You're missing peach's horrified look at luigi but perfect XD
I'm dying.
Eh, well, it's not my layout. The person who made it said the core characters start in the middle and moves outward from there.Characters seem really disorganized.
I think one problem Smash tends to have is that the characters dont have much of an overall strategic purpose to their moveset. Samus is keepaway/harass, but Mario is...what?I don't get what you'd give Mario aside from FLUDD. Rosalina represents all of Mario's mechanics from the Super Mario Galaxy subseries, and given Mario seems to only take abilities from the 'mainline' 2D and 3D games, Sunshine is still pretty relevant. What would replace it?
Yeah what I'm kinda thinking/hoping is that they give Zelda, Phantom control for her down B. As pointed out the Phantom isn't toon shaded its designed in a similar artstyle to that of Zelda. Then they could introduce Impa in her SS incarnation with Sheik's moveset and perhaps a few other spruces to her and Zelda's moveset. I don't think missing Sheik will be a huge deal since there will still be a Sheikah on the roster that plays similarly to the original character and Impa is the most consistent recurring character in the Zelda series, outside the triforce bearers, appearing in 7 titles.Peach steals the show yet again like in Subspace Emissary!
Whoever said the Phantom will replace the Sheik transformation possibly making Toon Zelda a possibility... interesting idea. Or Toon Zelda could just transform into Tetra.
Although Sheik has a lot of fans, I wonder how many would be really upset if they just gave her nearly identical moveset to Impa.
Updated.
Yeah what I'm kinda thinking/hoping is that they give Zelda, Phantom control for her down B. As pointed out the Phantom isn't toon shaded its designed in a similar artstyle to that of Zelda. Then they could introduce Impa in her SS incarnation with Sheik's moveset and perhaps a few other spruces to her and Zelda's moveset. I don't think missing Sheik will be a huge deal since there will still be a Sheikah on the roster that plays similarly to the original character and Impa is the most consistent recurring character in the Zelda series, outside the triforce bearers, appearing in 7 titles.
lmao, this is too good.
She may be getting a redesign, yeah. Almost none of her moves are shown, not even the signature Goddess spells.I really doubt the Phantom is an Assist Trophy--Assist Trophies, by and large, retain their designs directly from their source (with a few tweaks here and there). The Phantom is redesigned on a scale normally reserved for playable characters. I think it's part of Zelda's moveset, but how or where I couldn't tell you. It is interesting that pretty much none of her moves are visible in the screenshots, and the only animation I think I recognize is this, which is either the wind up for her forward smash or her forward tilt.
This is decidedly quite different from most of the other veterans, where I could recognize the animations pretty plainly. I think Zelda's been given a Pit/Bowser-esque makeover.
The Phantom's proportions are the same as in Spirit Tracks, with a long torso, broad shoulders, short legs, and small feet. It makes absolutely no sense for Twilight Princess Zelda to summon a chibified Spirit Tracks character.I really doubt the Phantom is an Assist Trophy--Assist Trophies, by and large, retain their designs directly from their source (with a few tweaks here and there). The Phantom is redesigned on a scale normally reserved for playable characters. I think it's part of Zelda's moveset, but how or where I couldn't tell you.
Going to make guesses, based off this image:
snip
It's not like he won't have melee attacks. But in terms of special abilities, Mario has always been about ranged attacks. My main point was that Sakurai's movesets are boring and slapped together, without any greater strategic claim for the most part. Mario is probably the worst offender. FLUDD is a piece of shit, his fireballs are weak, his uppercut makes him prone, and his spin move is usually unsafe. He has been a bad character in every single Smash game.I'm just... not that fond of that idea? I like Smash as a celebration of Nintendo, and really that's just... not very Mario. To the extent that any character has a particular 'style' of fighting other than the one the player gives them, that style should really originate from the game series they come from and not be an invention for Smash. Why should Mario be a ranged harass character? That doesn't seem true to Mario at all. He's always been the every-man in whichever series he appears in, the ultimate average - can do most things reasonably well, but nothing amazing.
I don't think the proportions are exactly the same--SSB4's Phantom has larger feet, for instance (and nonexistent feet are hardly a concern of Smash considering Toon Link's). In fact, I think the way the SSB4 Phantom is bending gives the illusion of it being more super deformed than it actually is. The legs of the ST Phantoms are practically nonexistent, even in the official art, but I think if the SSB4 Phantom stood up straight, it would definitely appear taller.The Phantom's proportions are the same as in Spirit Tracks, with a long torso, broad shoulders, short legs, and small feet. It makes absolutely no sense for Twilight Princess Zelda to summon a chibified Spirit Tracks character.
I think it would be fun if we all wagered/voted on what we think the Phantom is.
It's not like he won't have melee attacks. But in terms of special abilities, Mario has always been about ranged attacks. My main point was that Sakurai's movesets are boring and slapped together, without any greater strategic claim for the most part. Mario is probably the worst offender. FLUDD is a piece of shit, his fireballs are weak, his uppercut makes him prone, and his spin move is usually unsafe. He has been a bad character in every single Smash game.
But in terms of special abilities, Mario has always been about ranged attacks.
Has Sakurai ever shown off an Assist Trophy, without telling us it was one, before?
Well, Starfy this time, though most people already know he is one.Has Sakurai ever shown off an Assist Trophy, without telling us it was one, before?
Maybe Mario could find a slightly new niche as a complete fucker-over-rer by making the enemy helpless when he footstool jumps them or something. Except, y'know, turned into an actual move with a reliable functionality.
Maybe Mario could find a slightly new niche as a complete fucker-over-rer by making the enemy helpless when he footstool jumps them or something. Except, y'know, turned into an actual move with a reliable functionality.
Not really. There was Starfy but everyone knows he's an AT.
Well, Starfy this time, though most people already know he is one.
Boss Doggie said:What if that's the surprise
TADA STARFY IS ACTUALLY PLAYABLE!
Phantom is the new ridley for the moment.
TADA STARFY IS ACTUALLY PLAYABLE!
Don't joke about what could've been a solid character choice.
I thought so too, but it looks like the picture with Link and Peach has Zelda doing a different part of the same pose, with no phantom in sight. I dunno either, but I think it'll end up just being a cleverly placed assist trophy, rather than a new move.Her pose distinctly tells me it was a move, and not something thrown on the field by her, or someone else.
I'm positive based on the range, it appearing to be an offensive move going Horizontally from her, that it's a move replacing her Din's Fire.
Why? I unno.
Greater strategic claim is just another way of saying good character design.I wouldn't want them to have a 'greater strategic claim', though, unless it refers to the spirit of the series. If Mario is weak, then just buff his moves. However, don't change his moveset to make him stronger by turning him into a particular niche of fighter if that niche completely ignores his series' history. Go play Galaxy, or NSMBU. Mario is only focused around 'ranged' attacks when you get the Fire Flower/Ice Flower/Penguin Suit. For the most part, Mario is focused around physical contact. To make him some sort of ranged fighter using Bo-bombs is just... a really strange design choice.
Like I said, it was just an example. I still think my moveset is better than Sakurai's, but you could do something like this:I'd much sooner argue that Mario's special ability has always been his use of powerups, which encompasses a wide range of melee, ranged, and mobility options. Focusing on just one of those misses a lot of the rest of the character, and you can't ignore that he's the iconic "jump on stuff" hero either.
Not that I'm any too wild about his moveset as is.
Her pose distinctly tells me it was a move, and not something thrown on the field by her, or someone else.
I'm positive based on the range, it appearing to be an offensive move going Horizontally from her, that it's a move replacing her Din's Fire.
Why? I unno.
I wish... ;_;What if that's the surprise
TADA STARFY IS ACTUALLY PLAYABLE!
Her pose distinctly tells me it was a move, and not something thrown on the field by her, or someone else.
I'm positive based on the range, it appearing to be an offensive move going Horizontally from her, that it's a move replacing her Din's Fire.
Why? I unno.
My prediction for tomorrow is Sheik. I know she won't be revealed tomorrow, but I'd like to see her confirmed ASAP.