I haven't really played a fighting game in over a decade at this point. The new KOF kind of interests me, so I'd like to get that and at least become semi-competent so I can enjoy some casual online fun.
I have a Xbox pad I'm using for PC. I don't really plan on investing in an actual arcade stick. Trying to refresh myself with KOF98 but I'm having genuine problems just pulling off special moves with it. Doing Z motions with either the analog or D-pad seems pretty much impossible.
Older fighting games have stricter input requirements than the more recent ones, so that could be the source behind your issues. Try practicing with a comparatively newer game first and see if you notice a difference.
Here are a handful of ranked matches in the order I played them from top to bottom.
I've always played fighting games for fun but now I'm actually trying to learn how to be better at them and SFV in particular. So in a sense I am new. I welcome all criticism.
CFN: Sammasati
Ryu vs Nash
https://youtu.be/RtCY7kV4bIU
Ryu Mirror
https://youtu.be/uj7MSo_mN2c
Necalli vs Ryu
https://youtu.be/IK7AWuTu6uM
Ryu Mirror 2
https://youtu.be/TVKZAUlyvXo
Ken vs Ryu
https://youtu.be/AHN6l9o2nbc
Ryu vs Ken
https://youtu.be/qNnTMfez508
I've only watched vs Nash, Necalli and the first Ken.
- Be mindful of your positioning when you use fireballs. Regularly you were too close to your opponent (promptly eating jump-ins) or too far.
- Nash is a good example why "too far" can be problematic. You gave him plenty of time to counter-act with his V-Skill and thus gain meter for an earlier V-Trigger.
- A distinct lack of anti-airs. Doesn't necessarily have to be a Shoryuken all the time; grounded normal or air-to-airs work too.
- The way you move about is a little rudimentary at times. Not really going forwards and backwards to play around with various ranges, and you jumped towards someone a lot to be in reach.
- During the Necalli and Ken match you dashed more often however, so that was an improvement.
- Need to work on your punishes. Nash's Sonic Scythes for example went largely untouched, or you attempted a grab when he was open to higher damage.
- The way you responded to Necalli's uppercut further highlights this: passing up on a free Crush Counter when you did block it.
- Too many raw overheads. Since it's slow, gets beaten by trigger happy opponents, so better served if you've successfully put someone on the defensive.
- In those three matches, virtually no threat of cross-ups from your end as well.
I got bodied pretty badly in some matches, can someone provide some feedback on my play? Thanks:
https://www.youtube.com/watch?v=DqwSWL82V7M
- Anti-airs need work.
- Refrain from jumping as much in the neutral. Given the speed on Ryu's, dashing can act as a more valid alternative if the opponent exercises caution.
- By extension, neutral jumping can be fine too in the right circumstances. Never seen you really do that to dodge Hadokens or Birdie's leap grabs for instance.
- Your defense needs to stay more composed. Those close-range chain grabs from Birdie are ill-advised because how unsafe it is, but they worked anyways.
- The Dhalsim tore you apart too with how you were likely to press buttons.
- Regarding that match-up: read through these posts (
#1 and
#2) for a more concrete gameplan.
Question about Training Mode - Record and playback function:
Is there a way, during dummy playback, to turn off the giant play symbol with the recording number in it?
I'm try to set up 5 options to make me adapt instead of anticipate, but out of my perephrial vision I'm seeing the number and remembering what I recorded in that slot before it happens. For instance, I'll try Anti-Air training by setting the dummy recordings to 1) jump in, 2) one punch and jump in, 3) two punches and jump in, and 4) two punches neutral jump. I'm seeing the number (3) before the action happens and thinking "oh, that was two punches then jump in".
I'd like to turn the number off so I stop "accidentally" seeing what recording is playing.
No option to disable right now. Your best band-aid 'solution' is to slap a sticky note on your screen.
Any guides for Karin? I haven't put enough practice because of school. I also may want learn other characters, maybe Laura, R-Mika, Ken, Chun-li, etc.
Keep an eye out for the
Official Character Guides. They already covered Ken and Chun-Li among others, with the rest still to follow.
Have one of those for Cammy?
Anyway, what's the best way to learn match ups? I think I have most of the basics down, at least in theory, but I think most of my losses are from not knowing what to do in specific situations or when it's safe to press buttons against someone
Re-reply, but Dahbomb
jotted down some Cammy notes in the Community thread that might prove worthwhile.
Amazing post Crab Milk.
Lowkey i've been thinking of using Sim because his animations look really good in this game. I feel like in SF4 as Sim you were fighting for your life but in 5 it's like Sim strikes back lol
For sure. Dhalsim can still easily end up in a dicey predicament if you don't have enough experience or lack general know-how with him, but as you mentioned this time around he actually has a mean bite. Damage adds up real quickly in between his gimmicks, the white health mechanic as well as the generally higher damage / stun values compared to IV. He feels way more at home now in V and his kinetic nature is refreshing.
Just had my first Sfv match. I like the look of Rashid so that's who I'm gonna go with. I have never really played a street fighter before.
I spent 10 mins the training room first and decided I would try get a couple of attacks down. What I was aiming for was (and please don't shout at me for not using the correct terms, I will learn them ok, give me time, stop shaking your head, stop yelling at me.)
Crouch R1, towards triangle square, down toward R1. I didn't manage to pull it all off.
Is there any really basic 2/3 hit combos for Rashid?
Anyway please check this out and give feedback.
I already expect people to say "stop fucking jumping"
http://youtu.be/-jAsu87jXME
- Your defense is a massive weakness; you ate 99% of Ken's attacks.
Watch this for a fundamental understanding of it.
- As you pointed out yourself, you did jump too much.
- You hardly utilized Rashid's tools. For example, he has several ways around fireballs via his V-Skill, his roll, his wall jump or his own projectile.
-
Here's a (very) basic introduction to his abilities, with a more fleshed out guide soon to follow on
the official Street Fighter YouTube.