i wasn't being rhetorical. i was genuinely asking if nathan drake has overall shed more blood than indy.Alright, you got me. Gross exaggeration on my part.
He's probably only killed a 100x as many people as Indy.
What an incredible Fall for gaming.
Forza 6, Halo 5, AC Syndicate, COD BLOPS3, Fallout 4, and RoTR all reviewed great and presumably Battlefront will too.
Really something for everyone on every platform this year. LOVE IT.
Great review but why did you have to call her Laura, WHY!?!?
When did people calling her that even become a thing?
i wasn't being rhetorical. i was genuinely asking if nathan drake has overall shed more blood than indy.
Honest question: Are Crystal Dynamics the most underrated developer in the industry? I think there's an argument to be made.
This has moved ahead of Fallout 4 on my hype list.
I downloaded the Definitive version for free, so I'm going to run through that between bouts of Halo 5 then drop the money on the new one.
There are 9 optional challenge tombs. 10 if you count a forced one in the main story. They are bigger, more varied, take longer to complete, and in more tomb like environments. They are also better hidden and have some traps and some trickier platforming than anything in the reboot before reaching the tomb. They are still small though and difficulty will vary on player by player basis and whether or not you use survival instincts. They have listened at least a bit an it is an improvement on the reboot. The Reboot was mostly slow walks through a cave into small mostly samey looking dens with a simple 1-2 step puzzle. Having caves and crypts to explore in addition to these is nice as well. They don't have puzzles but they hold some nice rewards and material as well.
There are also 4 main story "tombs" this time with some nested puzzles but they of course are also filled with combat and explosions. Still it has better puzzle design than the Reboots main campaign and some actual tomb like environments. The last hub is in particular is amazing looking. I was just hoping for more parts like Syria tomb in the main story with little to no combat. Still the pacing is in no way like Uncharted one if you choose to engage in any of the optional content.
Not even remotely true.
There's FAR less combat and a few more puzzles and tombs.
I reckon I could get through the whole game using the bow and arrow if I really had to. There's also ways of dealing with the combat sections that don't require going in all guns blazing.
fair enough, but if uncharted was a movie then it's reasonable to say his kill count wouldn't be that high either, yeah?A kill count on IMDB shows 28 for Indy. He wouldn't even get a trophy for that many kills in an Uncharted game.
Not sure what to make of this game, but this is kind of what I expected this game would turn out as. The reboot brought me back to the series after I had given up on it. This sounds like they are going back to the formula that caused them to have to do a reboot in the first place. I'll probably pass on this game unless I can find it ultra cheap somewhere.
So the question now is, where is the biggest audience for the Tomb Raider games? Is it with the old school puzzle type games or is it with the more action oriented type of the original reboot? It'll be interesting to see what the sales will be like.
Just play through the main story if you want something like the reboot. What exactly are you worried about? They rebooted the franchise because of the stale mechanics and combat.
Problem is that apparently upgrades are hidden behind doing these puzzles that I'm not interested in. If there was a combat way to get the upgrades then I'd be fine with the extra side puzzles assuming the main gameplay was long enough, but that isn't the case.
What an EXPENSIVE Fall for gaming.
Forza 6, Halo 5, AC Syndicate, COD BLOPS3, Fallout 4, and RoTR all reviewed great and presumably Battlefront will too.
Really something for everyone on every platform this year. LOVE IT.
Honest question: Are Crystal Dynamics the most underrated developer in the industry? I think there's an argument to be made.
This has moved ahead of Fallout 4 on my hype list.
I downloaded the Definitive version for free, so I'm going to run through that between bouts of Halo 5 then drop the money on the new one.
fair enough, but if uncharted was a movie then it's reasonable to say his kill count wouldn't be that high either, yeah?
as a video game though I must say the endless waves of people to shoot at in uncharted gets pretty tiresome. especially considering you're playing as someone who is a treasure hunter.
Are they? I loved Soul Reaver, but I never played Project Snowblind or whatever their FPS was called.
There are still plenty of upgrades available and these are hardly required to beat the game. Not doing the tombs in the Reboot made it so you didn't get all pistol parts and you had a good amount less salvage/experience at the end so its not that different a situation. If you enjoyed the Reboot you should enjoy this. Plus you could always just use a guide for puzzles.
This has been posted 3 times. We know
I disagree only because we compare games that are so far in between releases. I posted in the Uncharted vs. Tomb Raider thread because it for some reason bothers me these two gams are compared so heavily.I like to think of as Uncharted, minus all the personality and the flair for set-piece moments, but with better combat and puzzles.
Brooding Wiiu controller looking out of the window, sad image.
So happy with the review scores! Original game was awesome and to see it being reviewed so highly is great to see.
that is interesting, but I'm saying in the gameplay itself, I don't enjoy having wave after wave of enemies to shoot at, even disregarding who and what nathan drake is supposed to be. the platforming is what I enjoy most in the gameplay of uncharted.If it's narrative was a better fit, the story would acknowledge what Nathan does in gameplay more... or the gameplay would revolve around escaping enemy soldiers way more than tearing apart whole teams of them.
It's called ludonarrative dissonance; its' the sensation that the gameplay and story of a game is way out of alignment.
Blows away last year by a large margin.What an incredible Fall for gaming.
Forza 6, Halo 5, AC Syndicate, COD BLOPS3, Fallout 4, and RoTR all reviewed great and presumably Battlefront will too.
Really something for everyone on every platform this year. LOVE IT.
every time i watch the walking dead i am reminded of how this holiday has the best lineup of xbox history.Blows away last year by a large margin.
fair enough, but if uncharted was a movie then it's reasonable to say his kill count wouldn't be that high either, yeah?
That's beside the point, though. The point is that many video games—regardless of the reason—have so much killing that it often becomes hard to take the story seriously.
I actually didn't have too much trouble with TR2013 in this regard (the inhabitants of the island came across as sub-human creatures anyway—if the games ending had revealed that they were zombies, I wouldn't have been surprised), but I certainly did with Uncharted 2. Don't know what I'll end up making of this game.
not necessarily. not every single shooter i've ever played gave me the feeling that there's just too many waves of enemies to shoot at. i've only had the feeling with uncharted games, and as of late, GTA5.That's beside the point, though. The point is that many video gamesregardless of the reasonhave so much killing that it often becomes hard to take the story seriously.
I actually didn't have too much trouble with TR2013 in this regard (the inhabitants of the island came across as sub-human creatures anywayif the games ending had revealed that they were zombies, I wouldn't have been surprised), but I certainly did with Uncharted 2. Don't know what I'll end up making of this game.
Really glad to see the user impressions and review scores seem so high. The game looks like a blast, just like 2013 was. Hopefully their choosing to release it tomorrow doesn't hurt it too badly.
Now to wait for the PC release...
Have they said anything about the length? I mean it's a bigger world and more side quests, surely it's quite longer than the previous one?
On and was there any mention of aliasing when they spoke about the graphics in the reviews?
Giant Bomb said somewhere between 30 and 40 hours. His final clock was 41 but he had some amount of idle time.
not necessarily. not every single shooter i've ever played gave me the feeling that there's just too many waves of enemies to shoot at. i've only had the feeling with uncharted games, and as of late, GTA5.
Well that's why I said "many games" not all of them. I also realize that it won't affect everyone the same way, but I do think it's a problem and I certainly don't think that saying "Well, that's just what video games are like" is a solution.
(Personally, I had to stop playing Bioshock Infinite a couple of months ago because I couldn't deal with the killing. I'd just gotten a new PC and had been looking forward to the playthrough a great deal, but... the game wants you to care about Elizabeth, and Booker, and everyone, and it's just not possible for me when I'm mowing through hundreds of people)