Okami Haundo
Member
So gosh-darn happy to see that Nintendo is doing well with the Switch. The numbers for ARMS are pretty darn surprising/awesome to me as well! Hope that means we'll definitely get a sequel.
I figure this is as good a thread as any. I just got a switch with Zelda. I have $40 in Amazon credit. Should I use that towards Mario Kart or a Pro controller?
Any day nowYou know what they say, though. The bigger the sales, the harder the DOOM.
Lookind at the DS and 3DS numbers, I saw something very interesting.
Pokemon DP 17.67 million
Pokemon BW 15.64 million
Pokemon HGSS 12.72 million
Total: 46.03 million (It's missing BW2 and Platinum)
Pokemon XY 16.15 million
Pokemon S&M 15.67 million
Pokemon ORAS 13.79 million
Total: 45.61 million (It's missing USUM and whatever they ship after this quater)
So basically Pokemon sales barely dropped despite 3DS selling less than half of DS. The same thing is true about Animal Crossing: WW 11.75 million vs NL 11.09 million.
The success of Zelda is a wonderful thing.
The success of Mario Kart is a depressing thing.
If you're looking for a game that you can play with your friends and don't have it on the Wii U like most people, then go for Mario Kart. It's always great for gatherings. If you're gonna mostly play alone, then get a Pro ControllerI figure this is as good a thread as any. I just got a switch with Zelda. I have $40 in Amazon credit. Should I use that towards Mario Kart or a Pro controller?
Lookind at the DS and 3DS numbers, I saw something very interesting.
Pokemon DP 17.67 million
Pokemon BW 15.64 million
Pokemon HGSS 12.72 million
Total: 46.03 million (It's missing BW2 and Platinum)
Pokemon XY 16.15 million
Pokemon S&M 15.67 million
Pokemon ORAS 13.79 million
Total: 45.61 million (It's missing USUM and whatever they ship after this quater)
So basically Pokemon sales barely dropped despite 3DS selling less than half of DS. The same thing is true about Animal Crossing: WW 11.75 million vs NL 11.09 million.
This doesn't really work as an answer. If the problem is component competition from Apple, that'll happen at some point in the flow regardless of where in the calendar you start. A new iPhone comes out each September, so Switch production in 2016 would run up against it just as in 2017.The entire production roadmap would've been different with a holiday launch. You can't say shipments would've been the same as is because Nintendo's original orders would've been less conservative. It doesn't really matter that Nintendo can't adjust up due to NAND shortages now, the entire manufacturing schedule would've been different.
Alright this may be deemed as a bold prediction.
I believe every major exclusive for the Switch will hit a million before 2018(besides Fire Emblem Warriors)
So Pokken, XC2, Mario and Rabbids, and Mario O will all hit.
Alright this may be deemed as a bold prediction.
I believe every major exclusive for the Switch will hit a million before 2018(besides Fire Emblem Warriors)
So Pokken, XC2, Mario and Rabbids, and Mario O will all hit.
Well I be damnI said the exact same thing in this thread a few pages ago lol.
Lurking in holiday 2018 while gaf cries over Pokemon and prime 4 being 2019 gamesGood numbers.
Where's my Animal Crossing, though, Nintendo? I want to contribute to the insane numbers that the next AC will do.
No, quanties would be different because seasonal expectations are different and thus initial planning and orders would have been different. No one is arguing supply constraints would be lifted and yes Nintendo would've encountered the same issue in adjusting upwards post launch. But they still would have started with more supply initially.This doesn't really work as an answer. If the problem is component competition from Apple, that'll happen at some point in the flow regardless of where in the calendar you start. A new iPhone comes out each September, so Switch production in 2016 would run up against it just as in 2017.
What you (and z0m3le) are actually proposing is a comparison with a world where Switch production is not constrained by component supply. Yes, then numbers could be much higher. But most of the change wouldn't be due to when the machine became available.
Well I be damn
and I think XCX2 will surprise since if I remember correctly didn't it sell 40k in France in a week as well as sold a quarter million in the US?
Should grow from those
So yup it's gonna got a million.XCX did 40k in two weeks right. It had TV ads and was overall pretty well received. Way bigger than XC1.
Not sure about the US numbers, I know it did 200k in its first NPD months.
Sorry, GAF, I'll take that deal.Lurking in holiday 2018 while gaf cries over Pokemon and prime 4 being 2019 games
Alright this may be deemed as a bold prediction.
I believe every major exclusive for the Switch will hit a million before 2018(besides Fire Emblem Warriors)
So Pokken, XC2, Mario and Rabbids, and Mario O will all hit.
Lookind at the DS and 3DS numbers, I saw something very interesting.
Pokemon DP 17.67 million
Pokemon BW 15.64 million
Pokemon HGSS 12.72 million
Total: 46.03 million (It's missing BW2 and Platinum)
Pokemon XY 16.15 million
Pokemon S&M 15.67 million
Pokemon ORAS 13.79 million
Total: 45.61 million (It's missing USUM and whatever they ship after this quater)
So basically Pokemon sales barely dropped despite 3DS selling less than half of DS. The same thing is true about Animal Crossing: WW 11.75 million vs NL 11.09 million.
Get ready for every single Wii U game to get ported.
Lurking in holiday 2018 while gaf cries over Pokemon and prime 4 being 2019 games
Alright this may be deemed as a bold prediction.
I believe every major exclusive for the Switch will hit a million before 2018(besides Fire Emblem Warriors)
So Pokken, XC2, Mario and Rabbids, and Mario O will all hit.
Uh...XC2..a million BEFORE 2018? Hmmm...wait, when is the release date? Isn't it likely to be in November or December?
Uh...XC2..a million BEFORE 2018? Hmmm...wait, when is the release date? Isn't it likely to be in November or December?
XC2 was officially delayed to 2018.wait maybe i dreamt that
Either, at least after October 27th which is the release date of SMO.
10 million in FY 2017 (April 2017-March 2018) + 2.7 million in FY 2016 (March 2016) = 12.7 million by March 31st of next year.
So its reasonable to expect it to sell 12 million for the fiscal year assuming they can boost production for the holidays, right?
Their forecast is 13 million.
Hopefully they can bump that up to around 15 million or so, but 13 would still be great.
While Animal Crossing is big not sure if it'd be a holiday title, maybe not alone.
Uh...XC2..a million BEFORE 2018? Hmmm...wait, when is the release date? Isn't it likely to be in November or December?
Right, so I kinda don't see that happening...?
Didn't new leaf sell an enormous amount? It'd make the money even if there were no core hype.
No, it's not. PS4 sold through 6 million in the same time period. Both were still supply constrained, so you can't tell which has the bigger initial demand.Is the Switch outpacing the PS4? I know it's destroying the WiiU's first months thats for sure.
First 17 weeks.Is the Switch outpacing the PS4? I know it's destroying the WiiU's first months thats for sure.
Lookind at the DS and 3DS numbers, I saw something very interesting.
Pokemon DP 17.67 million
Pokemon BW 15.64 million
Pokemon HGSS 12.72 million
Total: 46.03 million (It's missing BW2 and Platinum)
Pokemon XY 16.15 million
Pokemon S&M 15.67 million
Pokemon ORAS 13.79 million
Total: 45.61 million (It's missing USUM and whatever they ship after this quater)
So basically Pokemon sales barely dropped despite 3DS selling less than half of DS. The same thing is true about Animal Crossing: WW 11.75 million vs NL 11.09 million.
Wii also had stock issues. Big ones. Wiis were legitimately money in the bank for people owning them or flipping them, for months.PS4: 6.99m (holiday)
GBA: 6.52m (spring)
Wii: 5.43m (holiday)
XB1: 4.92m (holiday)
NDS: 4.90m (holiday)
SWI: 4.70m (spring)
3DS: 4.42m (spring)
If it weren't for the stock issues it would at least be outpacing Wii.
First 17 weeks.
PS4: 6.99m (holiday)
GBA: 6.52m (spring)
Wii: 5.43m (holiday)
XB1: 4.92m (holiday)
NDS: 4.90m (holiday)
SWI: 4.70m (spring)
3DS: 4.42m (spring)
If the stock issues weren't so bad it would probably at least be outpacing Wii.
Same with Switch, what I mean is that if they had enough stock it would be outpacing Wii, Switch's stock issues are much worse than Wii's.Wii also had stock issues. Big ones. Wiis were legitimately money in the bank for people owning them or flipping them, for months.
So it's mostly doing well relative to the Wii U, compared to other consoles it's fine but nothing special (roughly in line with XB1)?
So it's mostly doing well relative to the Wii U, compared to other consoles it's fine but nothing special (roughly in line with XB1)?
PS4 supply constraints had generally lifted by Feb 2014 and it had historic launch supplies. Not really comparable to the Switch situation at all constraint wise.No, it's not. PS4 sold through 6 million in the same time period. Both were still supply constrained, so you can't tell which has the bigger initial demand.
So it's mostly doing well relative to the Wii U, compared to other consoles it's fine but nothing special (roughly in line with XB1)?
Your numbers are all confused, and I'm not concerned. Switch is at 4.7m in four months, not three. Nintendo's current projection is not 5.3m more, but that they'll ship 8m in the next nine months. I think they'll hit slightly above that. In a best-case scenario perhaps they could stretch to as many as 11m.Switch is at 4.7 million 3 months in and you are concerned that they may not be able to ship 5.3 million more units in 9 months?
We don't need to know because why. It's simply clear that it's impossible to order more in the same amount of time, or else Nintendo would be doing it and not be so supply-constrained. The only option, therefore, is evidently to stockpile for longer as you say.The component is constraint because not enough manufacturers produce it so you have to wait your turn for your order to be filled. It isn't that there is like a physical limitation on material. So the basis here is that if you were going to launch in the holidays you would stockpile earlier and your order volume would be significantly larger.... They can't order more volume because?