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RUMOR: So Killzone: SF was only using 1.5GB of VRAM

M.Bluth

Member
After all we saw at the meeting is 512MB for the OS still considered enough? Seems like they'll need a little more.

They probably will, even if all the features they've shown can run on 512MB, in case they wanted to add more features. Maybe 1-1.5GB, they can just optimize it down the road.
 

Harlock

Member
Is like Dragon Ball training:

KidGokuKrillin.png
 

Neo C.

Member
Sony's first "target" specs were 2 GB. (Late 2011, Early 2012)
Sony's second "target" specs were 4 GB. (Late 2012, Early 2013)
Cerny finally came out the other day and mentioned they are now going for 8 GB. (One week ago)

It was very funny to read the first few pages of this thread, but it's easily understandable when we consider the development of the devkit. It's going to be a long until devs use the potential to the fullest and not for the most obvious and boring purposes.
 

Amey

Member
Game that occupies just the necessary amount of vRAM at any given moment and flushes the unnecessary data timely, is a good game.
U really don't wanna have a games that keep 5-6GB of vRAM engaged all the time for no reason at all.
 

Durante

Member
Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.
 

Harlock

Member
Finally we will can walk for all the Normandia sections without loading times in mass effect 4 for PS4. But with loading times in the xbox 720 version.
 
Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.

The shading performance of More AA is quite the reason why it tanks performance.
 

Theonik

Member
How much RAM could a GAF Ram ram if a GAF Ram could ram RAM?
A GAF Ram would ram no amount of RAM since a GAF Ram can’t ram RAM.

Let me put this way guys

if the ps3 had 8gb of DDR5 ram with the exact same specs. Nothing else is different. same RSX and cell chip.

would there be a substantial difference?
First of all, GDDR5 is NOT DDR5. People need to stop saying that.
To answer your question, it would probably not even work because of how the cell architecture is designed, but assuming it could, and they could use it to solve a lot of the PS3's bottlenecks. (especially memory bandwidth) it would make a substantial difference. The amount isn't even important in this case, you'd run into other bottlenecks on a PS3 before it mattered. The bandwidth and unified pool would be the bigger benefits to a PS3, while the RSX would still be underpowered.
 

tzare

Member
i've always heard that ram was the main issue on consoles, much more than cpu/gpu. So why some seem so upset about ps4 removing this issue? I also find curious that a few days ago, durango's rumoured 8GB ram vs 4GB on Orbis (despite faster one) was , for a few, going to be an issue for sony's console for multiplatforms especially open world games and such.

Interesting reactions.

Afaik, 8gb of fast ram will allow developers to use all the power cpu/gpu have with almost no limitations, unlike previous generations , being ps3 a clear example of that.

Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.

we have more memory than expected, high bandwidth, i heard that ps4 had 32 rops vs 16 on durango and don't know about shader performance, but could those extra CUs provide that?
 

DasMarcos

Banned
I'm sure that what we saw with Killzone was just an alpha build most programmed on a dev kit. They couldn't have had the actual PS4 hardware for that long.

Not too sure on how much of a bump it'll get before release but as it already stands it'll be a mighty impressive launch title for the console.
 

nib95

Banned
Crysis 3 vRAM usage

index.php


index.php

Holy crap I had no idea the nicer AA options cost so much ram. I guess that explains the impact on performance at the top end, but luckily there are cheaper options that aren't as demanding. These still seem way higher than they should be though. Perhaps Crysis 3 is not very well optimised?
 
Holy crap I had no idea the nicer AA options cost so much ram. I guess that explains the impact on performance at the top end, but luckily there are cheaper options that aren't as demanding. These still seem way higher than they should be though. Perhaps Crysis 3 is not very well optimised?

Nope. Deferred rendering AA has huge memory costs-

Beyond that rope garbage... the game is very optimized.
 

Feature

Banned
Wow I feel for the xbox fans, their games will look absolute garbage compared to the PS4 if this is true...

Has the next gen already been decided before it has even started? I think so yes.
 

Ty4on

Member
Damn, fair enough. What about bandwidth wise, how taxing are these AA options on memory bandwidth?

Very. Nvidia across the board have worse memory bandwidth than AMD cards in the same price bracket and at 1080p with no or little AA they usually trade blows, but not when you ramp up AA. Looking at the memory bus alone Nvidia uses 192bit for 660-660ti and 256bit for 670-680 while AMD uses 256bit for 7850-7870 and 384bit for 7950-7970. There are more factors to it (the last gen Nvidia 580 had a 384bit bus), but the proof is in the pudding as you can see below.
Framerate%201920x1080%20FPS.png

Here's a very good post about the 660-660ti and why the most common 2GB models aren't really 2GB. Kinda off topic, but it shows how memory bandwidth can be hid from consumers.

My god so much incorrect information regarding the 660/ 660 Ti regarding the capability for memory usage.

The 2GB versions are crippled, not the 3GB versions. With the 2gb versions they have modified the architecture to fit an extra .5GB of ram for mostly marketing purposes. A natural configuration for the 192 bit bus would be 1.5GB but what they have done is add an extra .5 GB onto the card using a single bit memory controller. Its literally like taping some VRAM on with duct-tape. This creates a situation whereby if the card is forced to use more than 1.5GB of vram the performance tanks because when using that single bit controller the bandwidth is reduced to 48 GB/s from the usual rate of 144 GB/s.

With the 3GB versions, the configuration is more natural as all they have done is double the size of the memory using the original architecture as it was intended, no sticky tape needed, all 3GB can be accessed at 144 GB/s.

Basically they should have sold these cards with either 1.5 GB or 3 GB of VRam, but because they didn't want the cards to seem inferior to the AMD mid range cards they bumped the memory up on the 1.5 GB versions to 2GB in a way that is pointless to the end-user.

TL;DR Version: If you have decided on the 660 or 660 Ti as your next card, DO NOT buy the 2GB version, get a similarly priced 3GB version, your games will thank you for it. In any case, if you are going for a single card configuration, a 7950 would probably be a better buy (they are similarly priced here in the UK).

And I think from a technical perspective that Crysis 3 is really well optimized. They aren't the best around in making a pretty game art wise, but the beta used 100% of my GPU (common) and pretty much 100% of my four CPU cores (not common) so I think it moved tasks between both using as much of the total performance as it could. It's also the only game I know of where AMDs eight core CPU beat Intels quad cores. In raw performance AMDs eight cores aren't bad for the price, but making very threaded games is hard so most games performed much better on Intel's CPUs because they had much more powerful cores. It wasn't that uncommon to see even Intels dual core i3 beat eight core AMD CPUs.
 

pottuvoi

Banned
Please show me a screenshot of the Tearing. Or are you just a Troll?
Also, tearing doesn't result from having too small amount of memory.
It is direct result from having one boolean saying that you do not want to have vsync on. (single line of code.)
 

tipoo

Banned
Just so wrong. In car analogy ram is more like a smaller, more efficient fueltank close to the engine (in this case the CPU and GPU). If the engine can't get fuel fast enough and in large enough quantities from the main fuel tank it might starve/stall. What's the upside? The faster you drive the more fuel you burn so you need that fuel quickly and in larger quantities when pushing performance.

Of course all of this depends on just how thirsty the engine is at its maximum performance

That's silly. RAM is like replacing the gasoline in the gas tank with Nitrous oxide. And then strapping rocket engines to the back. And setting it on fire for good measure.

he was being sarcastic
 
Nice chart - so we should basically expect great AA for next-gen with ~7 GB for games?

1080p with 2xMSAA and FXAA gives an insanely better IQ than basically any graphicaly intensive 3D game from this gen. Nothing more should be expected on 99% games, as most people can't notice and it become prohibitively expensive.
 

injurai

Banned
Very. Nvidia across the board have worse memory bandwidth than AMD cards in the same price bracket and at 1080p with no or little AA they usually trade blows, but not when you ramp up AA. Looking at the memory bus alone Nvidia uses 192bit for 660-660ti and 256bit for 670-680 while AMD uses 256bit for 7850-7870 and 384bit for 7950-7970. There are more factors to it (the last gen Nvidia 580 had a 384bit bus), but the proof is in the pudding as you can see below.
Framerate%201920x1080%20FPS.png

Here's a very good post about the 660-660ti and why the most common 2GB models aren't really 2GB. Kinda off topic, but it shows how memory bandwidth can be hid from consumers.



And I think from a technical perspective that Crysis 3 is really well optimized. They aren't the best around in making a pretty game art wise, but the beta used 100% of my GPU (common) and pretty much 100% of my four CPU cores (not common) so I think it moved tasks between both using as much of the total performance as it could. It's also the only game I know of where AMDs eight core CPU beat Intels quad cores. In raw performance AMDs eight cores aren't bad for the price, but making very threaded games is hard so most games performed much better on Intel's CPUs because they had much more powerful cores. It wasn't that uncommon to see even Intels dual core i3 beat eight core AMD CPUs.

is AMD the current best?
 

RooMHM

Member
"So Killzone: SF was only using 1.5GB of VRAM "

That explains the:

  • Pixelated shadows.
  • Geometry detail pop-in.
  • Screen Tearing.
  • 30FPS.
Wtf? I don't even know if what you list is true or not but how would using more RAM fix these problems? Nonsense. It's all up to the developpers, it's not solely related to the specs.

is AMD the current best?
Titan?
 

TrutaS

Member
This is likely and is probably an indication of how much launch window releases will be created. I think the 8gb will only be fully utilized by first parties within 2 years, the time needed to adjust engines and design targets.

Does anyone know (and this is a pure technicality, just for curiosity) how much DDR5 is needed to perform the same as 8gb DDR3 ? Is there any correlation at all?
 

tipoo

Banned
Nice chart - so we should basically expect great AA for next-gen with ~7 GB for games?



If the chip itself doesn't become a bottleneck. You can have a jabillion (I calculated this with science) GB GDDR5 RAM connected to a GPU, if the GPU is loaded with other stuff it won't help doing AA. I think the 7850-like chip in the PS4 will be able to do a decent amount of AA on launch games and for a few years at least, but once they start loading the GPU up and hitting its capacity they will have to turn down things like AA to free up its power for other effects.

Unless Sony has a required minimum AA level like Microsoft did.


is AMD the current best?

"Current best" depends on what price point you look at. ~200? Probably AMD (I haven't really checked what recent card prices have fallen to). ~1000? Probably Nvidia.
 

i-Lo

Member
Nice chart - so we should basically expect great AA for next-gen with ~7 GB for games?

Well not exactly:

Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.

With 32ROPs and 72TMUs shouldn't we at least expect FXAA (if not allied with MSAA or simply MLAA) without taking any significant performance hits? Then again, the option to drop resolution (dynamic) always exists.
 

Durante

Member
Does anyone know (and this is a pure technicality, just for curiosity) how much DDR5 is needed to perform the same as 8gb DDR3 ? Is there any correlation at all?
This is not how it works. Capacity, bandwidth and altency are not interchangeable. Read this thread.

With 32ROPs and 72TMUs shouldn't we at least expect FXAA (if not allied with MSAA or simply MLAA)?
In my opinion we should, but having 8 instead of 4 GB has basically no bearing on that.
 
Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.

Durante lets see if i understand everything. Lets say i have a ps3 with 8gb of ddr3 ram instead of 256/256 split ram. Needless to say the ps3 is going to hit a bottleneck because the gpu and cpu is pure crap and can't handle more than lets say 2gb of ddr3. What im getting to is why would sony include 8gb of GDDR5 if the gpu won't be able to handle it? Seems like a waste of money if the system can only utilize 4gb of ram... The system is obviously optimized to get the full performance of the 8gb gddr5.
 

tipoo

Banned
Durante lets see if i understand everything. Lets say i have a ps3 with 8gb of ddr3 ram instead of 256/256 split ram. Needless to say the ps3 is going to hit a bottleneck because the gpu and cpu is pure crap and can't handle more than lets say 2gb of ddr3. What im getting to is why would sony include 8gb of GDDR5 if the gpu won't be able to handle it? Seems like a waste of money if the system can only utilize 4gb of ram... The system is obviously optimized to get the full performance of the 8gb gddr5.

They can do other things with all that memory. Game engines rather than video assets may go up in size for instance. But I think the 7850 is perfectly capable of good AA on some great looking games, like I said above I'm just thinking for future games when the GPU is more tied up developers may choose to turn off AA in favor of other visual effects.
 

Kleegamefan

K. LEE GAIDEN
Guys, you can't do more AA just because you've got more memory. You need (slightly, relatively speaking) more memory to do more AA, but you also need more bandwidth, more ROPs, and more shader performance.



Well, in addition to 8gb gddr5 ram, ps4 is said to have 32 ROPS (the same amount as an hd7970) and 72 TMUs (between a 7850 and a 7870).

Also keep in mind resolution of ps4 games top out at 1080p and pc games regularly go higher than that, so that could looked at as another win.

Compared to durango, ps4 is looking more high end with faster ram, more TMUs and double the Render Output Units.

In terms of graphics, ps4 will probably be as good as consoles are gonna get next gen.
 
They can do other things with all that memory. Game engines rather than video assets may go up in size for instance. But I think the 7850 is perfectly capable of good AA on some great looking games, like I said above I'm just thinking for future games when the GPU is more tied up developers may choose to turn off AA in favor of other visual effects.

I wouldn't mind if all ps4 games used mlaa in order to save more performance for other stuff, especially with games being rendered in 1080p. Also what would 32 rops mean from the gpu and ram perspective of things? Like kleegamefan said, that is comparable to the 7970.
 
Well, in addition to 8gb gddr5 ram, ps4 is said to have 32 ROPS (the same amount as an hd7970) and 72 TMUs (between a 7850 and a 7870).

Also keep in mind resolution of ps4 games top out at 1080p and pc games regularly go higher than that, so that could looked at as another win.

Compared to durango, ps4 is looking more high end with faster ram, more TMUs and double the Render Output Units.

In terms of graphics, ps4 will probably be as good as consoles are gonna get next gen.

PS4 might have more RAM, but Xbox has more sheep. ;)
 

tarheel91

Member
If the chip itself doesn't become a bottleneck. You can have a jabillion (I calculated this with science) GB GDDR5 RAM connected to a GPU, if the GPU is loaded with other stuff it won't help doing AA. I think the 7850-like chip in the PS4 will be able to do a decent amount of AA on launch games and for a few years at least, but once they start loading the GPU up and hitting its capacity they will have to turn down things like AA to free up its power for other effects.

Unless Sony has a required minimum AA level like Microsoft did.




"Current best" depends on what price point you look at. ~200? Probably AMD (I haven't really checked what recent card prices have fallen to). ~1000? Probably Nvidia.

Very much this. First, people need to realize this is one memory pool for the whole machine. It's not like with a PC where you have a certain amount of dedicated RAM for the GPU and then system RAM.

On top of this, I remember seeing some benchmark testing that found that anything more than 3GB of VRAM was overkill at 1080P unless you wanted to supersample the shit out of your game while still running tons of AA. There was some 4GB card that actually performed worse than the 3GB version.
 

spwolf

Member
Very much this. First, people need to realize this is one memory pool for the whole machine. It's not like with a PC where you have a certain amount of dedicated RAM for the GPU and then system RAM.

and people need to realize this is a good thing.
 
Let me put this way guys

if the ps3 had 8gb of DDR5 ram with the exact same specs. Nothing else is different. same RSX and cell chip.

would there be a substantial difference?

Ofcourse. There would be a massive difference.

I am poor with examples but think of RAM as your fuel tank and GPU and CPU as your engine/power transmission.

The limiting factor for the ps4 will not be the RAM but the cpu and the gpu. They are both sharing a unified memory pool. Not only that but there is an OS RAM to be taken care off. So all the ram on earth won't make any difference like one poster said if the cpu and gpu can't make it count.
 

James Sawyer Ford

Gold Member
Very much this. First, people need to realize this is one memory pool for the whole machine. It's not like with a PC where you have a certain amount of dedicated RAM for the GPU and then system RAM.

On top of this, I remember seeing some benchmark testing that found that anything more than 3GB of VRAM was overkill at 1080P unless you wanted to supersample the shit out of your game while still running tons of AA. There was some 4GB card that actually performed worse than the 3GB version.

Somehow I doubt the second statement is true. Otherwise, Sony would not have opted for 8 GB and devs wouldn't have been screaming for that much.
 
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