96.5% of the VAs called for a work stoppage?
So, just Troy Baker then?
Ha
96.5% of the VAs called for a work stoppage?
So, just Troy Baker then?
P5 would be unaffected, unless Atlus USA made it a union production, as they did with Catherine. Even if they did, though, they would sooner delay the English release than release early with only Japanese audio. The general consensus I've heard across localization companies is that English voice tracks are a boon towards sales, even for niche games. Regardless of how you feel about the quality of Atlus' dubs, I don't see them limiting the potential sales of their flagship game.selfishly does this mean that persona 5's localization will get done quicker? just use the seiyuus and ad subs.
hopefully they can get something worked out, there are some really talented VA's out there who get stuck doing the same voices everytime
Really vaguely worded fines.
Like "If we decide you're not as attentive as what we want, we'll fine you a few thousand dollars."
If I could thumb up a comment, it would be this one.Literally the same title though - didn't know that was even possible.
Maybe this will allow developers to hire young blood that wants to give all they have for a chance being part of a game.
Not paying someone thousands for a half-assed performance for a few days worth of work.
I never said all VA were half assed.Wow what an ignorant comment to make. Dismissing all VA's work as half assed and then hoping they get replaced with people who should just be grateful they are on a videogame?
Who are the demands aimed at? Who are they striking against? The article makes it sound like the big publishers...but that seems really silly.
They're gonna mass strike against hundreds of companies? How the heck does that work, how do you even begin negoations? Who's representing EA, Acti, Ubi and the many others, do they have to negoatiate each one by itself?
Who are the demands aimed at? Who are they striking against? The article makes it sound like the big publishers...but that seems really silly.
They're gonna mass strike against hundreds of companies? How the heck does that work, how do you even begin negoations? Who's representing EA, Acti, Ubi and the many others, do they have to negoatiate each one by itself?
You do realize that the lack of new young blood in the industry is because of the crappy pay and work rights, right? If you aren't voicing 90% of every game, its a terrible career choice.Maybe this will allow developers to hire young blood that wants to give all they have for a chance being part of a game.
Not paying someone thousands for a half-assed performance for a few days worth of work.
How bad were the publishers' demands?
Paraphrasing, but:
* fines up to $2,500 for ANYTHING that the employer feels is disruptive. Yes, actors need to bring their A-game, but this is worded so that the employer has the authority to define what is "disruptive".
* fining your agent a minimum of $50k and a maximum of $100k for not sending actors to "certain" auditions. Again, "certain" is completely vague and basically means that your agent HAS to send you to an audition if an employer wants you. This takes away any sort of meaning or authority an agent has. And if your agent does not send you on "enough" auditions? YOUR AGENT CAN GET FIRED.
Now, I don't like that SAG VAs might no longer be able to work on non-SAG projects anymore, but these draconian demands are draconian and cannot in any way shape or form pass.
Who are the demands aimed at? Who are they striking against? The article makes it sound like the big publishers...but that seems really silly.
They're gonna mass strike against hundreds of companies? How the heck does that work, how do you even begin negoations? Who's representing EA, Acti, Ubi and the many others, do they have to negoatiate each one by itself?
I never said all VA were half assed.
who's being ignorant now?
Paraphrasing, but:
* fines up to $2,500 for ANYTHING that the employer feels is disruptive. Yes, actors need to bring their A-game, but this is worded so that the employer has the authority to define what is "disruptive".
Not even "disruptiveness" even faint inattentiveness, like being caught looking at your phone, could potentially hit you with the same fine.
Not even "disruptiveness" even faint inattentiveness, like being caught looking at your phone, could potentially hit you with the same fine.
I absolutely love voice actors. There is a distinct difference when you have someone who does this as a career as opposed to a celebrity or other actor providing their voice. Look at Keith David, his voice acting has been superb. Jennifer Hale, Troy Baker, Nolan North, John DiMaggio, Kevin Michael Richardson and many many more.
I don't know how successful this strike will be though. Unlike other actors or celebrities, no one knows as much about voice actors. Right away I knew that Spartan Locke voice acting was better than in the past and it was because they were using Ike Amadi a career voice actor now while Mike Colter was filming Luke Cage for Marvel. But I'm sure for many, they couldn't tell a difference at all. And therein lies the problem. How many play games without ever caring who's voicing the characters? Will Uncharted or Halo not sell as well if they're not using the industry well known names? Who knows. I don't want this to become an ugly battle that adds to how crazy difficult and time consuming and resource draining games are becoming.
Ok I'm not really that informed on this but from what I gather this will be royally screw over Indie devs? Or are they smart and are working "around that problem"?
Ok I'm not really that informed on this but from what I gather this will be royally screw over Indie devs? Or are they smart and are working "around that problem"?
From what I remember, the union isn't demanding a blanket increase in wages, but a variable increase based on the success of the game. So indies would not have to pay out as much because the voice actor's union appreciates that they don't have as much money to spend. The exception is for things that might be detrimental to the workers' health, things like that.
There's something in place to provide against that. The residuals would only kick in after a game earns 2 million sales, and moreover, this is all dependent upon the games actually using union actors, which would probably be out of their budgets, just for the initial payment. Unless you're crazy like Feep, an indie dev is more likely to cast through places like the Voice Acting Alliance or even through Tumblr, with the entirety of an actor's pay usually ranging from nothing to ~$200, tops.Ok I'm not really that informed on this but from what I gather this will be royally screw over Indie devs? Or are they smart and are working "around that problem"?
Except anybody who works on a game during the stroke would be getting on the bag side of SAG. If they ever wanted work as an actor, that's just about the worst thing imaginable.
Don't worry, fellas. We have a replacement for them all.
Anyone at all who says that voice actors are easy to replace need to watch "I Know That Voice". It's on Netflix.
Man, new Chie's sounding rough.