried them in a recognisable brand batter.