HUELEN10
Member
When it come to port and remasters in this day and age, most of us tend to care that they are done right. No one would think well of a remaster of a 6th gen game that runs at a worse framerate than it did originally, or cross-gen game that has the 7th gen version looking better than the 8th gen version, or a classic 2d game getting a re-imagining in an artstyle that is simply not representative of the original title. Shitty ports and remakes like Sonic The Hedgehog Genesis for GBA, Dead Rising Chop Til You Drop, and the PS3 Version of the Zone Of The Enders collection all get the hate they deserve, because they tarnish what was once great.
However, there is one game, one very import game, that got absolutely bastardized with its remake, and very few, if any, voiced the criticisms that shitty port deserves. This game, or more specifically, games, are Super Mario Bros, and Super Mario Bros 2 (J). Now, am I talking about SMB DX? Of course not; despite workspace constraints due to resolutions, it was an amazing effort and filled with love. No, what I'm talking about is this piece of shit.
http://youtu.be/30Mr7q-v-64
That's right, I am talking about the Super Mario All-Stars Version Of Super Mario Bros (and it's at-the-time Japan-only sequel). Holy shit, they really fucked up this one! Though some of you can see what makes it shit, you really have to feel it to see how bad it is. For those of you not hooked on the plumbers, these 2 games are all about 2 things: speed, and flow. For those not in the know, a skilled player will be able to start running, and jump and duck through a level with seamless flow, even when dealing with enemies, picking up powerups, and hitting blocks. Mario and blocks go together like pet iguanas and salmonella; they are inseparable. Yet for some reason or another, this mostly tasteful port (with some questionable choices such as the colors of the outfit and pink bloopers) has its physics completely fucked with.
In the original game and every port and remake besides this one, when Mario hits a block, he bounces back quickly with no loss of momentum. Not so here! In this shitty game, Mario is sucked up for a split-second, and goes straight up, and goes right back down, straight down; this tiny physics change, literally ruins the entire flow and balance of the game, making it a completely lesser and different experience. Instead of a seamless flow of gaming action, you constantly stop, and start, and stop, and start.
There is absolutely no doubt in my mind that if this game were released today, it would be looked at a lot more critically and deservingly. For the non-Mario diehards here, the changes in this game and the original are kind of like a classic Sonic game that forces you to stop after hitting a monitor and then keep on going, or a Doom game that forces you to stand still while shooting; it is that bad. Why did this port get a pass? Did people not care about core gameplay mechanics as much back then, or was it overlooked? The reason I bring this up is because over the years, I noticed that a lot of people grew up with a SNES and not an NES, and I've also noticed that people past that generation experienced classic Mario by just downloading the pirated "pretty all-in-one version" that is a Super Mario AllStars+World ROM, so many, many people have truly never played SMB and SMB 2 (J) the way they were meant to be played. It's quite sad if you think of it, that this happened to one of the greatest games of all time.
With Mario Maker videos coming out more and more often, harkening back to the RIGHT physics for each look, perhaps the generation that got wrongly showcased SMB will finally know what it feels like to play the series proper, feeling as it should. What was your first SMB experience. After realizing the changes between SMB and SMASSMB, could you ever go back? Do you think this is one of the reason NIntendo seems to have been more careful about ports and remakes since then?
However, there is one game, one very import game, that got absolutely bastardized with its remake, and very few, if any, voiced the criticisms that shitty port deserves. This game, or more specifically, games, are Super Mario Bros, and Super Mario Bros 2 (J). Now, am I talking about SMB DX? Of course not; despite workspace constraints due to resolutions, it was an amazing effort and filled with love. No, what I'm talking about is this piece of shit.
http://youtu.be/30Mr7q-v-64
That's right, I am talking about the Super Mario All-Stars Version Of Super Mario Bros (and it's at-the-time Japan-only sequel). Holy shit, they really fucked up this one! Though some of you can see what makes it shit, you really have to feel it to see how bad it is. For those of you not hooked on the plumbers, these 2 games are all about 2 things: speed, and flow. For those not in the know, a skilled player will be able to start running, and jump and duck through a level with seamless flow, even when dealing with enemies, picking up powerups, and hitting blocks. Mario and blocks go together like pet iguanas and salmonella; they are inseparable. Yet for some reason or another, this mostly tasteful port (with some questionable choices such as the colors of the outfit and pink bloopers) has its physics completely fucked with.
In the original game and every port and remake besides this one, when Mario hits a block, he bounces back quickly with no loss of momentum. Not so here! In this shitty game, Mario is sucked up for a split-second, and goes straight up, and goes right back down, straight down; this tiny physics change, literally ruins the entire flow and balance of the game, making it a completely lesser and different experience. Instead of a seamless flow of gaming action, you constantly stop, and start, and stop, and start.
There is absolutely no doubt in my mind that if this game were released today, it would be looked at a lot more critically and deservingly. For the non-Mario diehards here, the changes in this game and the original are kind of like a classic Sonic game that forces you to stop after hitting a monitor and then keep on going, or a Doom game that forces you to stand still while shooting; it is that bad. Why did this port get a pass? Did people not care about core gameplay mechanics as much back then, or was it overlooked? The reason I bring this up is because over the years, I noticed that a lot of people grew up with a SNES and not an NES, and I've also noticed that people past that generation experienced classic Mario by just downloading the pirated "pretty all-in-one version" that is a Super Mario AllStars+World ROM, so many, many people have truly never played SMB and SMB 2 (J) the way they were meant to be played. It's quite sad if you think of it, that this happened to one of the greatest games of all time.
With Mario Maker videos coming out more and more often, harkening back to the RIGHT physics for each look, perhaps the generation that got wrongly showcased SMB will finally know what it feels like to play the series proper, feeling as it should. What was your first SMB experience. After realizing the changes between SMB and SMASSMB, could you ever go back? Do you think this is one of the reason NIntendo seems to have been more careful about ports and remakes since then?