FTFY.
Though yeah, it'd be nice if they stopped making as many of these and improved the graphics, I don't see that happening.
The mountain/rocky area is really drab, but there are some nice environments too:
The character models are sharp too:
If I played Tales for story, I'd be pretty sad.
My favorite Tales games all have the worst stories in the series.
There's more out there than just Tales, I consider Tales to be a guilty pleasure that I can drop anyday and still have a ton of JRPGs to play.
But Graces combat? I'M INNNN.
is it just me or has tales games looked progressively worse since vesperia?
If I played Tales for story, I'd be pretty sad.
My favorite Tales games all have the worst stories in the series.
Meh. I think Tales games have better and more developed characters than 99% of other RPGs. I think the stories are underrated too. Symphonia and Xillia's were great IMO (Xillia 2 sounds like it'll be good as well). Abyss was pretty good too. The others I've played were at least decent. Even Graces had its moments.
They mainly need to improve the soundtracks for me. Xillia was a step in the right direction. Go Shiina composing for Zestiria is good news.
Battles occur more often than anything else in RPGs, so I wouldn't say "few battles" by any means.They kind of have been. Graces wasn't as up to par due to it being a Wii title from the jump, and Xillia, while having much, much nicer looking towns, was largely full of bland bland fields. And Xillia had horrible aliasing.
I don't get this. I don't invest 20, 30+ hours into an RPG for the few battles that are spread throughout, as great as the combat might be. If there's no story hook, as elementary as it could be, I'm going to lose interest.
I don't get this. I don't invest 20, 30+ hours into an RPG for the few battles that are spread throughout, as great as the combat might be. If there's no story hook, as elementary as it could be, I'm going to lose interest.
If I played Tales for story, I'd be pretty sad.
My favorite Tales games all have the worst stories in the series.
Weird that I didn't see a lot of these art style complaints about Xillia, they look super similar to me.
There were people saying the graphics were bad, but it seemed more like technical complaints than art style complaints.There was a lot of debate about how good/bad it looked before it came out. The art director was Daigo Okumura instead of Minoru Iwamoto though so I guess some people did see a difference between their styles.
Simultaneous release hasn't been confirmed, though a localization has. It'll probably this year for Japan, next year for us.
Worldwide, yes, but simultaneously was never said. It'll probably be a mid 2015 title in the west.
There were people saying the graphics were bad, but it seemed more like technical complaints than art style complaints.
Whoa now, Go Shiina is involved?!?Doesn't really have a team, I think. For those interested I think this is all the known staff so far:
Producer: Hideo Baba
(Game/Combat Design?): Tatsurou Udo (Basically a Team Destiny guy)
Music: Motoi Sakuraba, Go Shiina
Art Direction: Minoru Iwamoto
Character Design: Daigo Okumura, Kousuke Fujishima, Mutsumi Inomata, Minoru Iwamoto
Battles occur more often than anything else in RPGs, so I wouldn't say "few battles" by any means.
I appreciate a good story too but it's by far not necessary. You also have to factor in secondary gameplay elements as well, like crafting, progression, exploration and dungeons/puzzles. It's not just "combat" and "story". Just hope those out-of-combat gameplay systems are also fun and engaging.
Thanks for answers. PS3 still seeing some serious action coming 2015. It does have a very long leg. Am I a weird person by enjoying Tales games for skits. They are funny
Why do the graphics keep getting worse? Other than that, sounds like good stuff.
Ok, that stuff a few posts up look way better than the screens in the OP.
I don't think Zestiria looks any worse, from the few screens we have.
All in all, though; Tales needs to do the opposite of what everybody else is trying to do atm--big and bigger. I'd love nothing more than for them to condense, detail, and give more agency to player within those spaces. The big and bigger mantra hasn't worked so far.
I wasn't a fan of Graces battle system, so I'm not all that happy to hear this. It felt very slow to me when I played it, and I could only play as Asbel since he was the quickest. While I'm not a fan of the Graces battle system, I'm still interested in this game.
Skits are awesome. Very few RPGs have a combination of storyline character interaction + side quest character interaction + skit character interaction to develop the characters, or just make them more likeable like the Tales series does.
The only game I'd say is comparable to Tales in character development/likability is Persona 4. Many RPGs either shaft characters and/or don't develop characters enough, making them very forgettable.
I think RPGs can be very good just on the strength of their gameplay and soundtracks. A good soundtrack immediately makes a game a lot more engaging. A good or great story and cast can really elevate a game though.
Did someone say "Graces-like combat"?
Also, any info on whether it has local multi-player?
Who plays Tale of for graphics? You play it for the story.
Skits are awesome. Very few RPGs have a combination of storyline character interaction + side quest character interaction + skit character interaction to develop the characters, or just make them more likeable like the Tales series does.
The only game I'd say is comparable to Tales in character development/likability is Persona 4. Many RPGs either shaft characters and/or don't develop characters enough, making them very forgettable.
I think RPGs can be very good just on the strength of their gameplay and soundtracks. A good soundtrack immediately makes a game a lot more engaging. A good or great story and cast can really elevate a game though.
I thought Graces was super hard on Evil/Chaos (with regards to bosses and some enemies; most enemies were manageable though. But damn those enemies in the ice cave in the future arc hit like trains). I don't know why, and I've heard a number of people say the game was easy even on higher difficulties. I can't get the timing for dodges right for a lot of bosses...
one of the reasons i can never play Dragon Quest gamesGraces-like battle system? Sold. Hype is starting to increase.
You play Tales of games for the fast-paced battle systems and sometimes because you like the characters. Stories usually go from average to shit.
Xillia was an improvement in their storytelling though. There is still some nonsense but the story usually was decent and well paced.
Having a really good cast is more important than having a really good story. If you love the party members, you'll finish the game. If your characters are uninteresting there is a bigger chance you won't finish it.
Last 10 hours in Vesperia were really weird. There is a really big shift in focus (storywise) and the ending felt a little rushed. Still, I didn't care. I loved the cast, so I loved the game. Skits helped here, since Vesperia had the biggest number of skills I've seen in a Tales game. The croquette one was amazing lol.
Persona 4 story isn't amazing either. You're trying to solve a murder during 60+ hours. The cast is key here.
I'd gladly choose a character-driven JRPG over a story-driven JRPG.
Having a really good cast is more important than having a really good story. If you love the party members, you'll finish the game. If your characters are uninteresting there is a bigger chance you won't finish it.
Last 10 hours in Vesperia were really weird. There is a really big shift in focus (storywise) and the ending felt a little rushed. Still, I didn't care. I loved the cast, so I loved the game. Skits helped here, since Vesperia had the biggest number of skills I've seen in a Tales game. The croquette one was amazing lol.
Persona 4 story isn't amazing either. You're trying to solve a murder during 60+ hours. The cast is key here.
I'd gladly choose a character-driven JRPG over a story-driven JRPG.
Angels
isnt it obvious
Someone mentioned this on GameFAQs. Since Lyla fights with paper, her joke weapon ought to be the wanted posters from the previous games.
Battles occur more often than anything else in RPGs, so I wouldn't say "few battles" by any means.