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Samsung Gear VR : Consumer Edition Thread: Goodbye, real world.

HotHamBoy

Member
How do you access these VR porn sites in the Gear VR? Are they just in the Oculus store?

Honestly, the best thing to do is torrent videos and manually put them on your phone.

Same with 3D blu ray rips.

If you haven't used your Gear VR for a while do yourself a favor and try Face Your Fears. One of the coolest VR things I tried yet. Also a great demo to show VR to other people.
It's totally free and currently has two different scenarios (scyscraper and scary kids bedroom) with more coming soon.

https://www.oculus.com/experiences/gear-vr/1168200286607832/

It's cool for what it is, and free, but there isn't much to it.
 

jmizzal

Member
Anybody used those cheap 3rd party headsets that you can put your phone in, how well do they work?

The phone is doing all the VR work, the headset is just holding the phone in place correct?
 
Still no solid YouTube or GooglePlay support? Kind of surprised. I get that Google has their own VR platform and Oculus wants people to buy movies from the Oculus store, but I'm still surprised that nothing's come about at all, given the popularity of this thing.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Anybody used those cheap 3rd party headsets that you can put your phone in, how well do they work?

The phone is doing all the VR work, the headset is just holding the phone in place correct?

On the cardboard ones, yeah, all they do is hold the phone. That's not the case with the GearVR which has internal sensors in the visor holding the phone which provides more accurate tracking, less latency and less drift. There is also a touch pad on the side of the headset and a button.
 

BFIB

Member
I got an s7edge again, and got the VR with the note. The adaptor fits USB type C and I think my wife threw the box away with the adaptors. Which one do I need?
 

kmfdmpig

Member
I got an s7edge again, and got the VR with the note. The adaptor fits USB type C and I think my wife threw the box away with the adaptors. Which one do I need?

There are only 2: USB-C, which doesn't work with any phone other than the Note 7 at this point, and Micro-USB, which is what you'll need.
 
Anyone in north america know of a place to get the GearVR Innovator edition for the Note 4? The eBay pricing is insane.
That's the only phone I have as I love the S-Pen features and it's fast enough and having a spare battery has been a life saver. I really regret not jumping on it when the samsung store were clearing them out.
 
I'm borrowing someone's GearVR atm

Any must haves?

I have Land's End but haven't tried it yet. I understand that one is very highly recommended. I would also suggest either Gunjack, Anshar Wars 2 or End Space. Seems like space sims get a lot of love. I personally think Gunjack looks better than the others, but it's also a bit more simplistic.
 

Synth

Member
I'm borrowing someone's GearVR atm

Any must haves?

End Space is pretty decent.

Esper 2 is cool also.

Land's End I only played a bit of. Was interesting, but wants you to turn around a lot... if you're not on a swivel chair, then it's very easy spin yourself quite far away from your point of origin over time.

GrooVR, whilst not a game, is a pretty awesome music experience.
 

Izuna

Banned
Smash Hit.

That's about it aside from adult content IMO.

You might try some of the free highest rated horror Apps too. The one about greatest fears had some good, short experiences.

Okay um

I went on many sites and even an app... vr porn is shit. It's basically like watching low-quality giants (and when it isn't low-quality, they're still giants). 99% are REALLY ugly (perhaps this is amplified by VR I dunno, but bad facial structure and fake facial expressions is all over).

6x9 had no effect on me ;/

I loaded up Dreadhalls but I noped the fuck out of that in like... 0.00001 seconds

...

I'll try out the other non-porn and non-horror suggestions now, lol.

I just spent a while thinking I was doing something wrong.

~~~~~~~

So, I'll try Land's End, End Space and Smash Hit (so long as that isn't more than like, £10 total).
 

Izuna

Banned
3GB later, let's try this video again...

I really want the courage to play through Dreadhalls

--

Esper 2 and Land's End are like... not in any store (or maybe I suck at Android). I bought the rest, though!. Thanks!
 

Swig_

Member
Did they change MilkVR/SamsungVR? I used to have some movies that would play in it, now very few will. I tried another player (Moon player) and the playback is terrible, stutters, unwatchable.

Anyone know why this may have happened?
 

Cuburt

Member
Lots of great deals in the Winter Sale in the Occulus store, at about the price I'd be willing to pay for many for these games.
 

Izuna

Banned
RpILwPGO6CYdcWtgSeYqEkYmBuPblUYORsPqGi9kLzjAdgPuUHTtuGsJZZDzIVP5ULI=h900


Smash Hit Review

I recommend this... if you can deal with discomfort!

This game has shown that no developer should make virtual reality sickness part of its difficulty curve. The music and gameplay go perfectly together -- not because of style -- but because it's an acceptable and acutely satisfying experience that you wouldn't think twice about turning on outside of VR. For the most part, you're merely being taken for a linear ride that asks you shoot to clear the way.

Ultimately, I enjoyed it. I completed it in one sitting (which shouldn't be surprising), but it was a lot longer than I was expecting. The reason for this is because the only thing that switches up the gameplay besides the rotation -- ugh -- and new obstacles, were the couple of power-ups. One of them especially felt like it had no true purpose, almost as if it was originally designed for an asset that failed to make it to release.

By the time I reached the 11th checkpoint, I wondered if the game would ever end, because it certainly hadn't done anything different for a while. To my surprise, following that checkpoint was the self-explanatory infinity checkpoint, replacing the ending of sorts I felt deserving of. I actually let myself die just so I could stop (roughly 45 minutes of gameplay).

There is a scoring system based on efficiently, but it seems that the real challenge would be playing the game just long enough before its novelty wears off and you realise you're playing a very basic game. It's easy to play since it doesn't require anything more than sharp but minimal head movements at most.

For its gimmicks alone, I'm happy with that I paid for it.
£1.11

I do hope, however, I can find a more memorable experience with GearVR.
 
It is disappointing to see that the Galaxy S8 won't be getting a 4K screen which was the original rumor. Rumor consensus now actually calls for a slightly lower PPI - 567 compared to 577 on the S6 and S7. Very disappointing since a better screen for VR was the main reason I was going to upgrade from my S6. And I would hate to buy this one and then next year's phone has a 4K screen.

Sounds like the new phone will have a 5.8 inch screen compared to 5.1 though. Should that help the field of view which is currently lacklustre IMO? Also, besides resolution, are there other ways they can improve the VR image quality? Is S7 Gear VR already better than S6 in any ways?
 

vermadas

Member
Sounds like the new phone will have a 5.8 inch screen compared to 5.1 though. Should that help the field of view which is currently lacklustre IMO?
All else being equal, better FoV traded for worse SDE.
Also, besides resolution, are there other ways they can improve the VR image quality?
RGB subpixel arrangement instead of pentile, better lenses.
 
All else being equal, better FoV traded for worse SDE.

RGB subpixel arrangement instead of pentile, better lenses.

OK, yeah. Well the resolution is rumored to increase slightly but not quite enough to keep the PPI exactly the same. Very close though. So perhaps the improvement to FOV will be worth it and hopefully noticable. With basically no change to SDE.

Interesting. Not sure if they will do either of those things, but it would be nice.

Samsung is apparently working on a new Gear VR headset so I'm curious what the changes will be.
 

Tubie

Member
Replaced my S5 with an S7 today, so I was finally able to pick this up.

First time I ever experience VR, and I'm very impressed. Definitely worth it if you have a compatible phone.

Gonna try a bunch of the games and apps recommended in this thread now.
 

HotHamBoy

Member
Pinball FX2 VR (aka Zen Pinball) Released on Gear VR last Thursday.

I'm copying my review from the Oculus Store:

Pinball is a great candidate for VR and the value and implementation here is stellar. The issues I have mainly concern performance: My Note 5 has significant framerate problems with PinballFX2 VR. Gameplay is generally below 30fps - yuck. And while the game looks nice in screen shots, in practice the familiar screen door effect obscures table details, turning the playfields into a muddy mess. More camera options would be nice, too, as the GearVR cannot facilitate the full range of head tracking that a Vive or PSVR can.

My final note is to the developers: Perhaps being able to turn off the (very nice) environments would increase performance? They aren't necessary to enjoy the tables and the tables are hard to enjoy when the ball is stuttering across the playfield.

For $5 it's well worth the price if you want to gamble on your hardware. Maybe a newer phone can run it better.


In other news, I thought I would remind people that you can watch 3D movies in Oculus Video and Doctor Strange 3D is now available on the internet.

My suggestion is to always go for the highest quality, least-compressed source. Compression artifacts are distracting and ruin the 3D effect, in addition to making fine details harder to see.
 
I'll be watching the Galaxy S8 reveal event this week closely to see if there are any screen improvements that might help VR. Based on rumors, screen resolution looks to stay about the same, but FOV should improve with the larger screen (I think?) I'm hoping they find some other way to improve the image quality, but I'm skeptical. Do you guys think the new Gear VR headsets announced will improve image quality at all due to the new lens?
 
Okay um

I went on many sites and even an app... vr porn is shit. It's basically like watching low-quality giants (and when it isn't low-quality, they're still giants). 99% are REALLY ugly (perhaps this is amplified by VR I dunno, but bad facial structure and fake facial expressions is all over).

6x9 had no effect on me ;/

I loaded up Dreadhalls but I noped the fuck out of that in like... 0.00001 seconds

...

I'll try out the other non-porn and non-horror suggestions now, lol.

I just spent a while thinking I was doing something wrong.

~~~~~~~

So, I'll try Land's End, End Space and Smash Hit (so long as that isn't more than like, £10 total).

Sorry, I never saw this post earlier so didn't address how wrong it is.

VR Porn is mind blowing. If you think it's a bunch of blurry giants you're doing something horribly wrong and it's you to blame not the medium. Czech VR, Wankz VR, Badoink VR, Naughty America VR, etc. are all basically perfect scale. Download the video and put it into Samsung VR (formerly Milk VR).
 

Linkup

Member
Sorry, I never saw this post earlier so didn't address how wrong it is.

VR Porn is mind blowing. If you think it's a bunch of blurry giants you're doing something horribly wrong and it's you to blame not the medium. Czech VR, Wankz VR, Badoink VR, Naughty America VR, etc. are all basically perfect scale. Download the video and put it into Samsung VR (formerly Milk VR).

It's not necessarily him to blame. That stuff is done/filmed with a set average IPD that won't scale properly to a HMD with adjustable IPD and the HMD might not even meet his IPD. This will also lower the quality of the footage along with several other elements of the HMD that does that, which stacks blurriness on top of blurriness that 2D monitor footage doesn't have at such a high resolution. Lightfield will fix nearly all of that while adding some positional tracking, but for now it's not really anyone's fault that the content comes out all messed up for them.
 
It's not necessarily him to blame. That stuff is done/filmed with a set average IPD that won't scale properly to a HMD with adjustable IPD and the HMD might not even meet his IPD. This will also lower the quality of the footage along with several other elements of the HMD that does that, which stacks blurriness on top of blurriness that 2D monitor footage doesn't have at such a high resolution. Lightfield will fix nearly all of that while adding some positional tracking, but for now it's not really anyone's fault that the content comes out all messed up for them.

Haha what? The content looks excellent on Gear VR after downloading it on the computer, and then sideloading into Samsung VR on the phone (connected to the computer). I don't know what you just said :s
 

Linkup

Member
Haha what? The content looks excellent on Gear VR after downloading it on the computer, and then sideloading into Samsung VR on the phone (connected to the computer). I don't know what you just said :s

Pixel per degrees is horrible and decreases the result of the filmed resolution, static IPD of the footage is horrible for scale and detail, and the arrangement of the lens and display all make the content even at just 180 degrees look worse than 720p on a monitor. Bring that to 360 degrees and asking people to see it as anything more than a blurry annoyance is asking way to much.

I mean I don't have anything else to compare 180/360 video content to than it's monitor equivalent so it's completely understandable that it has little to do with the users and if someone thinks it looks excellent I guess they are comparing against Google Cardboard with an old 720p phone or something.
 
Pixel per degrees is horrible and decreases the result of the filmed resolution, static IPD of the footage is horrible for scale and detail, and the arrangement of the lens and display all make the content even at just 180 degrees look worse than 720p on a monitor. Bring that to 360 degrees and asking people to see it as anything more than a blurry annoyance is asking way to much.

I mean I don't have anything else to compare 180/360 video content to than it's monitor equivalent so it's completely understandable that it has little to do with the users and if someone thinks it looks excellent I guess they are comparing against Google Cardboard with an old 720p phone or something.

I don't agree with you at all. I'm not comparing to Google Cardboard (which I've never tried). I'm comparing it to porn on a 1080p computer monitor. The VR and 3D effects on Gear VR are nothing short of incredible. It's hard to even watch 2D porn now. In terms of image quality, it is far from horrible. It's good. Sure, it isn't 1080p level of crisp, but when the girl gets up close it looks so real it's jaw dropping. The scale is perfect. I really don't know what to tell you there. The old Naughty America videos had giant women and scale issues but they have corrected that in the new stuff for the past year. Same for Wankz VR. Czech VR scale is perfect. Anyone who says the current videos have giant scale is doing something wrong. Period.

I'm not denying that there is some room for improvement in terms of image quality. But anyone who was expecting a perfectly crisp image at this stage of VR never had realistic expectations. It certainly isn't a blurry mess. And the scale is perfect as it is.
 
I'll be watching the Galaxy S8 reveal event this week closely to see if there are any screen improvements that might help VR. Based on rumors, screen resolution looks to stay about the same, but FOV should improve with the larger screen (I think?) I'm hoping they find some other way to improve the image quality, but I'm skeptical. Do you guys think the new Gear VR headsets announced will improve image quality at all due to the new lens?

The leaks/rumors are saying the S8 will have a full RGB OLED display just like the PSVR although we will have to wait to find out if that's true or not, if so it will improve image quality in VR dramatically.
 
The leaks/rumors are saying the S8 will have a full RGB OLED display just like the PSVR although we will have to wait to find out if that's true or not, if so it will improve image quality in VR dramatically.

Oh really...that would be amazing! Any chance you have a link to that rumor? I only ask because I haven't seen it mentioned in any of the leaks from the past week. Really hope it turns out true.
 
Damnit, they really announced a new phone (Galaxy S8) with no improvements for virtual reality image quality, didn't they? No RGB screen or anything. Anyone see any impressions online about how this looks in VR compared to the S7?
 

vermadas

Member
It was revealed a couple days ago that a new version of Oculus Home was rolling out that had significant visual improvements using a new rendering technique from John Carmack. Today, he wrote up a FB post that goes into more details:
https://www.facebook.com/permalink.php?story_fbid=1942692682631906&id=100006735798590
Copy/paste:
A new version of Oculus Home has started going out to Gear VR users. It is a staged rollout, so everyone won’t necessarily see it for a couple weeks.
It isn’t obvious, but this is much more than just a rewrite of Home; this is the first application developed for a brand new Oculus runtime system. There are a lot of interesting things to talk about, but the difference in visual quality is the most noticeable change.
For years now I have lamented that the visual quality gap between what we should be able to do on the Gear VR hardware and what users are actually seeing is very large. Most people think “VR just looks that way (bad)” because that is all they see. I finally have a pretty good example to show what we should get.
There are a bunch of things that combine to deliver the improvement, but “Cylindrical TimeWarp Layers” is the new buzzword.
I discussed using a planar TimeWarp layer for another application a couple years ago. I mentioned that with that setup, the center of the screen looked great, but it started aliasing at the edges due to the VR lens distortion compressing the resolution. You had to make a tradeoff: Size for peak resolution in the center, and the edges would have problems. Size for the edges, and you have a blurry center. Using a large fraction of the screen also forces you to read in perspective at the edges, which isn’t ideal.
Many people have independently found that putting UI on a floating cylinder surrounding the user in VR feels good, since you have everything facing directly towards you so there is no reading in perspective. It turns out that there is a very happy coincidence here: when directly sampled by Time Warp (as opposed to just drawing to an eye buffer) the cylinder curvature almost perfectly counteracts the lens compression!
This means that you can have an almost constant pixel density in a ring all the way around the view without any compromises. You still have the tradeoff in the other axis, so a short cylinder could have a higher alias-free density than a taller one, but we settled on a fairly conservative 13 pixels per degree for the UI, because avoiding aliasing was more important to me than absolutely maximizing pixel count. Static images with mip maps or proper prefiltering can go up to around 18 pixels per degree if you really want the most detail in the center.
If a texture is copied pixel-for-pixel perfectly to a layer (be careful not to be off by a half texel!), it will only be resampled once by TimeWarp, instead of the normal two times that rendering to eye buffers, then TimeWarping gets you. How much this matters is very content dependent; it won’t make any difference on blurry imagery, but if there are crisp edges and narrow lines, it can be significant. This matters for text.
The one sampling that needs to happen is done in sRGB color space when possible. The details are very graphics-geeky, but the takeaway is that this also helps with crisp, high contrast edges, especially under slight head motion. This matters for text, again. I am sad to report that Android N has broken sRGB framebuffers on Snapdragon for us, so this result isn’t universal.
These techniques enable a quality that you couldn’t get with traditional Gear VR rendering, but you still need to put good pixels into the layer texture.
The layer texture is measured in pixels, not abstract floating point units, and designers should think about it in those terms. Every pixel will contribute to four or more pixels on the screen due to filtering, so every pixel matters. While the hardware can obviously do it, I do not allow the designers to just scale the layer up and down to adjust the size, because that would give you either aliased or blurry pixels. The pixels are sized correctly. If you want something bigger or smaller, you need to draw it with more or less pixels. Ideally everything is mastered at very high resolution offline, then resized appropriately with a high quality filter to exactly the pixel size it will occupy on the layer, which will turn out much better than GPU only filtering. We still haven’t done this for most of the imagery yet!
Then there are the design best practices that everyone should have always been doing, like not making the text too small, sticking the gaze cursor depth directly on the UI surface instead of floating above it, putting backgrounds behind almost everything instead of floating text in thin air, etc.
 

HotHamBoy

Member
The whole movie or just a VR experience? How do you go about getting the movie onto your phone? I can't seem to get any file size over 4GB from my computer onto it.

The whole movie.
I have no problem transferring files over 4gb so I'm not sure what the problem would be. You just need the file to go in Oculus > Movies > 3D.

For the record, the files I used for both Fantastic Beasts and Doctor Strange were just over 2gb.

Now that the Rogue One 3D Bluray is out I'm about to get into that.

The new update for Oculus Home looks amazing!
 

spekkeh

Banned
Yeah it looks a lot sharper, a lot less chromatic aberration too. But I did get a overheating warning again, when I was even just watching a video, something I haven't had for over a year.
 
i recently bought an s7 and i'm now looking to buy some VR headsets to mess around a bit.
should i get the Gear VR or does it no matter if i get something cheaper?
 

Spukc

always chasing the next thrill
i recently bought an s7 and i'm now looking to buy some VR headsets to mess around a bit.
should i get the Gear VR or does it no matter if i get something cheaper?
get gear vr it has oculus store access and better gyro sensors.

minecraft is the best/biggest vr game, but you will need a bluetooth game controller.
 

spekkeh

Banned
i recently bought an s7 and i'm now looking to buy some VR headsets to mess around a bit.
should i get the Gear VR or does it no matter if i get something cheaper?
It does matter. VR starts with Gear. Do not get anything else than Gear VR. Whatever Cardboard is, is not VR, and S7 is not Daydream ready.
 

Lister

Banned
So I've got a free Gear VR (the latest model wiht the controller) free with my S8!!

Anyone have any suggestions about what to play? Is there a thread about cool Gear VR games/experiences to have?

Lol, Just looked at the OP and there's some stuff there already :) But if you guys have any new things you tried and blew you away, please share!

I want to see if they have any dinosaur stuff. I hear the sense of scale in VR is amazing, and I think my little boy, who loves dinosaurs, would really get a kick at experiencing them in VR.
 

RionaaM

Unconfirmed Member
So I've got a free Gear VR (the latest model wiht the controller) free with my S8!!

Anyone have any suggestions about what to play? Is there a thread about cool Gear VR games/experiences to have?
I really liked Floor Plan, and my friends had a lot of fun taking turns in Please Don't Touch Anything. Land's End was cool too, but I never finished it because one day I started getting dizzy every time I used my Gear VR for more than 10 minutes, and I haven't used it since then. Smash Hit is fun too, and Affected: The Manor is great if you want to scare your friends.

As for experiences, I can recommend GrooVR (music visualizer) and Titans of Space (it takes you on a tour through the solar system).
 
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