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Maximum Impact 2 was great. I dont get the hate for it (First one was ok) and with how things are going now I believe they can make something interesting.
Of particular interest is one of the images in that page: http://www.snkplaymore.co.jp/img/bana_recruit_20130515.png
Yashiro always hitting on ladies huh?
Iori too cool for school as always!
If that's where they're going I hope it bombs so horribly SNKP will finally die.
Mai Without Ryu enbu? Hmmm...
I wish i was a mod ...If that's where they're going I hope it bombs so horribly SNKP will finally die.
In RyuEnBu I always for the impression the flames came from the fan, not the dress's tail.
In FF3 and RB1 she wore a more casual-looking version of her classic outfit and still had the move.
Honestly people should check out good quality video of Xuan Dou Zhi Wang. It looks great. If KoF or Street Fighter looked this good, I'd be perfectly pleased. I've always thought that the Killer Instinct approach of pre-rendered 3D models, but with modern resolution/framecounts and a celshaded or other stylized look would be the perfect way to have an "old school" look to your fighting game, without spending tons of time and money drawing sprites.
Put Vanessa and/or Blue Mary in this one plz.
Next-gen KOF?! :O
Yeah, it's always kinda hard to tell if the Tail has anything to do with it. And they could always re-propose it to use the fans, or just give her a different moveset. Always fine with a return of:
(I love how super-big that move was in MI2, btw, haha.)
They do play completely different, and Cham Cham had a lot more relevance in her setting and game than Felicia had in hers. SNK was quite willing to celebrate their similarities with her alternate palette and a card in Card Fighters though.
And Cham- Cham's super just looks plain badass, while Felicia's just emphasizes her relative helplessness.
Wasn't Cham Cham's craft from an actual leopard or something while Mignon's basically cosplaying. One of those just feels more badass than the other, but hey, personal preference.
I have no problem with new faces, but if someone's going to be a new protagonist in an established series, I expect a decent and believable connection to the existing setting and characters - the Meiras feel a bit off because they're outright stated as the ones in charge of a city with a reputation for being violent, by inheriting that role from some guy who somehow managed to succeed Geese when someone with mind control abilities like White from RB Dominated Mind couldn't. They're basically trying to get this supposed inherited authority from an usurper who got their father figure killed.
The protagonists are new, the dead father figure is new, the usurper is new, no narrative is provided to explain the transition to this new cast from the old one, not even from Terry or Rock who should know a thing or two about the whole mess.
It ended up feeling like bad fanfic.
When K' and Ash were introduced, sooner or later we got a rather clear view of their connection to those who came beforee, namely Kyo, without aping his own narrative.
In the classic South Town stories, AoF and FF, the protagonists deal with loss from an already fragile position:
* after Ryo and Yuri's mother died, not long after their fther went missing, so Ryo had to get a job to support the two of them while, and his game begins with the loss of his remaining family member, looking everywhere for her with the son of a friend of his missing fatehr, for lack of anyone else to turn to
* Terry and Andy also lost the family they did have, and are implied to have left the city, and in Andy's case in particular, spent the following years preparing to return - their father figure got killed in the middle of the street in broad daylight and nobody could do a damn thing about it because it was the then police commissioner who did it with his bare hands, so their safety was compromised - it took them 10 years to return and had little help to deal with the situation by the time they returned.
The South Town setting is pretty rich and filled with characters and little details the writers added that nobody asked for that could have provided many "bridges" betweent he known stories and a new one, but we got a pale imitation with little relation to what was already there.
And then they tossed in aliens in the damn thing in MI2... now that was really unnecessary, where there was so much already in that fairly grounded setting they could have drawn from, and even the more fantastic elements introduced by the Jin scrolls story from FF3 and RB3, or even all the stuff from Last Blade which shares its continuity.
And the odd thing is, whomever put together the Another Day mini-series seemed aware of it - the 2nd episode starts with Rock seeing himself in Geese's place like in the ending to Real Bout when Geese chooses death to being saved.
Considering in FF3 the Jin twins were poossessed by their ancestors in what was apparently in the scope of the scrolls' teaching, it could be a hint at Geese's spirit living on through his offspring's body. It's the closest thing we have to a hint at Geese's legacy hinted by Kain in Garou until the day that gets a proper sequel.
When i saw that new portrait today I couldn't help but wonder if they were taking on such an idea...
But they went with flippin' aliens and new Marty Stu protagonist...
That's the thing - SNK knew they were dealing with a new game with a different system (which merged the existing games' nicely), so they made sure to put sufficient focus on the known qualities while keeping an eloquent, but not overwhelming, focus on the new setting - it would have been nice if falcoon and company had learned from that elegant solution from a not so distant past, especially when making such a big jump in format and graphics despite retaining a known name.
They're pretty much fighting a fight for 2D pixelart, that no other company is willing to put nearly as much time and effort into. (No, Aksys stiff battle animations and people-void backgrounds are NOT in the same league.) Why would you wish death upon them, because they *gasp* might actually want to make a 3D game once every 5 or 10 years? Or might want to make them even more often, so they can have a presence in day-to-day gaming again?
ReXXXSoprano said:They needed to make a drastic turn from the perceived norm and when you get the whole Jivatma & Judeim plot appearing out of nowhere. This is one of the reasons we need to play the rest out. They left the plot on a complete cliff and it was looking as MI3 was going to answer any questions on the subject.
I appreciate them trying to do something different and maybe if they would've pulled from a bit of the "reality" the series is steeped in then maybe more would get it. But if they want to say people are aliens they can seeing as Metal Slug is canon.
Cham-Cham serves her purpose trying to succeed where Tam-Tam failed and...didn't.
Felicia just wants to sing on Broadway, open up orphanages and live up to Sister Rose. Complete Successful Mission Accomplished!
Alba & Soiree didn't ask for Fate to catch one to the skull but they're dealing with it the best they can by being the leaders that South Town needs at the moment.
Can we really count White here? Dominated Mind as much as I wish it was isn't canon. White needed a subordinate and a brainwashed Billy Kane fits the bill. Can't knock White for that. Would've been better to introduce a 3rd character into the mix but the streets still scream "WHERE'S ALFRED AT???!!!?!"
I appreciate them trying to do something different and maybe if they would've pulled from a bit of the "reality" the series is steeped in then maybe more would get it. But if they want to say people are aliens they can seeing as Metal Slug is canon.
MI does this. It's the 2D you love but here's a sidestep and some Style Combos so it could be its own thing. It didn't go reinvent the wheel because it was already functioning fine. It just needed that little bit something extra to make it all work and to me it did that. Very successfully I might add.
I kinda miss Shinkiro doing SNK art. I miss them George Clooney faces.
Felicia has no relevant role in the Demitri & Morrigan & Pyron & Jedah Show, she's just kinda there because catgirls are popular.
Meanwhile Cham-Cham's actually trying to recover an artifact from her homeland that those pesky Ambrosia minions keep stealing to further their plans - despite her success or lack thereof she actually has a decent reason to get involved.
This declared "leader" status is what doesn't sit well with me fells weird, implausible - in the MI setting I could understand Fate being mentioned as powerful figure, but the moment he gets killed and Duke and his posse move in to take over there's very little reason to consider Fate's would inherit the role when Duke is clearly taking it.
Also, all they do is tell us the Meiras are supposed to be leaders, they never plausibly show it.
Then again, paying much mind to something someone with Alba's hair says kinda defies imagination.
Dominated Mind is explicitly mentioned as a FF series entry in the Fatal Fury anniversary, and its story is about an atrempt at taking advantage of the power vacuum in South Town following Geese's death - despite a PS1 Japan-only release, both those factors work toward making it count.
I'm on my phone so it's trick to check, but doesn't Metal Slug take place in a time slightly ahead, maybe a decade or two, from the fighting game series, even if the Ikari cast joined later?
While they have their own canon, not all of it is necessary transplanted to other setting just because Fio drops by...
Last I checked the MS series feature 2 alien species, martians and those news guys that appeared in MS6, none of them humanoid.
An an unlockable character, IIRC Fio has no actual ending of her own in MI2, which would have been an opportunity to put Jivatma in perspective with her setting, but AFAIK that remains unaddressed.
I meant in terms of setting and easing us into the new cast - I had no major issues with the gameplay, though I'm not heavily competitive enough to identify some kinds of problems there.
I tended to ignore the dial-a-combos and roll my eyes at the term "Stylish Combos" though.
I wonder if I missed some excluve animations used there, and if so, if they're Youtubed
We're talking success and failure at their goals and these 2 being judged upon these factors alone regardless of importance and the facts speak for themselves.
And at the same time Darkstalkers is and will never be Felicia's show. Everybody in that series takes a back seat to Demitri & Morrigan. The same can be said for Cham-Cham who isn't even the same league of story importance like Haohmaru & Genjyuro to put both character's importance to their respective series in perspective.
The streets respected that Fate was in charge and in proxy show Alba & Soiree that same respect when he's killed. Duke is just mad salty about his past with Fate and finally does something about it. And the Meira boys did something. They went and kicked Duke's ass to bring peace to the city. If that doesn't scream leadership and taking responsibility then tell me what does.
Nope. Still a non-canon entry because of Memory of Stray Wolves. It makes no mention of White and confirms nothing happens after Real Bout 1. Some argue that RB2 has some place in canon with the introduction of Rick & Xiang Fei (and technically Alfred) but even I'm unsure if this is true. I usually roll with it as such though because of my belief in the KoF mirror effect. This same little movie is the one that dumps FF1 out of canon and puts Wild Ambition in its place. Geese just gets his ass whipped instead of falling from Geese Tower the first time. Other than that the rest of FF1 events take place as normal.
KoF and Metal Slug share continuity. All that mention was for is that in this universe aliens exist so not too far fetched for one to run a tournament. This is the same universe where a little kid gives his body up to become a God so...
The thing is how could that have been done anyway? The best thing they did do is include favorites from KoF so you had a familiar face to ease you in. And they could've skipped that entirely if they wanted to but didn't and did the game a service because of it.
Now, I'm a pretty big SNK fan, and am all for them doing shit that isn't motherfucking cellphone games, BUT, the last 3D game they put out was Samurai Spirits/Shodown Sen... Just sayin'
If you compare their first game of any of their 2D series with later work you see a world of a difference.
Heck, compare KoF XII with XIII. Or the original arcade XIII with its console version.
They seem quite capable of learning from past mistakes.
Maybe, but I'd much rather play Art Of Fighting 1, then Sen.
What I'm saying is that I would LOVE SNK to get their shit together, and make awesome games again, but I just don't think they have any internal vision or talent anymore. Sadly, I think becoming a Mobage dev house is their destiny, which super fucking sucks.
If they had no internal talent then KoF XIII wouldn't have succeeded in so many ways.
I'm not expecting a perfect fresh start on early 3D experiments, but I'm willing to help make refinement on whatever they try possible, as long as it's not something as embarrassing as some past Japan-only releases.
If they had no internal talent then KoF XIII wouldn't have succeeded in so many ways.
I'm not expecting a perfect fresh start on early 3D experiments, but I'm willing to help make refinement on whatever they try possible, as long as it's not something as embarrassing as some past Japan-only releases.
You're talking success and failure, I'm talking setting relevance.
Felicia's goals would be best served by a ryhtm game than The fighting setting that is Darkstalkers - furtinately for her, once again SvC MotM was the superior game and let her take on that genre in one of the mini-games
Haohmaru has importance in the SS setting, as by the 3D games on the NeoGeo 64 Yuga still wanted hos body to serve Ambrosia - Genjuro is there to be Haohmaru's rival and general asshole, but the broader setting has otherwise little use for him.
Fate didn't get enough mentions or screentime to make the whole thing believable - I don't know if this was due to development constraints or poor storytelling in the rush to push the Meira boys to the forefront.
Memories of Stray Wolves is mostly Terry telling Rock what he knows, and White was mostly Alfred's issue, so it's possible Terry wasn't perticularly involved in that failed coup.
Wild Ambition I have no problems with, but as far as RB2 goes, there are too many common points between Kim, Chonshu, Chonrei and Tung's endings for those to be discarded - esoecially when in RBS you fight Chonshu in Kim's stage and Chonrei in Tung's.
One of the nicer things about KoF XIII's story is that its time shennanigans can now be used to explain any older or newer oddities in canon and diverging timelines, from no more K9999 to the presence of SS, LB, Kizuna Encounter or MS characters in stages to the oddbalk strikers in KoF 2000.
I'm curious to see what the future brings...
SNK(P) make terrible business decisions, but they're not dumb enough to leave out familiar characters entirely when they want to push some new ones - I just felt the balance was off in MI, more than it was with KoFs 94, 99 and 2003 as well as Garou, all of which had new protagonists, but tied them well to the familar cast and setting in different ways.
Considering the new KoF sprites went with as classic a look as possible for everyone to keep them recognizeable - even if Garou Terry and FFWA Ryo are superior in every possible way - I figure they might refrain a bit from that MI strategy if it's getting a sequel.
Kind of has the Garou Terry coat. 3d Garou sequel? Given the Garou card game we know they are into that series still.
And for a fun comparison outside of their setting, Felicia is more important to X Edge than Cham-Cham is to SS RPG and Cham-Cham is a main character in hers. WHATDAFUCKUPWITDAT??!?
And even with Genjyuro being the Iori to Haohmaru's Kyo is still important to the story than Cham-Cham will ever be. Those are the breaks.
True. But he got plenty of novel time. Take the time to read those sometimes. They give a lot more rhyme and reason to the things the game fails to explain for whatever reason. And there are a few to read. Most of them are through the eyes of Alba.
Actually the whole nothing comes after RB1 stuff is a SNK mandate. That is one of the reasons that Memory of Stray Wolves even exists. And the other thing that MoSW does is to confirm thatWhich then retcons everything after Geese's death.Krauser commited suicide after his loss to Terry in FF2.Just like his big brother though he's very much alive in the KoF universe though. Thanks KoF '96!
And before MoSW all of that stuff with the Jin twins would've mattered some but as you know now that all of that magic continuity is undone. They couldn't even get a Special D-Assault in NeoGeo Battle Coliseum. WHATDAFUCKUPWITDAT??!?
You could but no plausible reason to do. Cameos are just that and should be treated as such. Just a fun treat for fans to have and no reason to complicate that. And K9999 still exists. Them swapping him for Nameless in a Dream Match scenario doesn't change that one bit. He & Angel had their time and that's just how it is.
MI for SNK was the same approach they took with Garou by focusing heavily on the new cast and let those characters drive their story. But like I pointed out before MI is the retelling of FF1 to a degree. Putting the spotlight firmly on the Meira boys and their immediate circle made complete sense regardless of who was on the character select screen with them.
I'm not sure about SS RPG, but I've been playing through Cross Edge and Felicia's relevance there kinda boils down to recognizing Morrigan (amnesia everywhere), terrifying Prinny by simply wanting to play with it and having some nice early game combos with other characters - then again I just reached the Jedah battle, and the interaction there is mostly with Morrigan, while the game's general setting fit Jedah like a glive from the look of things.
Felicia does get ti have a planned performance with Wonder Momo in Namco X Capcom and is the one character shering a team with a Namco character in that game, which trumps any relevance in XE so dar, I guess I should finish that game.
Important in what what way? He solos his way through SS RPG, but that's about it in distinguishing factors.
And technically Iori is the Genjuro to Kyo's Haohmaru, SS2 was out before KoF95.
Where are those novels you speak of?
There's in-game text and I had those translated Hong-Kong comics of questionable relevance, which have their own spin on Alba's role, but that's it.
Something penned by Ureshino?
Card Fighters DS also mentions that detail, doesn't change much in the following game outside character slots, which can be taken with a frain of salt as long as Feese is there, especially if they get joke endings unreferenced antwhere else.
I'm calling development constraint on that obe, the way character pairs were setup on the select screen hints at more themed double assaults which didn't make it, like Chonshu and Chonrei, Lee and Tung, Geese and Big and so on.
But people used more mixed teams in the tournaments that happened for that game, so it was a pragmatic approach not to focus on that too much - I'm still glad that they included what they did.
He's in a time limbo deeper than Ash's because of lawyers and you know it.
It's kind of amazing they still bothered to flesh out Nameless as much as a replacement in a plotless game like 2K2UM though.
FFWA is the retelling of FF1, MI is an atrempt at following its legacy through clumsy imitation through mostly new and unconnected characters, there's a bit of a difference.
Could this be to help with doing the 3D models they used to make sprites?
Please?
If not, that's cool. I loved Maximum Impact.
WoW! Your right! Haven't seen that place in about 9 years.Wow @ Mad Man's Cafe still existing.
After my brain stopped melting from looking at that sexy ass trailer, KOF was the next thing that popped into my mind.So, everyone's see Guilty Gear Xrd by now.
SNKP already has the models for LOADS of characters (all the ones in XIII) + The ones for various background characters that were used in XIII (Marco, Adel, Rose, Vanessa, Seth, Ramon, Shermie, etc), and the characters used for the cards in the IOS versions + made for the achievement icons (Heidern, many old bosses, Geese, etc).
If they can take those already-made models, and get them working to something that looks like Xrd, what would you think?
We could probably expect SNKP to have:
- Better animation, even still.
- Slightly worse models / 2D illusion, maybe ofset by more original / dynamic shading style.
- Slightly worse special effects, maybe? (But probably much bigger and dramatic)
- Much cooler, more active backgrounds.
I'd be OK with this. I STILL WANT MY SPRITES, but if this change would allow a next-gen KoF that had a crazy character roster + EX characters from all around SNK's history, staight out the gate, I think it'd be worth it.
Felicia's relevance in RPG's be so nice even you had to say something about Namco X Capcom.
I wasn't even talking about RPG. I was talking SS period. The only role Genjyuro plays is the foil to one of the main characters and that's more than Cham-Cham ever does.
Even if techically so, even though we're having this back and forth, how many people would understand it the way you stated it versus the way I did. Kyo & Iori just happen to be a bit more popular than Haohmaru & Genjyuro. Makes the comparison a bit easier to make tinged with the fact that Kyo & Iori's beef goes a whole lot deeper than the latter we speak of as well.
There were a couple of these on the websites for MI & MI2 and they're translated on the SNK Wikia. Maximum Impact 1 Character Stories, Maximum Impact 2 Novellas & Character Prologues. There were some other stuff that was floating around years ago but those things may be lost to time.
Clumsy imitation is a bit harsh. I like the words "inspired heavily by past events." From past interviews and stuff I learned about the production of the game was that there were a lot of ideas floating around at the time and when that happens someone's vision gets left behind. I remember hearing that the game was drastically different very early in development and things changed over time. And don't forget we didn't get the fantastical stuff until Ureshino handled the story for MI2.
So, everyone's see Guilty Gear Xrd by now.
SNKP already has the models for LOADS of characters (all the ones in XIII) + The ones for various background characters that were used in XIII (Marco, Adel, Rose, Vanessa, Seth, Ramon, Shermie, etc), and the characters used for the cards in the IOS versions + made for the achievement icons (Heidern, many old bosses, Geese, etc).
If they can take those already-made models, and get them working to something that looks like Xrd, what would you think?
We could probably expect SNKP to have:
- Better animation, even still.
- Slightly worse models / 2D illusion, maybe ofset by more original / dynamic shading style.
- Slightly worse special effects, maybe? (But probably much bigger and dramatic)
- Much cooler, more active backgrounds.
I'd be OK with this. I STILL WANT MY SPRITES, but if this change would allow a next-gen KoF that had a crazy character roster + EX characters from all around SNK's history, staight out the gate, I think it'd be worth it.