Care to elaborate on why you feel it's such a bad idea for Sony to buy out Oculus? I'm not saying it's the best course of action, but I'm curious to know why you feel it's such a bad idea.
Gamescom is going to be interesting.
My good sir, please fill us in if you know something
I don't think Sony should touch it. Sony (and others) couldn't even convince people to wear 3D glasses for 3D TV content.
They will probably take their recent experience with that and not touch this with a 10 foot pole.
Sony are still making 3D TVs and even include them with the sets now. My new 50" set came with 4 pairs of passive glasses. I think the reason you don't hear Sony talk about 3D as much is because it's just expected to be there now, rather than a brand new feature to be talked about.
Eventually companies will come out with a 3D solution that doesn't require glasses. Toshiba already has such a set out, but from what I've read it's pretty "meh". Either way, 3D in general isn't going away anytime soon.
Also, why wouldn't Sony touch this? I mean, they already make headmount displays so it's not like this is new ground for them. They've seen the support behind the Rift so they know there's some sort of market out there for such a device. It's just a matter of deciding whether it's better to partner up with Oculus and their device, or try to make a better one where they enjoy all the profits.
For Sony's VR headset they should use the screen they're using with the Xperia Z. Or maybe the Ultra? 6.4" might be overkill though. Apparently the new Oculus will use a 5.5" screen.
The one used in the upcoming flagship codename Honami would probably be the best one to go with in terms of image quality and pixel density. A 5" 1080p display has a pixel density of abou 440 ppi, whereas the 6.4" 1080p display has a pixel density of just 342 ppi. The 6.4" ppi is more than enough for phone use, but on something like a virtual reality headset that pixel density really counts for eliminating the screen door effect and making the image seem more real.