Does this mean the extra RAM will make the boring gunplay better?
Better to look at.
imo Killzone is fun
Does this mean the extra RAM will make the boring gunplay better?
1. Launch title
2. Underpowered hardware
3. 8 months left of development time
4. Unfinished engine
It's got a long way to go... but don't expect the world from a launch title. I expect it to look a little bit better than Crysis 3 by launch.
Oh for God's sake, RAM ISN"T EVERYTHING !
basically AHHHH BIGGER NUMBERSDon't get mad over it. What's happening is that a lot of GAF members don't care what "Jaguar" is or even care what the numbers in GPU means. RAM is one thing they can right-click on and check if their PC has it.
It is more than PS3? If so, OMG!
Is it more than WiiU? If so, OMG!
Is it more or equal to Nextbox? If so, OMG!
Does it have a 5 instead of a 3? If so, OMG!
Does it have a G ahead of it? If so, OMG!
400 horsepower car is greater than 200 horsepower, you noobs!basically AHHHH BIGGER NUMBERS
I read that in Andrew Ryan's voice for some reason...Ask yourself this? Would it be far fetch for a school teacher to know her City Councilmen/woman? Would it be far fetch for a City Councilmen/woman to know a State Senator? Would it be far fetch for a Police Officer to know an FBI agent? Would it be far fetch for an FBI agent to know a CIA agent?
I don't want to open another ram thread for this question.
Kotaku was the first to rumor 8GB of GDDr5 ram, but they also mentioned something like 2.2GD of VRAM. What is it? Is it extra or takes from those 8GB. What's it's role ? (if true)
Except he is right about about the pixelated shadows. They are rare and the human characters do not cast them. It's the soft shadows cast by distant objects. I bothered me as well. That's the only thing he got right.
I also saw texture flickering/z-fighting in the beginning and later hiccup in an animation. But I am not worried because things like these get fixed.
I don't want to open another ram thread for this question.
Kotaku was the first to rumor 8GB of GDDr5 ram, but they also mentioned something like 2.2GD of VRAM. What is it? Is it extra or takes from those 8GB. What's it's role ? (if true)
No, Kotakus article said the first devkits had 8GB of system ram and 2.2GB of Vram. That is because the first kits would have been for the most part off the shelf parts put together to get things going with an approximate baseline.
The 8GB of system ram in those machines would have been DDR3 not GDDR5. The 2.2GB (still a weird number to me) of vram would have been GDDR5 on whatever graphics card they dropped in.
It's not until the January 2013 devkit that they are rumoured to have a dedicated pool of ram using a SoC devkit. That would probably have been GDDR5.
so in simple language. PS4 will have thsoe 8GB of GDDR5 for games AND OS? There is no separate RAM for OS?
RAM is the equivalent of horsepower, IMO.
Animations heavily bound by RAM? If 8x the ram didn't appear to noticeably improve KZ's character animation from KZ3, I doubt doubling it again will by itself work any miracles.My only two problems with the graphics in the Killzone demo were the textures and the animations.
Both of those are heavily dependent on RAM and will probably improve drastically before launch, so I'm happy.
Animations heavily bound by RAM? If 8x the ram didn't appear to noticeably improve KZ's character animation from KZ3, I doubt doubling it again will by itself work any miracles.
Animations heavily bound by RAM? If 8x the ram didn't appear to noticeably improve KZ's character animation from KZ3, I doubt doubling it again will by itself work any miracles.
Someone correct me if I am wrong
but the more ram you have available means you are able to get higher quality assets?
high res textures, better shading, improved loading and poly count?
that is of course there is no bottlenecks.
is this correct guys?
That's a very big assumption. If end to end bandwidth and computational power are high enough to utilise the available memory then yes, you get all those benefits
400 horsepower car is greater than 200 horsepower, you noobs!
RAM is the equivalent of horsepower, IMO.
Let me put this way guys
if the ps3 had 8gb of DDR5 ram with the exact same specs. Nothing else is different. same RSX and cell chip.
would there be a substantial difference?
That would be like pouring a litre of drink into an 8 litre bottle (right now PS3 is like having two 256ml bottles), PS4 GPU and CPU will be like pouring 8 litres of drink into an 8 litre bottleLet me put this way guys
if the ps3 had 8gb of DDR5 ram with the exact same specs. Nothing else is different. same RSX and cell chip.
would there be a substantial difference?
400 horsepower car is greater than 200 horsepower, you noobs!
RAM is the equivalent of horsepower, IMO.
Yeah it sounds like he said of the available pool, 1.5GB of it was used for graphics. Devkits were 4GB right? 1.5 for graphics sounds about right no?
The quote says "Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics."
Usable for graphics. Although it is a unified RAM pool Sony still sets limits for CPU / GPU / OS? Or am I missing something here.
The quote says "Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics."
Usable for graphics. Although it is a unified RAM pool Sony still sets limits for CPU / GPU / OS? Or am I missing something here.
PS4 has VRAM.
Who knew?
I feel there's a reasonable chance that the "PS4" doesn't really exist at this point and everything is running on a PC that is built to some PS4-like spec.
Devkits had 8 GB and 2.2 GB Vram. And of course they only used the Vram for graphics.
PS4 has VRAM.
Who knew?
I feel there's a reasonable chance that the "PS4" doesn't really exist at this point and everything is running on a PC that is built to some PS4-like spec.
PS4 has VRAM.
Who knew?
I feel there's a reasonable chance that the "PS4" doesn't really exist at this point and everything is running on a PC that is built to some PS4-like spec.