Oh, that is a bit disappointing. Have RSI commented on (future) performance?
it is being worked on. There is a lot of Dx9 era cruft in the engine that they're slowly breaking down.
Oh, that is a bit disappointing. Have RSI commented on (future) performance?
New ToS seems like a glaring red flag. I love what's in the game and it looked like it was slowly but surely shaping up, but now I don't know. If they're even entertaining the idea that they might not finish the game this is very bad news.
RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Game on or before the estimated delivery date communicated to you on the Website. However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has ceased development and failed to deliver the relevant pledge items and/or the Game to you. (Pledges made under previous Terms of Services continue to be governed by the corresponding clause of the Terms of Services, or of the Commercial Terms, as applicable, which were in effect at the time of making the Pledge).
Good question. i'd like to know too.Guys, what chat are You using for E3 conferences? :>
Holyshit the Merchantman is massive. Much bigger than i thought.
Where's the Merchantman in the pic? I'm having a hard time seeing it.I'm kinda starting to go off the Connie.
Part of me want them to completely scrap it and start again with a new design.
Holyshit the Merchantman is massive. Much bigger than i thought.
It's behind the Glave, the T shape looking one........ I've just realised, i might be mistaken, aren't i. ?Where's the Merchantman in the pic? I'm having a hard time seeing it.
It's behind the Glave, the T shape looking one........ I've just realised, i might be mistaken, aren't i. ?
*sigh* i'm a fucking idiot. Sorry Sorry.That is Starliner Genesis
this is merchantman
*sigh* i'm a fucking idiot. Sorry Sorry.
Those hull ships.... God damn.
This game is going to be something when it's done. Hell it already is and it doesn't have that much content yet.
Ahhh. Gotcha.No no. It is understandable because top down I guess they would look similar. It helps me to remember that the banu has sharp edges while the starliner has rounded edges when looking at the silhouette. And you are right in terms of size because the banu is about 15 meters longer and 500,000kg heavier than the starliner.
Squadron 42 missing December won't be down to money troubles, it'll be due to the pursuit of perfection and unbridled ambition.
Quoted for hilarity.
At least people are starting to see the red flags around this project.
How is making complex game and taking time with it a red flag?
Squadron 42 missing December won't be down to money troubles, it'll be due to the pursuit of perfection and unbridled ambition.
In the wake of the collapse of Digital Anvil, co-founder and soon-to-be-former CEO Chris Roberts has spoken about his decision to leave the company he founded just four years ago. As we suspected, the company's troubles were down to "wanting to develop not only hugely ambitious games, but too many hugely ambitious games", leaving the company's finances stretched after four years without a single game being released - the sole title to emerge with the Digital Anvil name on it was actually mostly developed by a small British company.
But what next for Chris Roberts, the man who brought us the groundbreaking Wing Commander series? "I just want to see Freelancer out the door, and then I want to take some time to reassess everything. Taking three and a half to four years to build a massive title just seems like a huge amount of effort. There needs to be a better way to do it."
How is making complex game and taking time with it a red flag?
The red flag would be not realizing how complex your vision/game has become, keeping piling up promises on top of the initial, already very ambitious promises and missing the intially targeted release by probably more than two years without giving any dependable release date. Also financing the whole thing through pledges ranging from reasonable crowd funding average for games to thousands of dollars.
If you're anything but an absolute space game fanatic and/or stoic believer in Chris Roberts' abilities to make his vision a reality, also taking into account the generally unfinished and often broken state of the piecemeal alphas we get to play, then sure, this ought to raise a whole lot of red flags for you. And taking the one other halfway comparable space game project into account (yes, Elite...), which started out at a similar point, released when Star Citizen was initially supposed to in a woefully unfinished state years away from coming close to its own ambition, not to mention Roberts' one (Star Citizen minus SQ42), but is still more complete and less broken as a game, then that doesn't give any hope for Star Citizen's "PU" being anywhere near its own vision in the next two years.
getting Chris Roberts vibes ..
The red flag would be not realizing how complex your vision/game has become, keeping piling up promises on top of the initial, already very ambitious promises and missing the intially targeted release by probably more than two years without giving any dependable release date. Also financing the whole thing through pledges ranging from reasonable crowd funding average for games to thousands of dollars.
If you're anything but an absolute space game fanatic and/or stoic believer in Chris Roberts' abilities to make his vision a reality, also taking into account the generally unfinished and often broken state of the piecemeal alphas we get to play, then sure, this ought to raise a whole lot of red flags for you. And taking the one other halfway comparable space game project into account (yes, Elite...), which started out at a similar point, released when Star Citizen was initially supposed to release, was and still is in a woefully unfinished state years away from even coming close to its own ambition not to mention Roberts' one (Star Citizen minus SQ42), but is today still more complete and less broken as a game, that doesn't give any hope for Star Citizen's "PU" coming anywhere near its own vision in the next two years. And that's ignoring many of Elite's hair raising design issues which only show because it's a playable game and not a vision of the "BDSSE" in people's heads. Who's to know that the "BDSSE"'s design will be any better or that it'll avoid any of the pitfalls Elite finds itself in? Before it's released and playable, it's mostly imagination, trust and projection. The gulf between those and what they actually have to show for themselves other than impeccable assets is narrowing rather slowly.
I'll eat my words of course, if in the next two years, I'm playing cocktail mixing minigames, commanding AI flight attendants, all in a seamless believable space/ground PU while experiencing "Prevalent use of NPCs" (whatever that means), all without running into a bug that catapults my player character out my civil space craft into the void without hope of returning, chrashes the game to desktop or slows it to a crawl. And of course all without relying on the rampant forced grind we can experience in Elite, the mostly samey and uninvolving exploration game mechanics, as well as the hair raising RNG based game designs leading to more grind.
fixed =P
I've never requested a refund and I don't plan to anytime soon. I gave money to Chris Roberts expecting a couple games and I'll wait to see whatever he's able to make. It's all I can do! Filing a lawsuit, jokes aside, doesn't accomplish a whole lot and is counterproductive. Getting super uppity about a new ToS and refusing to sign it doesn't accomplish anything, either. Writing angry forum posts and emails gets a message to CIG, but I think the powers that be already know what we expect and they already feel the pressure.
Everyone's so polarized when it comes to Star Citizen. I've decided to sit back and enjoy the ride a long time ago, and so far it's been a rather interesting journey.
I don't see why "delays" would matter, the game is already playable. If anything should be a measure on the health of the game and whether I want a refund or not, it should be the state of the game at a self-imposed date. For me, that's the end of this year. If the gameplay still looks like it does now, I'll be worried. But if we start seeing some of the major game mechanics they keep talking about, like mining, trading, player created missions, etc... and those mechanics are fun or at least show potential to be fun, I'll be satisfied.If they announce another delay ill most likely request a refund and wait it out until its full release. I backed in 2013 so im not sure if they will grant it.
But if by the end of the year we're still stuck in Crusader, with just a few new ships and the same boring comm-link missions, I'm going to seriously consider getting a refund.
I'm not saying that will be the case, I'm just saying that's what it would take. The progress we can see with every patch is the only thing keeping me on board honestly. The promise of progress with the "secret" SQ42 stuff just doesn't do it for me.
Well, they say Nyx is coming. As well as the rest of the Stanton system (like 4 populated planets with landing zones).The next big update will include a Port Olisar like spawn location exclusively for pirates. I haven't heard of anything else.. its not exciting.
Well, they say Nyx is coming. As well as the rest of the Stanton system (like 4 populated planets with landing zones).
At least Star Citizen in it's current state is more enjoyable than Elite after a major expansion.
Well, to be fair, it's kind of a major milestone they need to get to. I'm pretty sure they're working on it.yeah they said that 9 months ago lol
Yeah, I'm not sweating it, the TOS stuff pretty much lines up with my expectations going in.
That Endeavor master set is really looking like a long shot - the thing requires about six new gameplay systems on its own. I'm curious to see how that plays out. Wouldn't want to be stuck waiting a year or two after launch for that since I could probably afford one in-game by then.
By the way, the winners for the Orion writing contest were announced. The submissions are included.
https://robertsspaceindustries.com/comm-link/transmission/15372-Shubin-Contractor-Reward-Program
At least Star Citizen in it's current state is more enjoyable than Elite after a major expansion.
No, I've long stopped following the while "Smart vs. Star Citizen" affair. The sentiment about financial transparency is not wrong though. As a backer financed project that is several years late and asks for sometimes outrageous sums for ships in the "jpg-stage" of development (all in the name of supporting SC of course *rollseyes*), Star Citizen could possibly build a lot of trust with backers if they released financial reports and showed openly that all the money is handled well. And of course, they could lose a lot of it, if it isn't.
But it's the "god's work" lunacy and his ego that undermines him. Nobody but the most blinded fans ought to argue that Star Citizen has not fallen victim to feature creep and the project as a whole probably sufferes from it. But that man's threat to sue them and his attempt to build the whole argument of Star Citizen being impossible on his experience with his own games...
So the ghost has changed a tad recently
How long does the game take to load? Seems like ages to me, don't know if anything's wrong.
Why the hell is the retrothruster firing in the bottom shot?
#MakeSpaceGreatAgainI seemingly fixed the loading bug. Got to play some space stuff for the very first time. Got to say I'm impressed, but I hardly know what I'm supposed to do. Space sure is empty.
Star Citizen Main Theme Final
Apparently this is the new Main Theme found in the 2.4 game files. Sounds absolutely perfect.
#MakeSpaceGreatAgain
Star Citizen Main Theme Final
Apparently this is the new Main Theme found in the 2.4 game files. Sounds absolutely perfect.
If nothing else, SC has resulted in lots of high quality assets. Models, textures, audio effects, music, etc. Getting the actual game behind these things finished might be a challenge, but the individual parts are second to none. By far the highest production quality for a crowdfunded game so far. Not surprising given the amount of money taken in, but still.