Mr.Phoenix
Member
I waited patiently till we have actual hard data, and here it is, performance on ps5 improved since launch, both in quality and performance mode, but even according to oliver's words, even in performance mode in the city, where game is heavily cpu bottlenecked, its around 35fps.
Thats pretty far from supposedly 60fps that it should get to, hardware is hardware, slow cpu wont magically change into fast cpu, no matter how much optimisation is put into game code.
Proof here, even in quality mode ps5 doesnt hold stable 30 in the city, both xbox series x and s are even worse ofc.
I strongly advise all the "coding to the metal/optimisation" folks to watch this short vid, and realise that hardware makes a difference, and no, ps5pr0 wont get 35fps bg3(in big city, where huge cpu bottleneck is apparent) to run at 60fps coz according to the leaks its just slight cpu clocks bump, maybe we get 45fps tho?
This is just irritating at this point. You are not saying anything new or anything that we don't know. And what you have said here doesn't change what I was saying.
Baldurs Gate 3... that one game or the odd few games like that, is not indicative of every game or dev out there. And the fact that they have continually improved it from its original release is proof that optimization does work.
And you may not like to hear it, but some devs just aren't cut out for shit like that. Some devs can't make a properly optimized game even if their lives depend on it.
Now what you are saying or advocating for, is that we throw so much power at the problem that by default everything just runs as well as we want it to. I get that, what I am saying however is twofold... Sony will not go for hardware which means they end up with an APU that costs them more. Its that even if you gave devs a zen4 whatever... they would still somehow find a way to make an unoptimized mess of a game.
I honestly hate stuff like these or arguments like these... where to make your point you find that one outlier and base your entire argument on it. Here is the bottom line. As of today, more than 90% of all PS5 games have a performance mode that maintains around 50-60fps. That is the fact and the data that is relevant. Because Sony is not going to build an APU to cater to the 10% that doesn't.
Like how can you with a clear conscience ignore massive open-world games like Spiderman 2 running at 60fps with RT and a massive sprawling city... and harp on poor hardware when talking about something like Baldurs Gate 3. I would think before you go talking shit about how hardware has its limits, you should at the very least look at what else is out there and running on the same hardware. That should hopefully inform you on where to direct your criticism.