Worth bearing in mind that a significant component of the core concept was basically running on the Gamecube. At least as far as splattering the environment is concerned. Trying to remember if the airborne paint/water blobs looked as naturalistic back then.
Its funny how some people can't accept that EAD are just better developers or at least they care more for their games having perfect code. Its not just "art style" and "non demanding games". And if you think that any developer could do this on any system then check out other similar games with "non demanding textures" like Sonic Generations and Racing Transformed. Check out that glorious 30fps, lol. Well, you have Mario Kart 8 to compare with that if you want.
EAD wizards
By that logic all third person games aren't technically impressive because the core of their camera system was basically running on the Nintendo 64.
c'mon
I get what you are saying but Mario Kart 8 (for example) is a really an impressive game and i doubt anyone could do the same at 60fps on a similarly powerful console. It reminded me about Metroid Prime and how awesome that game looked at 60fps. Having said that, Sega have proved in the past that they can do similar things. F-Zero GX anyone? That's why i was so disappointed with the recent Sonic racing games. Sega could do better than that.But.. it does look very simple. I can't see anything in there that would be all that demanding that others couldn't get it to 60 either.
I'm not sure what to say, Nintendo often focus on the right things when it comes to the technical aspect of their games, and I appreciate that. But that doesn't necessarily mean they're so far above and beyond the rest of the industry - I look at and play their games and at no point do I ever wonder how they got it to 60, it's usually pretty obvious how.
I get what you are saying but Mario Kart 8 is really an impressive game and i doubt anyone could do the same at 60fps on a similarly powerful console.
Is Sonic All Stars racing transformed so much better looking that it had to be at 30fps? I thought Mario Kart 8 had better graphics and more attention to detail, despite running at 60fps.Really? :/
Yup. Most nintendo games on Wii U lack AA actually, they'd look a lot cleaner if they had some.
the correct answer, no matter how many shitty justifications have been given here
Originally Posted by nkarafo
Its funny how some people can't accept that EAD are just better developers or at least they care more for their games having perfect code. Its not just "art style" and "non demanding games". And if you think that any developer could do this on any system then check out other similar games with "non demanding textures" like Sonic Generations and Racing Transformed. Check out that glorious 30fps, lol. Well, you have Mario Kart 8 to compare with that if you want.
The art style. Less demanding textures, if it's vs only no need for complicated ai.
Really? :/
And how many of those games had antialiasing?Really. I don't think you understand how extremely difficult it is to have a locked 60fps at all times. How many last gen games had a locked 60fps at 720p? A lot of games had to resort to dynamic resolutions and/or unlocked framerate.
Because it's not visually impressive? It's not using real time fluid dynamics like OP implies, and the game has little to no antialiasing (like most Nintendo games).
But.. it does look very simple. I can't see anything in there that would be all that demanding that others couldn't get it to 60 either.
I'm not sure what to say, Nintendo often focus on the right things when it comes to the technical aspect of their games, and I appreciate that. But that doesn't necessarily mean they're so far above and beyond the rest of the industry - I look at and play their games and at no point do I ever wonder how they got it to 60, it's usually pretty obvious how.
Really. I don't think you understand how extremely difficult it is to have a locked 60fps at all times. How many last gen games had a locked 60fps at 720p? A lot of games had to resort to dynamic resolutions and/or unlocked framerate.
OP says that it stacks and gets thicker, as if it's always real time. It's not. That would most certainly kill performance, on any console.It is using real time fluid dynamics. The paint splattering differently every time indicates as much.
Übermatik;116647691 said:It's not a demanding game. 60fps should be more than doable on the Wii U's hardware. There also appears to be no anti aliasing, yet.
OP says that it stacks and gets thicker, as if it's always real time. It's not. That would most certainly kill performance, on any console.
Because it's not visually impressive? It's not using real time fluid dynamics like OP implies, and the game has little to no antialiasing (like most Nintendo games).
And how many of those games had antialiasing?
Game looks amazing. Whar are you on?
the correct answer, no matter how many shitty justifications have been given here
Übermatik;116648519 said:Oh god people, please stop throwing around terms like "real time fluid dynamics". If you don't know what you're talking about, don't talk.
OP says that it stacks and gets thicker, as if it's always real time. It's not. That would most certainly kill performance, on any console.
Übermatik;116648519 said:Oh god people, please stop throwing around terms like "real time fluid dynamics". If you don't know what you're talking about, don't talk.
Not enough people got this joke.Power of the Cloud/Bushes.
Basic graphics and probably low res (720p).
Nothing special graphically was shown, better looking last gen games easily.
As I said - this is more a matter of focus than technical ability. You can see they eschew much of the flashy graphical things that many developers go for in their games. It's a game with a very limited amount of effects going off at once, with basic texturing, very basic lighting, rather slow gameplay speed, there's generally very little going on other than the shooting of the paint. If a game like CoD, even at 600p, can do all what it does in any one scene at 60fps, it'd be a joke if this wasn't running at 60fps even at 720p.
I never do, apparently. LolYou're just not seeing the magic, man.
2.5D games are hardly the most demanding games out there, but alright.NSMBU, NSLU, DKCTF and SM3DW all had AA. MK8 didn't.
Fair enough. I was just trying to address the OP's claim, because it seems a lot of people are latching onto it.That's correct but that's a matter of persistence. It would be the same as arguing the particle effects for fire and smoke in other games aren't real time dynamic systems because the fire doesn't spread or the smoke doesn't leave ash on the surfaces.
At 60fps and 720p? Show meh.
Actually no. Sunshine could technically do the stacking already. It's just a lot simpler than people think it is. For one, you only keep track of current color and thickness per texel. You don't need the actual layers as you cannot effectively remove paint. Also it's not really fluid dynamics, once the paint is in it is static, ie you won't see anything mixing or dripping.OP says that it stacks and gets thicker, as if it's always real time. It's not. That would most certainly kill performance, on any console.
Any game can hit 60fps at 720 FPS if you make it look super basic.
Shit ain't no achievement, it's just aiming low.
Haha, how backwards can you have it? Putting gameplay first is aming low now? Ugh.
Any game can hit 60fps at 720 FPS if you make it look super basic.
Shit ain't no achievement, it's just aiming low.
We are talking about graphics, but keep moving the goalposts.
It's aiming high actually.
That does seem really backwards. If 60 fps is aiming low is 30 fps aiming super low?Any game can hit 60fps at 720 FPS if you make it look super basic.
Shit ain't no achievement, it's just aiming low.
I said 60fps locked at 720p, COD isn't and never was on last gen consoles and fares even worse on the PS3 going as low as 880x600.
It is certainly a technical ability to have a locked 60fps framerate. Hell, it's a technical feat to have a locked 30fps last gen.