The mobile SoC market did change a lot since 2010/2011 - maybe their next handheld might use even more off-the-shelf components like a Qualcomm or Mediatek SoC.
They need to go off the shelf and program to an OS only.
The mobile SoC market did change a lot since 2010/2011 - maybe their next handheld might use even more off-the-shelf components like a Qualcomm or Mediatek SoC.
Nintendo can't just take a snapdragon 805 and Have it run 3DS games. And their current Soc isn't that cheaper to manufacture, if at all.
CPU got a boost but not the GPU? So, this means good things as far OS shenanigans are concerned, right?
Pretty much. Better web browser and faster Miiverse, and CPU-limited scenarios in games will be reduced (I have a feeling the slow ARM11 cores held back the PICA GPU in many cases).
Pretty much. Better web browser and faster Miiverse, and CPU-limited scenarios in games will be reduced (I have a feeling the slow ARM11 cores held back the PICA GPU in many cases).
This was pretty obvious since launch. The 3DS actually has a decent GPU for its generation (2010), but is severely gimped by it's CPU. You can easily see that at games like RE:M where animations drop to like 1/3 of refresh rate on distant enemies...
Plus supposedly only one core can be used by games right?
Sorry if this has been covered, but is the new 3ds actually launching with an exclusive game, or is Xenoblade the first? There's a big gap between October 11th and 2015
You can, but why would you want to? the end result will always be the same:
Vita hardware trounces New3DS hardware in every conceivable way.
So what is left to discuss?
For me I dont see why Nintendo even releases this new 3DS if they dont intend to use the extra memory in games.
Maybe if the new chipset is cheaper to buy for Nintendo?.
Extra memory for webbrowsing? Well currently my Facebook-tab takes up 214MB according to chromes task manager, and Neogaf takes up 76MB.
Even if it had enough memory, it will still be too slow to render pages and the screenresolution is too small to even make it enjoyable for me.
It would have been better if Nintendo skipped this one instead.. or just push out new games that use the new hardware.
They likely will use the extra memory in exclusive and enhanced games though
Also isn't chrome a bit of an excessive memory hog as far as web browsers go
For me I dont see why Nintendo even releases this new 3DS if they dont intend to use the extra memory in games.
Maybe if the new chipset is cheaper to buy for Nintendo?.
Extra memory for webbrowsing? Well currently my Facebook-tab takes up 214MB according to chromes task manager, and Neogaf takes up 76MB.
Even if it had enough memory, it will still be too slow to render pages and the screenresolution is too small to even make it enjoyable for me.
It would have been better if Nintendo skipped this one instead.. or just push out new games that use the new hardware.
Xenoblade Chronicles says hi, it's a New3DS handheld exclusive. Monster Hunter 4 will have "enhanced" features as well.
Be interesting to see if monhun just uses the controls or if it performs/looks any better on "new" 3ds
They likely will use the extra memory in exclusive and enhanced games though
Also isn't chrome a bit of an excessive memory hog as far as web browsers go
Not sure this is the thread, but I went to the work of doing it so...
Not feeling it:
nope. (there's no thread for it, is there?)
EDIT: nevermind, found it.
Nintendo can't just take a snapdragon 805 and Have it run 3DS games. And their current Soc isn't that cheaper to manufacture, if at all.
I'm gonna get shit for this from some people, but I hope Nintendo drops legacy support. Holding them back to much on the console side, and it will be on the handheld side to if they stick with the current arch.
I get that it's hard to cut off the gravy train. Just look at MS and all of the Windows legacy stuff. At some point you gotta cut bait and move on though.
I get this is tangential since the NEW 3DS is basically the 3DSi and not a brand new system.
I'm gonna get shit for this from some people, but I hope Nintendo drops legacy support. Holding them back to much on the console side, and it will be on the handheld side to if they stick with the current arch.
I get that it's hard to cut off the gravy train. Just look at MS and all of the Windows legacy stuff. At some point you gotta cut bait and move on though.
I get this is tangential since the NEW 3DS is basically the 3DSi and not a brand new system.
The part that matters. Games.
OK. See the Vita 150 games thread.
Not sure this is the thread, but I went to the work of doing it so...
Not feeling it:
nope. (there's no thread for it, is there?)
EDIT: nevermind, found it.
I kind of wish they waited until the actual 3DS successor to port Xenoblade to, the 3DS screen is horribly low res for an open world action game.
The next Nintendo handheld will almost certainly be ARM based, there is very little reason for them to cut that would prevent BC.
While Nintendo couldn't drop a Snap Dragon into the N3DS as was mentioned, there is no reason why they couldn't for a more powerful successor. The PICA200 graphics has some specialized hardware for certain shaders, but a more powerful chip should be able to 'emulate' those functions in software shaders without too much issue.
With how far ARM chips have advanced in just the last 2 years, in another 2 years when Nintendo does announce the successor it should be a mostly non-issue.
OK. See the Vita 150 games thread.
Nintendo can't just take a snapdragon 805 and Have it run 3DS games. And their current Soc isn't that cheaper to manufacture, if at all.
Will wait for more "exclusive" games to be announced before "upgrading". I am not feeling Uglyblade Chronicles either.Not sure this is the thread, but I went to the work of doing it so...
Not feeling it:
nope. (there's no thread for it, is there?)
EDIT: nevermind, found it.
Legacy support might not be expensive I don't think. By the time it's ripe for a 4DS or whatever, the ARM11 for BC may just be a blip in their total BOM.I'm gonna get shit for this from some people, but I hope Nintendo drops legacy support. Holding them back to much on the console side, and it will be on the handheld side to if they stick with the current arch.
I get that it's hard to cut off the gravy train. Just look at MS and all of the Windows legacy stuff. At some point you gotta cut bait and move on though.
Raspberry Pi uses an ARM11 and that took off quite a bit precisely in 2013 and 2014, has been gaining acceptance year over year.They haven't been losing money since the end of the first year after price drop. I would doubt their profit margins are huge though, those $150 tablets are using mass produced CPU/GPUs where the 3DS chip is more customized (pico200 was certainly never standard, the ARM11 (ARMv6) isn't used by hardly anyone anymore either. These aren't being mass produced anywhere but for Nintendo which adds to their cost.
You could use that excuse to wait forever on anything though. "They should have waited to release X because hardware Y will be better."
Raspberry Pi uses an ARM11 and that took off quite a bit precisely in 2013 and 2014, has been gaining acceptance year over year.
Yeah I think the foundries are more than happy to oblige if it keep their older fabs running.Not that it matters much since the 3DS SoC is very small and using an older fabrication process with very low target clocks so it is a very inexpensive part at this point.
Will wait for more "exclusive" games to be announced before "upgrading". I am not feeling Uglyblade Chronicles either.
And don't forget how Nintendo kept at it with an ARM7 and an ARM9 with the DS all the way until the DSi. Now, at that point they had to be the pretty much the only dudes forking ARM7's left and right. Worse yet, a SoC/assymetric dual core thing with an ARM9 and an ARM7. Crazeeyyyyy.
These screenshots are taken in different resolutions. It seems to be more of a resolution problem than a texture problem.Not sure this is the thread, but I went to the work of doing it so...
Not feeling it:
nope. (there's no thread for it, is there?)
EDIT: nevermind, found it.
My hunch is this is their primary idea: To introduce the core NintendOS platform with the New3DS. It will run full retail 3DS and n3DS without the need for having specific architecture or graphics chip (such as PICA) to run the games, and thus they can "let go" of their previous legacy support without having to drop backward compatibility.I'm gonna get shit for this from some people, but I hope Nintendo drops legacy support. Holding them back to much on the console side, and it will be on the handheld side to if they stick with the current arch.
I get that it's hard to cut off the gravy train. Just look at MS and all of the Windows legacy stuff. At some point you gotta cut bait and move on though.
I get this is tangential since the NEW 3DS is basically the 3DSi and not a brand new system.
http://www.nintendo.co.jp/ir/en/library/events/140130/02.html
The OS Iwata is talking about here, I wonder if it will effect New 3DS.
These screenshots are taken in different resolutions. It seems to be more of a resolution problem than a texture problem.
I know, and I get why they do it, 100% compatibility is very important for them and they do it by the book. Which is why I don't think they did away with ARM11's on the n3DS.Uh ARM7 and ARM9 are very popular in microcontrollers.
For the rest of your post, Nintendo has always used custom CPUs in their handhelds, and has for consoles since at least GameCube (not sure about N64... SNES was custom, NES seems like off-the-shelf 6502 spinoff). Their scale is high enough to allow them to do this; it's not Apple level but its still 10s of millions. It gets especially cheap when they use older fab technology.
Also ARM doesn't make CPUs; they license their designs to other companies, one of which is Nintendo. It doesn't matter if others are using ARM11 or ARM9 or ARM7, they just need a supplier that can produce ICs, and since their needs aren't crazy (they don't need TSMC's latest fab process) its easy to get supply.
I did what I could...These screenshots are taken in different resolutions. It seems to be more of a resolution problem than a texture problem.
Check above.This is what I think. It's hard to compare since the Wii pictures are super-sampled.
Isn't part of the highlights an increased 3D screen size with even better viewing angles than that of an XL? People seem to be overlooking the whole facetracking thing on the system.I dont see the point if the screen isnt better
They should have dropped 3d and gotten a better screen
Um...why would they bump up the clockspeed but still keep the GPU downclocked? That doesn't make much sense...It's the same old, tired processors as the original 3DS. They bumped the clock speed, doubled the RAM and added some VRAM.
The GPU on the original 3DS is what's downclocked and it hasn't been changed for the new 3DS.
Isn't part of the highlights an increased 3D screen size with even better viewing angles than that of an XL? People seem to be overlooking the whole facetracking thing on the system.
Um...why would they bump up the clockspeed but still keep the GPU downclocked? That doesn't make much sense...
Is there no way to half-step a downclock?Maybe because the faster CPU isn't enough to feed a faster GPU?