tonyh24613
Member
hmmm so that rain cloud thing is a sub weapon and not a special? that's interesting
It's special weapon.
hmmm so that rain cloud thing is a sub weapon and not a special? that's interesting
hmmm so that rain cloud thing is a sub weapon and not a special? that's interesting
It's special weapon.
It's a special. Apparently you can't shoot with your main weapon while it's active though, at least that's how l understood it.
True, but every time we see it is a time closer to release. It needs to be finalized at SOME point. Especially now that they seem to be tweeting out other "finished" kits.Doorman how many times have I said to not pay attention to that stuff, they change it literally every time we see it lol
If they put this with an H-3 nozzlenose i can see some damage being done. Throw the sub then drench them with ink to prevent escape.
Burst bomb on dualies makes sense to me. When I tried to go gun-to-gun with dualies vs splattershots, the TTK was too low and I had to severely outplay them to win. I never saw how curling bombs were supposed to help with that, but burst bomb for the initial chip followed by a clever roll sounds like a plan.Mostly I think I'm just not sure why they'd ever feel a need to give the dualies burst bombs? That and Splashdown on the splattershot are the only two moves or changes I've seen that I can't see much sense in.
Burst bomb on dualies makes sense to me. When I tried to go gun-to-gun with dualies vs splattershots, the TTK was too low and I had to severely outplay them to win. I never saw how curling bombs were supposed to help with that, but burst bomb for the initial chip followed by a clever roll sounds like a plan.
This is third public revision of the starter loadouts- fascinating turnover.
I hear you- I'm still upset vanilla roller was briefly given curling bombs and then switched back to suction. It's fine to look ahead, but we must remember the original had ~60 kits in the end, so there's going to be overlap.I know I'm looking further ahead than I should. But I really liked the splattershot with its original kit and seeing it go to something else that was already going to be popular and now will be even more popular irks me a bit. Just what is the thought process behind Splashdown on a Splattershot? How does that kit synergize at all?
I don't know about more, perhaps different like you said. More holding chokepoints, less personal Ramboing I guess.Feels like they're changing a lot of the subweapons and specials to emphasize zoning and moving enemies more. They gave disruptors and point sensors a timed AoE kinda deal like suction bombs have. With invincibility specials supposedly gone, they replaced them with a lot of specials designed to get people to move. Is Splatoon 2 going to be a more defensive game than the first?
I don't know about more, perhaps different like you said. More holding chokepoints, less personal Ramboing I guess.
I can't see that ever returning after the Gal craze lol.Still waiting for Splash Wall Return
As of the most recent video clips they've been posting with the updated build (the one including the Octobrush and Pro, etc.), Splat Roller does indeed have the curling bomb back. The testfire is the only time it was ever switched to Suction Bomb, which I find odd.I hear you- I'm still upset vanilla roller was briefly given curling bombs and then switched back to suction. It's fine to look ahead, but we must remember the original had ~60 kits in the end, so there's going to be overlap.
I don't get splattershot/splashdown either, however I wonder if the idea is to to be a "team player" and use splashdown with quick superjump or something.
Yeah, maybe "defensive" isn't the word for it, maybe more "tactical"? Like, the Tentatek is one of the most aggressive weapons in the game and it has a Suction Bomb with zoning capabilities. Seems like Splatoon 2 will have less of the Rambo'ing that you describe, where people just charge into dangerous areas because they have a Kraken or Bubbler.
I can't see that ever returning after the Gal craze lol.
That purple gadget looks insane if it actually draws in all of the paints like a tornado?
its an inkmine. It's invisible to enemies and detonates when enemies get close or when its inked over by their color. It was by far the worst sub weapon in splatoon 1, but in splatoon 2, you can plant two at the same time, the blast radius was way bigger, and the blast radius also marks players caught in the blast so you can see them through walls.
Every weapon equippable in the game is a preset kit of main weapon, sub weapon, and special. Every main weapon has at least one variant with a different sub/special combo as well.That looks cool too.
I gotta be real sure I understood what was explained to me earlier, it's a little hard to get the hang out with no games at my hands, but I choose a preset and then those 3 things that come with the preset is all I bring with me into battle correct?
Why? Always found them to be shit, hopefully they're better nowYes! Ink mine has always been my favorite.
Why? Always found them to be shit, hopefully they're better now
Booyah! I could main that.As of the most recent video clips they've been posting with the updated build (the one including the Octobrush and Pro, etc.), Splat Roller does indeed have the curling bomb back. The testfire is the only time it was ever switched to Suction Bomb, which I find odd.
Did they replace the seeker cause it was pretty fun to use it to get out of spawn really fast in arowana mall.
Yeah the new Dynamo kit is definitely not a nerf now that ink mines are so improved. It'll require a shift in approach from a play perspective but I can already see how trying to deal with an entrenched Dynamo will be a huge pain.
I'm not sure if Inkmine would be OP if you could remotely detonate it but that's what I've always wanted to be able to do with this sub. The delay allows people to escape a lot of the times, it can't be spammed, it's not useful for inking or rainmaker and you used to be limited by having only one on the field.
I guess having two might change things up but I still would have preferred to be able to detonate it remotely.
man, the lighting in this game looks so good
Just waiting for that Sploosh-O-Matic set.
I have gone fully in on the Sploosh 7. I love the splash bomb/inkzooka combo. I'm hoping for something similar to that where I can battle at close range, use bombs to get shit done at a medium distance, and have a long range weapon. I'd love splash bomb/stinger.Hmmm.....Sploosh with Autobomb and...Bomb Launcher? They'd probably give it something like Splashdown instead.
Hmmm....