The point of my previous post is that battlefield and mario galaxy can in no-way looks like they came from a stage editor, no matter how close you zoom in. I'm trying to see if any stage from smash 4 looks like they could have been done with some 'stage editor' and honestly, none of them do. I mean, look:
http://smashbros-miiverse.com/stages - MAYBE the sonic stage, because it has a windmill? But that's pushing it. MAAAAAAAAAAAAAYBE arena ferox?
Today's picture looks like it could have been made with some generic stage editing tools rather than something that was lovingly crafted by a group of talented artists. It really has nothing to do about the game it is inspired by, as this one is clearly inspired by kid icarus.
I mean, look at the red circle below:
That just looks like a platform block placed above an existing platform, rather than something that transitions seamlessly. It literally just looks like one block in an editor placed above another platform in an editor.
I mean, look at the palutena statue on the KI:U stage on Wii U
The platform with columns are recessed into the background a bit, and dont look like a block placed on top of another block with some editor tool. Compare the overall differences in detail (Colosseum in the background, different symbols and patterns in the inlaid work on the platform above the columns, etc), and tell me which one of the two could be made with some simple level editing tools and which one had to be hand-crafted.
That's really the overall point i'm making. Today's picture looks like it was made using a toolset for a stage editor, whereas every stage we've seen prior to today looks like it took artists and programmers weeks and weeks to create.
My argument is that it is far more likely today's stage is a stage created by some 'stage builder' than part of the kid icarus stage.
Disclaimer: I could be very wrong, but if I am, this makes me a bit disappointed in the KI stage on Wii U.