You can plug any USB device in but you can't use them all, not completely, and forget SD.
Think you can use a USB adaptor for SD cards.
You can plug any USB device in but you can't use them all, not completely, and forget SD.
Think you can use a USB adaptor for SD cards.
3DS got x-rayed one day after release and the full tear down came a day later (North America).When are we expecting tear-down analyses - how soon after past console launches has information been forthcoming?
When are we expecting tear-down analyses - how soon after past console launches has information been forthcoming?
Just don't expect too much from a day 1 tear down beyond what we already know... We don't normally go into a new Nintendo console knowing how much ram, or already having seen the main board and the CPU (as we saw in Iwata Asks).
About the only thing we'll get from the tear down for sure is the type of ram and memory bus.
Imagine the 1GB of Ram for games was DDR5...
Believe haha .
Roughly 6.2 Atari Jaguars. Huh.
What if it was XDR? :O
Screw that, its made on carbon nano technology (tine times faster then anything we have today) xD
On the one hand, they didn't in six years with Wii. On the other, they've now set precedent for having SKUs with different storage capacities.Silas Lang said:I agree. At the very least 25 gb should be there. Makes me wonder if Nintendo will release a model with more space a couple of years from. How likely would that be?
Imagine the 1GB of Ram for games was DDR5...
Believe haha .
What if it was XDR? :O
If it were, there would be no eDRAM. And the eDRAM should be way faster and lower latency than any off-chip RAM imaginable. The only problem is that the two pool design means more work for developers, as they need to think about where to store what and plan and code accordingly. It's possible that some of the issues we're seeing with first generation ports have to do with the unique memory layout.Imagine the 1GB of Ram for games was DDR5...
Believe haha .
If it were, there would be no eDRAM. And the eDRAM should be way faster and lower latency than any off-chip RAM imaginable. The only problem is that the two pool design means more work for developers, as they need to think about where to store what and plan and code accordingly. It's possible that some of the issues we're seeing with first generation ports have to do with the unique memory layout.
Ummm...Didn't the Xbox 360 have a two-pool memory setup (512MB Unified RAM and 10MB eDRAM)?
The Verge's review says it lacks processing power.
The Verge's review says it lacks processing power.
The Verge's review says it lacks processing power.
The Verge's review says it lacks processing power.
They also said the Wii U is "big and clunky"
If only had the CPU power of an iPad Mini...The Verge's review says it lacks processing power.
360 eDRAM isn't "real" RAM. It's just a framebuffer. Gamecube had this as well.Ummm...Didn't the Xbox 360 have a two-pool memory setup (512MB Unified RAM and 10MB eDRAM)?
Did they do a teardown?
Did they do a teardown?
The Verge's review says it lacks processing power.
You lack processing power... just kidding
What are they judging it by? NSMBU? They don't know anymore than the rest of us.
The whole UI is also astonishingly slow and laggy, which makes little sense on such a low-res system. Every single time you go to the main screen, it takes 10 or 15 seconds to load apps take just as long, even when all they do is throw up the "this doesnt work yet" error message. Mario takes a solid 30 seconds to load, during which time it shows a static photo with no indication that anything is happening. Patience is a virtue, but so is processing power. I dont have the first, and the Wii U doesnt have the second.
Nope. They are just basing it off of what they have seen for launch games.
360 eDRAM isn't "real" RAM. It's just a framebuffer. Gamecube had this as well.
Is Wii a bit different in regards to using its eDRAM?
Yeah.. as others has stated, load times for a new OS is not the best way to reach a conclusion about a system's power.
So.. When are we gonna get the specs for the system, since its officially out now? Who's gonna gut the system? Any possible ETA?
So.. When are we gonna get the specs for the system, since its officially out now? Who's gonna gut the system? Any possible ETA?
Wrong about the issues themselves?Ahh OK. So in other words they are clueless.
Give me a break. USB hard drives are apparently too hard for the public to understand, but plugging a USB drive into an Xbox or locating the bay door to slot in a HDD just so you can play Halo 4 multiplayer is apparently no problem? Same with expanding a PS3's storage?
Headline for this should be "Internet bitches that problem has solution". Buy USB hard drive, plug in said hard drive, now you're set.
Wrong about the issues themselves?
Not really from what I've seen. Completely wrong about the cause and fix though.
Are Nintendo's NDA ninjas that good that no dev has dared to leak specs? Or are they in the dark about the specifics too?
Ideaman, wherefore art thou ?.
Someone hit the Ideasign !.
So the console is out, the games your sources have been making are released, care to spill some more 'beans' ? .
So Wii U uses slower RAM than 360 and ps3? Anything else revealed last night?
Well, for all the DDR3 drama, i can say that i've never heard once complains from my sources about it.
On the rest, don't know a lot about the GPU. For the CPU, i'll reveal a little golden nugget in a few days/weeks when the mood will calm down a bit, nothing major though (like the frequency).
Cheers !, any idea if the UI can be made faster with updates ?. Not a major concern as i will be in game mostly but would be nice for 360 UI level speeds at least.
It really depends on when something finally leaks. Unlike marked RAM chips, you can't just look at a CPU die and say "ah, this has 3 X cores running at Y GHz".So the teardowns have already started it seems, how long until we know (roughly) what the rest of the system is capable of?