We could get this kind of patch without Digital Foundry videos putting the techmical issues on evidence?
We could continue playing the game without input lag.
They very well might have increased it a bit again, by (re-)introducing a form off buffering. I didn't say there isn't any, but hardly any game has none.It is "fine" (which will differ from person to person), but it did feel better in the last version.
I can't notice any input lag after 1.06.
It there is, it's very very low.
That's reassuring to hear. I haven't had the time to test it myself yet.
And no visual downgrades. i think it's the most important thing after the LoU:R fiasco
Okay, so I just tested version 1.0 and compared it to 1.06.
On 1.0, there is 6 frames of lag between pressing jump and seeing her jump.
On 1.06, there is 5 frames of lag between pressing jump and seeing her jump.
Same thing with rotating the camera. I would say they're very close in terms of input lag. Looks like Nixxes messed up again.
However, moving the camera while aiming was much harder on 1.0 than 1.06, but I think they just fine tuned the aiming... the input lag is about the same.
I think the lag is even worse than 1.04. I remember noticing a big difference between 1.0 and 1.04 and now it looks like we're back to 1.0 lag here.
Okay, so I just tested version 1.0 and compared it to 1.06.
On 1.0, there is 6 frames of lag between pressing jump and seeing her jump.
On 1.06, there is 5 frames of lag between pressing jump and seeing her jump.
Same thing with rotating the camera. I would say they're very close in terms of input lag. Looks like Nixxes messed up again.
However, moving the camera while aiming was much harder on 1.0 than 1.06, but I think they just fine tuned the aiming... the input lag is about the same.
I think the lag is even worse than 1.04. I remember noticing a big difference between 1.0 and 1.04 and now it looks like we're back to 1.0 lag here.
Input lag is back. Just not quite as bad at launch.
Anyone saying otherwise is wrong, and should just admit they aren't sensitive to it.
Input lag is back. Just not quite as bad as at launch.
Anyone saying otherwise is wrong, and should just admit they aren't sensitive to it.
I knew they would fix this. Nixxes listens to the community and seems to pride itself on doing great work. Well done!
I knew they would fix this. Nixxes listens to the community and seems to pride itself on doing great work. Well done!
Input lag is back. Just not quite as bad as at launch.
Anyone saying otherwise is wrong, and should just admit they aren't sensitive to it.
My method is completely unscientific. I'm just reaaaally sensitive to input lag / deadzone / acceleration... anything that affects analog control.I just did a quick test. It feels a tiny bit better than 1.0, but my test only showed a 1 frame difference (which is 33ms), so I suppose 1.06 has 33ms of less lag compared to 1.0.
It's definitely nowhere close to how it was in 1.05, but the frame pacing hurts more than the input lag. Playing a game that is that jittery was tough on the eyes.
I really wanna see a digital foundry video on this. They're way more equipped to test these things.
Depends. This game is really easy, so it shouldn't hit as hard. The pacing was worse.Yeah I didn't really notice it. Maybe I'm not sensitive to it, or maybe I would notice it if I went into the game looking for it. Whatever input lag is there never interfered with my ability to play the game or enjoy it so maybe that's why I haven't noticed.
For those of you that do clearly notice the input lag, how much is it interfering with playing the game?
Did you play on Pro in one of the 30FPS modes though? That's where the frame pacing issue only existed in the first place.I was 2-3 hours into my play session today when the update began downloading, as soon as it completed I quit out, installed the patch and reloaded - having a fresh experience of pre and post patch, I can tell you this definitely doesn't seem like the case, the input lag felt exactly the same to me.
Did you play on Pro in one of the 30FPS modes though? That's where the frame pacing issue only existed in the first place.
Just tried few minutes ago. Had run through whole game on pro month ago. Smoother for sure.
Ah shit. They need to get back to 1.04 levels. It was a perfect balance. :-/Have you read what the posters above you have said? Back to 1.0 levels of input lag.
If it's 5 frames then that is pretty normal, yep http://www.displaylag.com/video-game-input-lag-database/I just recorded a bit of 1.06 with my Nexus 5x at 240fps, jumping and changing weapons, in high resolution mode. Without deeper analysis, it looks like 5 frames delay between button press and action, 166ms. Now wait! This is not a confirmation of the above hyperbole!
5 frames delay on my actual tv model (LG 55LV6529), which is tested to have about 40ms delay, so you can deduct a frame or two. Pretty normal input lag if you ask me. It felt bad at start, much better now. I can hunt a rabbit on flight which I never managed before the patching.
And if input lag was so great in 1.05, why didn't anyone measure it? Must be absolute zero then, even on my tv, negative delay to compensate for the screen...
Ah shit. They need to get back to 1.04 levels. It was a perfect balance. :-/
If it's 5 frames then that is pretty normal, yep http://www.displaylag.com/video-game-input-lag-database/
Ah shit. They need to get back to 1.04 levels. It was a perfect balance. :-/
I play on a computer monitor that has no input lag, so that's 165ms of lag before display lag is even taken into consideration.
I think we need to wait for the digital foundry analysis of this patch and how it compares to 1.04 and 1.0.
So I'm in the process of downloading this. With a 1080P tv do I play enrich mode or 4K?
Nope. Just left for a three week holiday. No consoles during that time.Have you tried it? It feels much better than the Xbox One version, in my opinion.
I don't have the PS4 version but from what I've heard (and based on what I know from playing the PC version at 1080p), the 4K mode is the way to go. The game has a lot of aliasing and shimmering at 1080p, especially in vegetated areas (of which there are quite a few) which is mostly eliminated by playing in 4K mode.