Here is the latest DF Face-Off between PS4/PC/XBOX1
Some quick points:
- PC features tesselation, anisotropic and Anti Alliasing advantages over console versions
- PS4 fares well, almost matching PC IQ (@1080p), running at ultra settings as DF claims.
- XB1 has lower resolution artwork and reduced texture filtering and also limited indirect shadowing
- Fluctuating framerate on both consoles
- PS4 closest to delivering 60 fps experience among consoles, with a 5-10 fps lead over XB1
- XB1 has trouble keeping a consistent framerate when vegetation is on screen
- XB1 suffers a lot from tearing
- PC seems to have lower quality "buggy" shadows compared to consoles
Final Verdict
http://www.eurogamer.net/articles/digitalfoundry-2014-sniper-elite-3-face-off
X-Ray Kill this thread if old.
Some quick points:
- PC features tesselation, anisotropic and Anti Alliasing advantages over console versions
- PS4 fares well, almost matching PC IQ (@1080p), running at ultra settings as DF claims.
- XB1 has lower resolution artwork and reduced texture filtering and also limited indirect shadowing
- Fluctuating framerate on both consoles
- PS4 closest to delivering 60 fps experience among consoles, with a 5-10 fps lead over XB1
- XB1 has trouble keeping a consistent framerate when vegetation is on screen
- XB1 suffers a lot from tearing
- PC seems to have lower quality "buggy" shadows compared to consoles
Final Verdict
While Sniper Elite 3 doesn't mark a true next-generation push for the series, it shows a clear evolution of the groundwork laid down in the last game that really benefits from the more wide-scale implementation of large environments and open-world design. Coupled with decent draw distances and reasonably detailed visuals, we get a real sense that Rebellion is moving ever closer to nailing the feel of being a sharpshooter stuck behind enemy lines, albeit in a B-movie type actioner that doesn't always take itself too seriously when it comes to glorifying each and every hard-hitting shot.
As you would expect, the PC version offers up the most graphically complete package of all three releases, but also runs very well on lower-end hardware configurations compared to other recent multi-platform titles. 1080p at 60fps should be easily possible via lowering a few of the less essential settings down a notch - such as shadow quality and disabling obscurance fields. Meanwhile, owners of higher-end graphics cards should be able to take advantage of smooth frame-rates at 1440p and 4K without ruthlessly needing to pair back on the quality of effects.
Rebellion's in-house Asura engine proves that it has the potential to bring a 60fps experience to consoles, although the technology doesn't appear to be fully optimised for the task in hand given the large gap between PC, PS4 and Xbox One performance. The PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings enabled. The frame-rate drops are still distracting, but aren't really severe enough to heavily impact upon the gameplay. It's clearly the most dependable console version and easily the one to go for given the choice.
In comparison, the Xbox One version feels like it could have used a little more time in development to better optimise around Microsoft's more complicated hardware set-up. The graphical compromises rob scenes of some fine detail, while performance fails to deliver anywhere near a perceptual 60fps. An obvious solution for achieving closer parity may have been to drop resolution, but in a game so reliant on picking out small detail from a distance, that probably isn't the best idea. There's the sense that Rebellion simply made the best compromises available. By and large, it works. There's still much to enjoy here - it's just that the experience isn't as solid as it is on competing platforms.
http://www.eurogamer.net/articles/digitalfoundry-2014-sniper-elite-3-face-off
X-Ray Kill this thread if old.