SenorArdilla
Member
Super leaf was terrible in MK7, but it should be interesting in Smash.
Ha! He still has the noose from earlier.
Super leaf was terrible in MK7, but it should be interesting in Smash.
Pink Gold Peach better be a newcomer in this game.
Pic of the day. With the Super Leaf, any fighter can have ears and a tail. You can also float in the air by pressing the jump button. We're still figuring out whether you'll be able to attack with the tail...
I would be terrible disappointed, if all those modes (Tournament, Lobbies) and features (Uploads, TV, Voice-Chat) are not also in SSB4 =/ At least the WIiU should have those feature with all the extra time they have ...
So, you don't wanna see Ganondorf swing his ass?Well when I guessed the Super Leaf for predictions, I only thought of it for its floating abilities. There is no way they would be able to get attack animations for a tail for all characters. It isn't like the sword or bat.
Smash thread, you never disappoint me.So, you don't wanna see Ganondorf swing his ass?
Ha! He still has the noose from earlier.
Well when I guessed the Super Leaf for predictions, I only thought of it for its floating abilities. There is no way they would be able to get attack animations for a tail for all characters. It isn't like the sword or bat.
Pic of the day. With the Super Leaf, any fighter can have ears and a tail. You can also float in the air by pressing the jump button. We're still figuring out whether you'll be able to attack with the tail...
Im still holding out hope there may be a cat suit as well. Could you imagine Cat Ganondorf or Cat Ridley?
Sure, while that's true, it means the Wii U is actually CAPABLE of allowing it. What game could use replays as well or better than mario kart than smash? If smash doesn't have it, then it's a real shame, and we can't blame anyone but the smash bros dev studio (instead blaming the hardware).
Now that we know that they *CAN* do it, there's no reason they SHOULDNT do it, and it'll just be incredibly disappointing if they don't.
Truth be told, there's A LOT of stuff that should be in Smash, but probably won't be. Things like more in-depth customization for game settings, for example. If Brawl had the ability to alter hitstun, gravity, speed, etc., then it would've been so much better for all crowds. Just basic settings that are in tons of other games.
Seeing it on-screen in my own hands is gonna be so good.
Pink Gold Peach better be a newcomer in this game.
What commercial fighting game on the planet lets you tweak those variables? Those things shouldn't change by design, no?
Super leaf was terrible in MK7, but it should be interesting in Smash.
Im still holding out hope there may be a cat suit as well. Could you imagine Cat Ganondorf or Cat Ridley?
Just because no other fighting game lets you tweak that means does not mean a new one shouldn't either. Advancements are made by trying new things and allowing for new ideas, especially in a franchise that's been around for a long time.
Not sure if you've played Halo, but that game would not nearly be as popular as it is if they didn't allow you to alter settings for Custom Games. Things like movement speed, jump height, player traits like always having Camo, etc.
In Smash, you know those matches you can play that are Lightning Mode, everyone with Bunny Hoods, giant battle, etc., well all I'm saying is let the PLAYERS be able to choose those things. If players want to create a Lightning Mode instead of Sakurai GIVING us a Lightning Mode, then why not? It would add so much depth to the game and would not take away from the core experience. Imagine if in Brawl players had the option to REMOVE tripping? It could only help the franchise and in Brawl's, it would have definitely been more respected, especially in the tourney scene if this were the case.
IMO this is always good because it results in a better game, whether through an update or changes to the next game. Also, "breaking" a game can make it play better and balance certain elements that were broken/overpowered (ie: landing lag cancels in 64/Melee and wavetech in Melee helped subpar characters be way more effective -- if Z canceling didn't exist in 64, Link would be absolutely useless against good players).I'm not sure how I feel about modifying core values of a fighting game. While it would be fun, I guess, those variables seem to be core to how the game functions and operates. Testing that those variable changes don't completely break the game would be astronomically difficult. Would be super fun to mess around with, but there's also a huge risk that consumers break your game, which is never good.
So then they won't use it, just like Forge or the Custom Game options I told you about in Halo. Giving players more options should never be viewed as a bad thing.Maybe toggling different levels of speed and gravity are ok, but I dunno about hitstun and other variables that your average gamer won't understand or care about.
Yeah, I kind of derailed your point about YouTube hahah, but wanted to throw in there that Smash needs a lot of stuff that could benefit the franchise for many years. I totally agree with everything you said on that front btw.That said, my request for uploading to youtube is not nearly as demanding as giving players options to toggle core fighting game variables, I don't think. Especially now that there's precedent for it in mario kart 8.
Ha! He still has the noose from earlier.
IMO this is always good because it results in a better game, whether through an update or changes to the next game. Also, "breaking" a game can make it play better and balance certain elements that were broken/overpowered (ie: landing lag cancels in 64/Melee and wavetech in Melee helped subpar characters be way more effective -- if Z canceling didn't exist in 64, Link would be absolutely useless against good players).
So then they won't use it, just like Forge or the Custom Game options I told you about in Halo. Giving players more options should never be viewed as a bad thing.
Yeah, I kind of derailed your point about YouTube hahah, but wanted to throw in there that Smash needs a lot of stuff that could benefit the franchise for many years. I totally agree with everything you said on that front btw.
Well when I guessed the Super Leaf for predictions, I only thought of it for its floating abilities. There is no way they would be able to get attack animations for a tail for all characters. It isn't like the sword or bat.
Totally forgot that there was a trophy in Melee and i love the last sentence:
I mean, like, crashes, or unintended glitchy behavior. Like, if you set gravity to x, speed to y, hitstun to z, then the game explodes, and you get negative PR. Especially if it's past the point where there exists a team that can look at that output and fix it. The more variable tweaks you give the user, the more variable combinations you need to test, because the more possibilities that something can go wrong exist. While changing core engine variables would be nice from a user-perspective, it would be a nightmare for testing and the PR team, especially if the bug is found early on and gets posted everywhere on the internet.
It's GOOD for the consumer, sure, but it's a nightmare for nintendo, and one they probably would rather avoid.
But yes, YOUTUBE AND TUMBLR INTEGRATION PLEASE
I agree on all these points. A fighting game has too many variables that need to stay constant and changing core mechanics is a nightmare waiting to happen, though it'd be fun. I think we are lucky to even have custom movesets because depending on how in depth that is, that was probably hard to play test.
I was talking about the creepy one with the guy and his super large mouth. Lol. The Ridley ones have tons of charm.Haha because is it because of you are in one of those GIF?
I'm just coming from a software development standpoint. My experience is that the more options you give your customer, the more likely they are to break the software. You need to stand firm on what should and shouldn't change, simply because you can't always afford to always fix what they break because you gave them too many options.
I agree on all these points. A fighting game has too many variables that need to stay constant and changing core mechanics is a nightmare waiting to happen, though it'd be fun. I think we are lucky to even have custom movesets because depending on how in depth that is, that was probably hard to play test.
I don't know man.. If these options literally break the game (crashes, etc.), then that tells me the development team clearly didn't do a good job testing these things and/or they weren't ready for release. If they're going to allow people to adjust hitstun properties via a slider, wouldn't they have to test it extensively before they release it in the final product and have planned on it early in development? lol
The argument of "we shouldn't do X because it can cause crashes" doesn't hold as much weight in this situation (IMO) because this is the exact thing people get paid to make sure doesn't happen, just like many other games in existence :b
I think you guys are underestimating the experience of these developers working on a franchise like Smash.
Yup, considered this. That's why I used Brawl as an example; imagine if the competitive players were able to adjust these things? Brawl would still be in the spotlight and would be getting more exposure, and as a result selling way more copies for the long haul. A risk, sure, but I think the investment would seriously pay off.Oh, no, i'm not saying it's not possible, it totally is, but they HAVE to have performed a cost-benefit analysis on something like that. The more variables you give the player, the more things you have to test, and that increases exponentially. They can TOTALLY do it, for sure, but is it WORTH all the extra programming and testing to include a feature many people won't even use?
For Nintendo, especially given the overwhelming benefits this would have for Smash, I don't think those figures would be an issue.That's 27 different possible permutations (n^r), each requiring 32 man hours (4 players/testers x 1 work day of 8 hours) is 864 man hours. You can't just assume that one of those permutations will work, so you have to test all of them. That can be a 20,000 dollar investment in testing alone, not to mention developers developing it, and then bugfixing what the testers find. A feature as simple as that can be a 50,000 dollar investment, maybe more!
Is it possible? Sure. Can the afford it? Sure? Is it worth it for them? That's up to them to decide.
For sure, but I think it would 100% be worth it.All i'm trying to say is that any feature with variables takes a lot of time and money.
"Get ready for a surprise!"
This would be a cool throw if we got a robot like Sukapon as a character.
I hope they get creative with some moves.
Clean:
I don't know man.. If these options literally break the game (crashes, etc.), then that tells me the development team clearly didn't do a good job testing these things and/or they weren't ready for release. If they're going to allow people to adjust hitstun properties via a slider, wouldn't they have to test it extensively before they release it in the final product and have planned on it early in development? lol
The argument of "we shouldn't do X because it can cause crashes" doesn't hold as much weight in this situation (IMO) because this is the exact thing people get paid to make sure doesn't happen, just like many other games in existence :b
I think you guys are underestimating the experience of these developers working on a franchise like Smash.
Where's the alpaca item that turns characters into alpacas?
I just wanted an excuse to share my latest alpaca creation: Zero Suit Alpaca Samus
They hadn't already?Looks like PETA is going to protest against Smash now.
why is she not in Smash?
They hadn't already?
Sure, while that's true, it means the Wii U is actually CAPABLE of allowing it. What game could use replays as well or better than mario kart than smash? If smash doesn't have it, then it's a real shame, and we can't blame anyone but the smash bros dev studio (instead blaming the hardware).
Now that we know that they *CAN* do it, there's no reason they SHOULDNT do it, and it'll just be incredibly disappointing if they don't.
"Raccoon Mario" is the correct term. Tanooki Mario only comes from the Tanooki Suit, though 3D Land changed this.Wait there's aMetroidMetriod toy? One that's not attached to a 100 dollar zero suit statue?
Holy shit I need that
Lol raccoon
I can see the headlines now, "Nintendo, Sakurai enjoy killing Tanookis in new gory fighting game".
Where's the alpaca item that turns characters into alpacas?
I just wanted an excuse to share my latest alpaca creation: Zero Suit Alpaca Samus
Where's the alpaca item that turns characters into alpacas?
I just wanted an excuse to share my latest alpaca creation: Zero Suit Alpaca Samus