Hoho for breakfast
Member
Giant Bomb said somewhere between 30 and 40 hours. His final clock was 41 but he had some amount of idle time.
Wat? We're talking about this new Tomb Raider game right? It's 30+ hours??
Giant Bomb said somewhere between 30 and 40 hours. His final clock was 41 but he had some amount of idle time.
Wat? We're talking about this new Tomb Raider game right? It's 30+ hours??
Opinions on TLOU?
Wat? We're talking about this new Tomb Raider game right? It's 30+ hours??
Most reviews indicate 10-15h for story but there are a shit ton of collectibles/side quests etc.
Haven't played it! I need to and absolutely plan to at some point, although I don't have a PS4 and I'm not looking forward to sub-30 frame rates.
Most reviews indicate 10-15h for story but there are a shit ton of collectibles/side quests etc.
At this particular moment? They could be.Honest question: Are Crystal Dynamics the most underrated developer in the industry? I think there's an argument to be made.
This has moved ahead of Fallout 4 on my hype list.
I downloaded the Definitive version for free, so I'm going to run through that between bouts of Halo 5 then drop the money on the new one.
Alright, I think we're on the same page about this. you're right that it affects everyone differently. for me it's about what the character is killing for (story) and how many enemies I ultimately have to kill in each section (gameplay) most shooters that i've played has the protagonist as a soldier of some sort. the last one I played was GTA, where i'm playing as crooks, so the narrative isn't really a heroic one. but even then, I found the amount of enemies that I had to take down in certain missions pretty annoying (I'm not finished with the campaign yet). it sounds like you think a little similarly because with your bioshock because you have to do so much killing while still thinking about your companion characters' developments.Well that's why I said "many games" not all of them. I also realize that it won't affect everyone the same way, but I do think it's a problem and I certainly don't think that saying "Well, that's just what video games are like" is a solution.
(Personally, I had to stop playing Bioshock Infinite a couple of months ago because I couldn't deal with the killing. I'd just gotten a new PC and had been looking forward to the playthrough a great deal, but... the game wants you to care about Elizabeth, and Booker, and everyone, and it's just not possible for me when I'm mowing through hundreds of people)
Yup. The original was similar. If you only focused on the story, you could easily finish by the 10-15h mark. But for 100% completion you had to do basically everything, which easily brought the playtime up to ~25 hours for me.There's a lot going on, and a lot to do. Tons of collectibles to find, runes to decipher (language skills), hunting to do, etc. I could see completionists getting that much out of it.
Yup. The original was similar. If you only focused on the story, you could easily finish by the 10-15h mark. But for 100% completion you had to do basically everything, which easily brought the playtime up to ~25 hours for me.
Oh, ok. Sounds more like what I expected. It'll probably take me a solid 30 then.
Are there collectibles in this game aside from audio logs and are they worth anything? I mean is there any reason other than collecting to collect them? It's one thing that really annoyed me about the last game. There was no real reason to collect the stuff.
I wonder what CD can do to move from great games which are really well made to OMG 10/10 GOTY, please have my babies type games?
Given this is written by the same person that did the first game and the original Mirror's Edge, I'm going to have to take any review that thinks it has a "great" story with a mound of salt.
Mine for ACG Rated it a Buy https://www.youtube.com/watch?v=qnWykdiizuo
Fantastic title.
Overall this is a fantastic second outing for the rebooted franchise, and one that I look forward to replaying down the road.
Another excellent, highly informative review dude. But Laura...why lol. Lara, not Laura!
Verdict
With a huge world to explore, heaps of secrets and puzzles to uncover, and some great action, this is the best Tomb Raider since the original Tomb Raider.
Big words right there... can't wait for the GOTY edition on PS4... might bite on PC if I get antsy though
Given this is written by the same person that did the first game and the original Mirror's Edge, I'm going to have to take any review that thinks it has a "great" story with a mound of salt.
If GAF is anything to go by this game is gonna be HUGE on PS4 and PC lol. I will double dip on PS4 for a GOTY edition if I like it enough on Xbox...
I could possibly see this working out to benefit Square in the end...
Maybe it has an OK release on Xbone, and then a year of waiting and DLC/patches/hype and boom it has a big multiplat release.
Essentially 2 releases for one game, and a year of public attention and hype. This could be a (crappy) thing that benefits them big time.
Problem with having two staggered releases is that you essentially have to double your marketing budget to get the same level of excitement at both periods. Not really so great.
Of course, MS may well be covering the cost of thisit's really just hard to say without knowing the terms of the deal.
The Legend/Anniversary/Underworld trilogy was and will always be better Tomb Raiders than these games.
Let's be fair: Rhianna Pratchett has said that by the time she was brought in to write Mirror's Edge's story, most of the game was already complete. If you play through the game again, you'll realize that most of the story was created to weave together pre-existing scenarios. I honestly think she did a pretty good job all things considered.
I could possibly see this working out to benefit Square in the end...
Maybe it has an OK release on Xbone, and then a year of waiting and DLC/patches/hype and boom it has a big multiplat release.
Essentially 2 releases for one game, and a year of public attention and hype. This could be a (crappy) thing that benefits them big time.
running 87 now, 3 point below my buy rating
running 87 now, 3 point below my buy rating
running 87 now, 3 point below my buy rating
Okay, but you can't pretend that Uncharted didn't straight up rip a lot from OG Tomb Raider as well as Indiana Jones.Its not that odd a sentiment.
You can't pretend the new Tomb Raiders don't live firmly in Uncharted's shadow. Its kind of unavoidable, given that both are functionally going for the same vibe/experience, but CD doesn't do a ton to differentiate themselves.
Okay, but you can't pretend that Uncharted didn't straight up rip a lot from OG Tomb Raider as well as Indiana Jones.
Everything is a remix.
Tomb Raider (2013) and ROTTR both use verticality in a way that we haven't seen in Uncharted yet, but seems to be featured in Uncharted 4. Most combat scenarios in TR take place on multiple levels/platforms which require Lara to move around a lot and use the environment. If you look at the gameplay footage for Uncharted 4 of the forest shoot out, there's a hell of a lot more verticality there - it's almost similar to TR 2013.I didn't pretend, and yeah "Indiana Jones rip-off" is exactly what I was hinting at.
Naughty Dog beat them to the punch. If you ask me, the biggest thing associated with Uncharted unique from Indy, and then adopted by Tomb Raider, is verticality. I'd love more set pieces from Tomb Raider that had nothing to do with falling, tumbling, or cliffs.
Another excellent, highly informative review dude. But Laura...why lol. Lara, not Laura!
I have just always pronounced it that way since the original PS games. Probably caused I dated a Laura lol
Tomb Raider (2013) and ROTTR both use verticality in a way that we haven't seen in Uncharted yet, but seems to be featured in Uncharted 4. Most combat scenarios in TR take place on multiple levels/platforms which require Lara to move around a lot and use the environment. If you look at the gameplay footage for Uncharted 4 of the forest shoot out, there's a hell of a lot more verticality there - it's almost similar to TR 2013.
I'll give you that 90% of TR's set pieces consist of falling, though.you have to fall before you can Rise
Here I was naive to thhnk, "wow, no mention of Uncharted yet in this thread", ...
Silly me.