I guess I am with 2K people.
VR still has Sony to try and make it popular, after the first two devices flamed out spectacularly in a short period.
But I predicted a long time ago that this VR fad will die out quickly. It's already with one foot in the grave and the other on a banana peel, in 2018 this experiment will already be forgotten.
All I know is what I've read. Poor shipments, plenty of backorders, people not getting their devices.
Of course I don't have sales data, but what is expected? 10 thousand devices, 100 thousand? Somehow, from all I've read, I have a tough time believing it's a million. Across both devices.
So, what is 2K's interest? Create a game to sell 10K copies total? Spend money and resources on such a niche market?
That's why I think that VR so far has failed, and that Sony is the last chance for its survival.
What a lot of nonsense and unsubstantiated statements. Flamed out? Both the HTC Vive and Oculus Rift have been on back-order since release, and the minute it was available on Best Buy they sold out instantly. The demand is clearly there. What do shipment problems have to do with the viability of VR, or the success of either platform long-term?
As for early units sold, it's still an enthusiast product, but here is some data to go by (as far as SteamVR is concerned):
Steamspy data:
Audioshield owners: 45,510 ± 5,123
The Lab owners (Free): 141,520 ± 9,034
Fantastic Contraption owners (pack-in): 69,702 ± 6,341
I'd say that's a very healthy start for just one of the two expensive devices, at two months in, and despite back-orders.
As for PSVR being the savior of VR, I can't help but laugh at the idea that a VR headset on a closed-platform, a console of all things, is going to determine the success of VR.